//Ends the level public void EndGame(bool hasWon) { SpeedToEnd(); HasStarted = false; tries = 3; foreach (var spawner in SpawnersInLevel) { spawner.StopSpawning(); } if (musicController) { musicController.EndMusic(); } if (!menuController) { return; } if (hasWon) { menuController.ShowWinState(); } else { menuController.ShowLoseState(); } }