/// <summary> /// Provides the key portion of the menu loop where the user is asked for the document type /// </summary> /// <returns>selected document type</returns> public DocumentType? DocumentSelectionLoop() { var options = new MenuOptions<DocumentType>(); Console.WriteLine("\n\n -------- Main Menu ------------"); Console.WriteLine(" ------------------------------"); foreach (var item in options.Options) Console.WriteLine(" {0}", item.Value.Text); Console.WriteLine("\nEnter value or any other value to exit"); var input = Console.ReadLine().ToUpper(); MenuItemInfo<DocumentType> menuItem; if (options.Options.TryGetValue(input, out menuItem)) return menuItem.Value; return null; }
private void DoAction(MenuOptions odabir) { switch (odabir) { case MenuOptions.NewGame: StartNewGame(); break; case MenuOptions.NewPlayer: CreateNewPlayer(); break; case MenuOptions.PlayerList: ShowPlayerList(); break; case MenuOptions.RemovePlayer: RemovePlayer(); break; default: break; } }
/// <summary> /// performs the action loop according to trigger values available fromt the state engine /// </summary> /// <param name="stateEngine">state engine containinig workflow definitions</param> public void ActionLoop(StateEngine stateEngine) { IEnumerable<WorkflowTrigger> activeTriggers; while( (activeTriggers = stateEngine.Actions).Count() > 0) { var optionSet = new MenuOptions<WorkflowTrigger>(activeTriggers); foreach(var option in optionSet.Options) Console.WriteLine(" {0}", option.Value.Text); var input = Console.ReadLine().ToUpper(); MenuItemInfo<WorkflowTrigger> menuItem; if(! optionSet.Options.TryGetValue(input, out menuItem)) { Console.WriteLine(" ** Option {0} was not understood, try again", input); continue; } stateEngine.Fire(menuItem.Value); } }
private void SelectPreviousOption() { switch (selectedOption) { case MenuOptions.Start: selectedOption = MenuOptions.Exit; exitSubmenu = true; exitSubmenuYes = false; break; case MenuOptions.Car: selectedOption = MenuOptions.Start; break; case MenuOptions.Track: selectedOption = MenuOptions.Car; break; case MenuOptions.Exit: selectedOption = MenuOptions.Track; exitSubmenu = false; break; } }
// Use this for initialization void Start() { mySkillTree = GameObject.FindGameObjectWithTag("SkillTree"); myMenuOptions = mySkillTree.GetComponent <MenuOptions>(); }
async public Task<List<MenuItem>> getMenu(string city, string state, string country, string phone) { try { menuOptions = await getMenuOptions(city, state, country, phone); } catch { } string url = String.Format("http://mealaroni.com/api_roni.aspx?biz_city={0}&biz_state={1}&biz_country={2}&biz_phone={3}&cmd=menus_all", city, state, country, phone.Replace(" ", "")); string result = await getRequest(url); XmlDocument xmlDoc = new XmlDocument(); try { xmlDoc.LoadXml(result); menus.Clear(); IXmlNode hours = xmlDoc.DocumentElement.SelectSingleNode("hours"); xmlDoc.DocumentElement.SelectNodes("//Menu").All(fd => { try { Menu s = new Menu(); s.storehours = hours; s.menu = fd.Attributes.GetNamedItem("name").NodeValue.ToString().ToString().Replace("_", " "); s.days = fd.SelectSingleNode("ActiveDays"); s.items = fd.SelectNodes("MenuItem"); List<MenuItem> keyedMenuItems = new System.Collections.Generic.List<MenuItem>(); List<MenuItem> menuItemsX = new System.Collections.Generic.List<MenuItem>(); foreach (IXmlNode node in s.items) { IXmlNode options = node.SelectSingleNode("ItemOptions"); MenuItem newItem = new MenuItem(); newItem.menu = node.ParentNode.Attributes.GetNamedItem("name").NodeValue.ToString().Replace("_", " "); newItem.name = node.SelectSingleNode("ItemName").InnerText; newItem.decription = node.SelectSingleNode("ItemDescript").InnerText; newItem.price = node.SelectSingleNode("ItemPrice").InnerText; newItem.options = options; menuItems.Add(newItem); menuItemsX.Add(newItem); } KeyValuePair<string, List<MenuItem>> keyedMenuItem = new System.Collections.Generic.KeyValuePair<string, List<MenuItem>>(s.menu, menuItemsX); s.keyMenus.Add(keyedMenuItem); menus.Add(s); } catch{} return true; }); XmlNodeList menuNodes = xmlDoc.DocumentElement.SelectNodes("//MenuItem"); menuItems.Clear(); foreach (IXmlNode node in menuNodes) { IXmlNode options = node.SelectSingleNode("ItemOptions"); MenuItem newItem = new MenuItem(); newItem.menu = node.ParentNode.Attributes.GetNamedItem("name").NodeValue.ToString().Replace("_", " "); newItem.name = node.SelectSingleNode("ItemName").InnerText; newItem.decription = node.SelectSingleNode("ItemDescript").InnerText; newItem.price = node.SelectSingleNode("ItemPrice").InnerText; newItem.options = options; menuItems.Add(newItem); } } catch { } return menuItems; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { random = new Random (); player = new Player(); boss = new Boss (); bgLayer1 = new ParallaxingBackground (); bgLayer2 = new ParallaxingBackground (); enemies = new List<Enemy> (); explosions = new List<Explosion> (); lasers = new List<Laser> (); enemySpawnTime = TimeSpan.FromSeconds (1.0f); prevEnemySpawnTime = TimeSpan.Zero; laserSpawnTime = TimeSpan.FromSeconds (0.5f); healthBarVal = Constants.PLAYER_HEALTH; maxEnemyCount = Constants.ENEMY_COUNT; score = 0; bossFight = false; GameState = GameStates.Start; menuCursor = MenuOptions.Start; base.Initialize (); }
public void ContinueDrag(MenuOptions selectedOption) { playerInteraction_UI.SetDraggableElementPosition(Input.mousePosition); }
/// <summary> /// Searches the class for all fields marked with <see cref="InputField"/>, /// and adds them to the internal dictionary for use in other methods. /// </summary> /// <remarks> /// Important to note: /// Be careful with how you arrange these fields. /// If a field is in a spot that is already occupied, /// It will throw an error. /// </remarks> /// -C protected void RegisterMenuFields() { bool arrows = false; foreach (FieldInfo f in GetType().GetFields()) { if (Attribute.IsDefined(f, typeof(InputField))) { // if it's an input field var InputField info = f.GetCustomAttribute(typeof(InputField)) as InputField; // get it's attribute int page = info.Page; int pos = info.Position; if (!InputFields.ContainsKey(page)) { InputFields[page] = new Dictionary <int, MessageFieldNode>(); } if (InputFields[page].ContainsKey(pos)) { // If there is already an input field here throw new ConflictingFieldException(InputFields[page][pos].Name, info.Name, page, pos); // Throw an error. } // Otherwise, if everything is fine, // Add the field. MessageFieldNode node = new MessageFieldNode(info.Name, info.Page, info.Position, info.Value, info.Type); // create the node node.ClassPtr = this; // give it a pointer to this class, so it can modify the variable it's attached to node.SetValue(info.Value); InputFields[info.Page][info.Position] = node; // And add the appropriate node to the dict where it belongs } } int FieldCount = 0; foreach (int i in InputFields.Keys) { foreach (int j in InputFields[i].Keys) { FieldCount++; if (FieldCount > 1) { arrows = true; } } FieldCount = 0; } if (MenuOptions == null) { MenuOptions = new List <MenuOptionNode>(); } if (arrows) { // if there is more than one field, add up and down buttons if (!MenuOptions.Contains(ReactionHandler.UP)) { AddMenuOptions(ReactionHandler.UP); } if (!MenuOptions.Contains(ReactionHandler.DOWN)) { AddMenuOptions(ReactionHandler.DOWN); } } PageCount = InputFields.Values.Count; // set the number of pages }
void DrawLeftMenu() { if (attributesWindow.Button(windowArea)) { if (menuOption != MenuOptions.ATTRIBUTES) { rightWindow.selected = false; } menuOption = MenuOptions.ATTRIBUTES; } if (tagWindow.Button(windowArea)) { if (menuOption != MenuOptions.TAGS) { rightWindow.selected = false; } menuOption = MenuOptions.TAGS; } if (slotTypeWindow.Button(windowArea)) { if (menuOption != MenuOptions.SLOT_TYPE) { rightWindow.selected = false; } menuOption = MenuOptions.SLOT_TYPE; } if (itemWindow.Button(windowArea)) { if (menuOption != MenuOptions.ITEMS) { rightWindow.selected = false; } menuOption = MenuOptions.ITEMS; } if (skillsWindow.Button(windowArea)) { if (menuOption != MenuOptions.SKILLS) { rightWindow.selected = false; } menuOption = MenuOptions.SKILLS; } if (specilizedWindow.Button(windowArea)) { if (menuOption != MenuOptions.SPECIALIZED_CLASS) { rightWindow.selected = false; } menuOption = MenuOptions.SPECIALIZED_CLASS; } if (characterWindow.Button(windowArea)) { if (menuOption != MenuOptions.CHARACTERS) { rightWindow.selected = false; } menuOption = MenuOptions.CHARACTERS; } if (teamsWindow.Button(windowArea)) { if (menuOption != MenuOptions.TEAMS) { rightWindow.selected = false; } menuOption = MenuOptions.TEAMS; } }
public IEnumerator <MenuOption> GetEnumerator() => MenuOptions.GetEnumerator();
private void CreateBattleShipGame(GameMode mode) { gameBS = new BattleShips(mode); currentMenu = MenuOptions.HandleBSGameMode; }
// -------- End of show menu methods ---------- // -------- Start of Other/Uncategorised ---------- private void CreateTTTGame(GameMode mode) { gameTTT = new TicTacToe(mode); currentMenu = MenuOptions.HandleTTTGameMode; }
