Esempio n. 1
0
        public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld)
        {
            beholder.NetState.SendDisplayPaperdoll(
                beheld.Serial,
                Titles.ComputeTitle(beholder, beheld),
                beheld.Warmode,
                beheld.AllowEquipFrom(beholder)
                );

            for (var i = 0; i < beheld.Items.Count; ++i)
            {
                beheld.Items[i].SendOPLPacketTo(beholder.NetState);
            }

            // NOTE: OSI sends MobileUpdate when opening your own paperdoll.
            // It has a very bad rubber-banding affect. What positive affects does it have?
        }
Esempio n. 2
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        public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld)
        {
            beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld),
                                               beheld.AllowEquipFrom(beholder)));

            if (ObjectPropertyList.Enabled)
            {
                List <Item> items = beheld.Items;

                for (int i = 0; i < items.Count; ++i)
                {
                    beholder.Send(items[i].OPLPacket);
                }

                // NOTE: OSI sends MobileUpdate when opening your own paperdoll.
                // It has a very bad rubber-banding affect. What positive affects does it have?
            }
        }
Esempio n. 3
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        public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e)
        {
            Mobile beholder = e.Beholder;
            Mobile beheld   = e.Beheld;

            beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder)));

            foreach (Item item in beheld.Items)
            {
                beholder.Send(item.OPLPacket);
            }

            // NOTE: OSI sends MobileUpdate when opening your own paperdoll.
            // It has a very bad rubber-banding affect. What positive affects does it have?
        }
Esempio n. 4
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        public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e)
        {
            Mobile beholder = e.Beholder;
            Mobile beheld   = e.Beheld;

            beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder)));
        }
Esempio n. 5
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        public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e)
        {
            Mobile beholder = e.Beholder;
            Mobile beheld   = e.Beheld;

            beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder)));

            if (!ObjectPropertyList.Enabled || !beholder.EraAOS)
            {
                return;
            }

            List <Item> items = beheld.Items;

            foreach (Item i in items)
            {
                beholder.Send(i.OPLPacket);
            }

            // NOTE: OSI sends MobileUpdate when opening your own paperdoll.
            // It has a very bad rubber-banding affect. What positive affects does it have?
        }
Esempio n. 6
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 public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld)
 {
     beholder.NetState.SendDisplayPaperdoll(beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder));
 }
Esempio n. 7
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        public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e)
        {
            Mobile beholder = e.Beholder;
            Mobile beheld   = e.Beheld;

            beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder)));

            if (ObjectPropertyList.Enabled)
            {
                List <Item> items = beheld.Items;

                for (int i = 0; i < items.Count; ++i)
                {
                    beholder.Send(items[i].OPLPacket);
                }
            }
        }