// Use this for initialization void Start() { Time.timeScale = 1; healthBarSize = healthBarImage.transform.localScale; grid = new Transform[width, height]; gridBool = new bool[width, height]; ResetAllGridBools(); mM.ChangeMusicLevel(level); }
void RemoveHealth() { gM.health -= Time.deltaTime * damageMult; if (gM.health <= 0) { if (!isGameOver) { takingDamageInst.stop(FMOD.Studio.STOP_MODE.IMMEDIATE); takingDamageInst.release(); gM.GameOver(); mM.ChangeMusicLevel(0); isGameOver = true; } } }