public int Attack(int attackPoint, MonsterBehaviorState state) { switch (state) { case MonsterBehaviorState.Fire: return((int)(attackPoint * 3)); case MonsterBehaviorState.Cold: return((int)(attackPoint * 0.8)); } return(attackPoint); }
public int DamegeAmount(int received, MonsterBehaviorState state) { switch (state) { case MonsterBehaviorState.Fire: return(0); case MonsterBehaviorState.Cold: break; } return(received); }