Update() private method

private Update ( ) : void
return void
示例#1
0
    // Update is called once per frame
    void Update()
    {
        RotateToDestination(m_direction.getDirection(), m_turningSpeed);

        m_moveForward.Update();

        // detect player end movement.
        if (m_endMotionDetector != null &&
            m_endMotionDetector.IsMotionEnded(m_rigidbody.transform.position, m_rigidbody.transform.rotation))
        {
            // the variable is not null once the player started moving and once the movement ended the variable must
            // be set to null again
            m_endMotionDetector = null;
            m_progressbarCloned = Instantiate(m_progressbar, new Vector3(Screen.width / 2, Screen.height / 4, 0), Quaternion.identity);
        }
    }