public void Login() { login_request = new LoginWithPlayFabRequest(); login_request.Username = username; login_request.Password = password; PlayFabClientAPI.LoginWithPlayFab(login_request, result => { //If the account is found multiplayer_manager.ConnectToMaster(); Debug.Log("You are now logged in!"); }, error => { // If the account is not found Debug.Log(error.ErrorMessage); }, null); }