//メッセージ表示
 private void Start_Message(Event e)
 {
     if (e.message.is_Auto)
     {
         if (e.message.dual_Panel)
         {
             _message_Custom.Start_Display_Auto(e.message.file_Name, e.message.id.x, e.message.id.y, 1.0f, 0.02f);
         }
         else
         {
             _message.Start_Display_Auto(e.message.file_Name, e.message.id.x, e.message.id.y, 1.0f, 0.02f);
         }
     }
     else
     {
         if (e.message.dual_Panel)
         {
             _message_Custom.Start_Display(e.message.file_Name, e.message.id.x, e.message.id.y);
         }
         else
         {
             _message.Start_Display(e.message.file_Name, e.message.id.x, e.message.id.y);
         }
     }
 }
示例#2
0
    //ラルバの助言入れる
    private IEnumerator Play_Guide_Message(int start_ID, int end_ID)
    {
        MessageDisplay _message = GetComponent <MessageDisplay>();

        Time.timeScale = 0;
        _message.Start_Display_Auto("YukaText", start_ID, end_ID, 1.0f, 0.05f);
        yield return(new WaitUntil(_message.End_Message));

        Time.timeScale = 1;
    }
 //メッセージ表示
 private void Display_Message(Vector2Int ID)
 {
     _message.Start_Display_Auto("AyaText", ID.x, ID.y, 1.5f, 0.05f, false);
 }
 /// <summary>
 /// メッセージ表示
 /// </summary>
 /// <returns></returns>
 public void Display_Message(int start_ID, int end_ID)
 {
     _message.Start_Display_Auto("WitchFairyText", start_ID, end_ID, 1.0f, 0.05f, true);
 }