示例#1
0
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        //Debug.Log(hitInfo.name);
        MoveForward enemy = hitInfo.GetComponent <MoveForward>();

        if (enemy != null)
        {
            enemy.TakeDamage(bulletDamage);
        }
        Destroy(gameObject);
    }