public void Client_UpdatePlayerHealthAndAlive(NetworkPlayer targetplayer, bool IsAlive, int CurrentHealth) { MPPlayer player = MultiplayerManager.GetMPPlayer(targetplayer); player.PlayerIsAlive = IsAlive; player.PlayerHealth = CurrentHealth; }
void Client_SpawnPlayer(NetworkPlayer player, Vector3 position, Quaternion rotation) { MultiplayerManager.GetMPPlayer(player).PlayerIsAlive = true; MultiplayerManager.GetMPPlayer(player).PlayerHealth = 100; if (player == MyPlayer.PlayerNetwork) { MyPlayer.PlayerManager.ControllerTransform.position = position; MyPlayer.PlayerManager.ControllerTransform.rotation = rotation; MyPlayer.PlayerManager.networkView.RPC("Client_PlayerAlive", RPCMode.All); } else { } }