/* * /// <summary> * /// Wraps a mob to place in packet 42 * /// for adding to screen * /// </summary> * /// <param name="mob"></param> * /// <returns></returns> * public static byte[] WrappedMob(Mobile mob) * { * PacketWriter e = new PacketWriter(); * * // if(mob is NPC) e.WriteBytes(mob.Serialize()); * * //else * e.WriteBytes(mob.AppearInRoom()); * * byte[] ew = e.GetRawPacket(); * PacketWriter wrap = new PacketWriter(); * wrap.WriteShort((short)ew.Length); * wrap.WriteUInt32(mob.GameID); * wrap.WriteBytes(ew); * return wrap.GetRawPacket(); * } */ /// <summary> /// Wraps a mob to place in packet 42 /// for adding to screen /// </summary> /// <param name="mob"></param> /// <returns></returns> public static byte[] WrappedMob(Mobile mob) { PacketWriter e = new PacketWriter(); if (mob is NPC) { NPC n = mob as NPC; e.WriteBytes(n.Serialize()); } else { e.WriteBytes(mob.AppearInRoom()); } byte[] ew = e.GetRawPacket(); PacketWriter wrap = new PacketWriter(); wrap.WriteShort((short)ew.Length); wrap.WriteUInt32(mob.GameID); wrap.WriteBytes(ew); return(wrap.GetRawPacket()); }