public virtual void StartConflict(MonkRequest monkRequest)
 {
     // Sonido de comienzo y lanzamos el de running
     FMODManager.SINGLETON.PlayOneShot(startConflictSound);
     FMODManager.SINGLETON.PlaySound(runningConflictSound);
     
     this.monkRequest = monkRequest;
     inConflict = true;
 }
Exemple #2
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 public override void StartConflict(MonkRequest monkRequest)
 {
     base.StartConflict(monkRequest);
     spriteRenderer.sprite = windowOpen;
 }
Exemple #3
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 public override void StartConflict(MonkRequest monkRequest)
 {
     base.StartConflict(monkRequest);
     spriteRenderer.sprite = doorOpen;
     grandma.SetActive(true);
 }
Exemple #4
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 public override void StartConflict(MonkRequest monkRequest)
 {
     base.StartConflict(monkRequest);
     ParticleSystem.EmissionModule emission = fireParticles.emission;
     emission.enabled = !GameManager.SINGLETON.IsFirstTurn;
 }