private void ActionInputsInGame(InputLabels input) { switch (input) { case InputLabels.MoveLeftPressed: move.MoveLeft(); break; case InputLabels.MoveRightPressed: move.MoveRight(); break; default: break; } }
private void ActionInputsInGame(InputLabels input) { switch (input) { case InputLabels.MoveLeftPressed: move.MoveLeft(); break; case InputLabels.MoveRightPressed: move.MoveRight(); break; case InputLabels.JumpPressed: jumpButton.Pressed(); break; case InputLabels.StompPressed: jumpButton.StompPressed(); break; case InputLabels.MeleePressed: shootButton.Pressed(); break; case InputLabels.ShieldPressed: break; case InputLabels.ShootPressed: break; case InputLabels.CycleShieldColourPressed: break; default: break; } }
public override void Execute(MoveComponent go) { go.MoveRight(); base.Execute(go); }
public void MoveRight() { moveComponent.MoveRight(); }