// Use this for initialization void Start() { movement = new Movement(this.gameObject); movement.AddClockwiseCircle(Vector2.zero, new Vector2(5, 0), Mathf.Deg2Rad * 360f, 3); movement.ChainCounterClockwiseCircle(new Vector2(-5, 0), Mathf.Deg2Rad * 360f, 3); movement.ChainWait(3); movement.setMarker(marker); movement.ToggleTrail(); movement.SetRepeat(2); movement.Start(); }