void OnTriggerEnter2D(Collider2D hitInfo) { //Debug.Log(hitInfo.name); MoveForward enemy = hitInfo.GetComponent <MoveForward>(); if (enemy != null) { enemy.TakeDamage(bulletDamage); } Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D hitInfo) { //Debug.Log(hitInfo.name); MoveForward enemy = hitInfo.GetComponent <MoveForward>(); if (enemy != null) { enemy.TakeDamage(bulletDamage); } Destroy(gameObject); }