IEnumerator EndMixing() { //BlockClicks.Instance.SetBlockAll(true); Mixer m = MixerHolder.GetChild(0).GetComponent <Mixer>(); m.EndMixing(); yield return(new WaitForSeconds(1)); animBowl.Play("EndMixing", -1, 0); psLevelCompleted.gameObject.SetActive(true); psLevelCompleted.Play(); yield return(new WaitForSeconds(1)); animButtonNext.gameObject.SetActive(true); psLevelCompleted.gameObject.SetActive(true); psLevelCompleted.Play(); if (SoundManager.Instance != null) { SoundManager.Instance.Play_Sound(SoundManager.Instance.ActionCompleted); } yield return(new WaitForSeconds(.5f)); //BlockClicks.Instance.SetBlockAll(false); }