IEnumerator EndMixing()
    {
        //BlockClicks.Instance.SetBlockAll(true);
        Mixer m = MixerHolder.GetChild(0).GetComponent <Mixer>();

        m.EndMixing();
        yield return(new WaitForSeconds(1));

        animBowl.Play("EndMixing", -1, 0);

        psLevelCompleted.gameObject.SetActive(true);
        psLevelCompleted.Play();

        yield return(new WaitForSeconds(1));

        animButtonNext.gameObject.SetActive(true);
        psLevelCompleted.gameObject.SetActive(true);
        psLevelCompleted.Play();
        if (SoundManager.Instance != null)
        {
            SoundManager.Instance.Play_Sound(SoundManager.Instance.ActionCompleted);
        }
        yield return(new WaitForSeconds(.5f));
        //BlockClicks.Instance.SetBlockAll(false);
    }