private void _onComfirmClicked(GameObject src) { SolaEngine engine = SolaEngine.getInstance(); DialogueModel[] dialogueModels = new DialogueModel[0]; MapModel mapModel = _mapModel; List <HeroModel> monsterModels = mapModel.getRandomMonster(); int monsterSize = monsterModels.Count; BattleInfoModel[] battleInfos = new BattleInfoModel[3]; for (int j = 0; j < battleInfos.Length; j++) { List <BattleHeroModel> rdModels = new List <BattleHeroModel> (); for (int i = 0; i < 3; i++) { int monsterIndex = engine.randomInt(0, monsterSize); HeroModel monster = monsterModels [monsterIndex]; Vector3 pos = new Vector3(); pos.x = engine.randomInt(-200, 200); pos.y = engine.randomInt(-300, 300); pos.z = 0; BattleHeroModel bhModel = new BattleHeroModel(); bhModel.setModel(monster, true, pos); rdModels.Add(bhModel); } BattleInfoModel bInfoModel = new BattleInfoModel(); bInfoModel.mapBattleInfo(0, 3, rdModels); battleInfos[j] = bInfoModel; } MissionModel missionModel = new MissionModel(); missionModel.formatMapBattle(battleInfos, dialogueModels); BattleMgr bMgr = (BattleMgr)engine.getMgr(typeof(BattleMgr)); bMgr.setMissionModel(missionModel); string sceneName = ScenesName.BATTLE; engine.enterScene(sceneName); Destroy(himeScroll.gameObject); Application.LoadLevel(sceneName); }