public void Interact(Movement player)
    {
        if (this._interactRequirement != null && !player.Objects.Contains(this._interactRequirement))
        {
            return;
        }
        else
        {
            player.RemoveObjectFromInventory(this._interactRequirement);
        }

        player.AddObjectToInventory(this._objectToGive);
        this.SetIsInteractable(false);
        this._onInteract.Invoke();
    }