public void SwitchScene(string scene) { musicController = GameObject.Find ("MusicController").GetComponent<MusicController>(); if (scene == "titleScreen") { musicController.Transition(1); } else if (scene == "castle") { musicController.Transition(2); } else if (scene == "winScreen") { musicController.Transition(3); } else if (scene == "gameOverScreen") { musicController.Transition(4); } Application.LoadLevel (scene); }
void OnTriggerEnter2D(Collider2D coll) { musicController = GameObject.Find ("MusicController").GetComponent<MusicController> (); musicController.Transition (3); Application.LoadLevel ("winScreen"); }