public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.NetState.SendDisplayPaperdoll( beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder) ); for (var i = 0; i < beheld.Items.Count; ++i) { beheld.Items[i].SendOPLPacketTo(beholder.NetState); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (ObjectPropertyList.Enabled) { List <Item> items = beheld.Items; for (int i = 0; i < items.Count; ++i) { beholder.Send(items[i].OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? } }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); foreach (Item item in beheld.Items) { beholder.Send(item.OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (!ObjectPropertyList.Enabled || !beholder.EraAOS) { return; } List <Item> items = beheld.Items; foreach (Item i in items) { beholder.Send(i.OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.NetState.SendDisplayPaperdoll(beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder)); }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (ObjectPropertyList.Enabled) { List <Item> items = beheld.Items; for (int i = 0; i < items.Count; ++i) { beholder.Send(items[i].OPLPacket); } } }