public GameMenu() // Vores Constructor, som sørger for at initialisere vores start variabler { isGameRunning = false; currentMenu = MenuOptions.ChooseGame; }
public void SetOptions() { MenuOptions.Add("1. Start New Order"); MenuOptions.Add("2. View Order History"); MenuOptions.Add("3. Exit"); }
private void Awake() { instance = this; gameObject.SetActive(false); }
public Menu(MenuOptions value) { this.value = value; }
public void AddBank(Bank bank) { BanksList.Add(bank); MenuOptions.Add(bank.Id, bank.Name); }
private void PressKeyToContinue() { Console.WriteLine("Press any key to continue"); Console.ReadKey(); currentMenu = MenuOptions.ChooseTTTGameMode; }
void Start() { speechManager = GameObject.FindWithTag("kinect-speech").GetComponent<SpeechManager>(); worldIndex = GameObject.Find("levelProperties").GetComponent<LevelProperties>().worldIndex; intManager = GameObject.FindWithTag("kinect-interaction").GetComponent<InteractionManager>(); pMenu = GetComponent<MenuPause>(); opMenu = GetComponent<MenuOptions>(); hMenu = GetComponent<MenuHelp>(); }
/// <summary> /// method to manage the application setup and game loop /// </summary> private void ManageGameLoop() { MenuOptions playerMenuChoice = MenuOptions.None; Menu currentMenu = ActiveMenu.NoMenu; bool devMode = false; if (!devMode) { // // display splash screen // _playingGame = _gameConsoleView.DisplayIntroScreen(); //_gameConsoleView.DisplayAnimation(); // // player chooses to quit // if (!_playingGame) { /// TODO animate outro------------------------------------------------------------------------------------------------------------- Environment.Exit(1); } // // Display introductory message // //_gameConsoleView.DisplayGamePlayScreen("Part One", Text.IntroductionP1(),ActiveMenu.NoMenu); //_gameConsoleView.GetContinueKey(); // // Initialize the player's stats // InitializePlayerStats(); // // Display introductory message // _gameConsoleView.DisplayGamePlayScreen("Part Two", Text.IntroductionP2(), ActiveMenu.NoMenu); _gameConsoleView.GetContinueKey(); // // Initialize the player's spells // _gameConsoleView.DisplayGamePlayScreen("Book of Necromancy", "This is where you will choose your starting spells", ActiveMenu.NoMenu); _gameConsoleView.GetContinueKey(); //InitializePlayerSpells(); // // Display introductory message // _gameConsoleView.DisplayGamePlayScreen("Part Three", Text.IntroductionP3(), ActiveMenu.NoMenu); _gameConsoleView.GetContinueKey(); // // Prepare game play screen // _gameConsoleView.DisplayWorldMap(true); } else { _gameConsoleView.DisplayWorldMap(); } // // Game loop // while (_playingGame) { UpdateGameStatus(); _currentLocation = _world.GetLocationByCoords(_player.xPos, _player.yPos); _locationsVisited.Add(_currentLocation); playerMenuChoice = _gameConsoleView.GetMenuEscape(_gameConsoleView.CurrentMenu); if (playerMenuChoice == MenuOptions.None) { playerMenuChoice = _gameConsoleView.GetMenuChoice(_gameConsoleView.CurrentMenu, back); } back = false; _gameConsoleView.MenuEscape = 0; if (playerMenuChoice != MenuOptions.None) { _gameConsoleView.CurrentMenuChoice = playerMenuChoice; } // // choose an action based on the user's menu choice // switch (playerMenuChoice) { case MenuOptions.None: break; // Main Menu case MenuOptions.WorldMap: _gameConsoleView.DisplayWorldMap(); break; case MenuOptions.Explore: _gameConsoleView.DisplayCurrentLocationInfo(); break; case MenuOptions.Character: _gameConsoleView.DisplayPlayerInfo(); break; case MenuOptions.Inventory: _gameConsoleView.DisplayInventory(_player.Inventory, true); break; case MenuOptions.Settings: _gameConsoleView.DisplaySettings(); break; // World Map case MenuOptions.North: _gameConsoleView.UpdateWorldMap(ConsoleKey.W); _gameConsoleView.CurrentMenuChoice = MenuOptions.WorldMap; break; case MenuOptions.East: _gameConsoleView.UpdateWorldMap(ConsoleKey.D); _gameConsoleView.CurrentMenuChoice = MenuOptions.WorldMap; break; case MenuOptions.South: _gameConsoleView.UpdateWorldMap(ConsoleKey.S); _gameConsoleView.CurrentMenuChoice = MenuOptions.WorldMap; break; case MenuOptions.West: _gameConsoleView.UpdateWorldMap(ConsoleKey.A); _gameConsoleView.CurrentMenuChoice = MenuOptions.WorldMap; break; // Settings case MenuOptions.DevMenu: _gameConsoleView.DisplayDevMenu(); break; case MenuOptions.Back: back = true; break; // Player Actions case MenuOptions.LookAt: _gameConsoleView.DisplayLookAt(); break; case MenuOptions.LookAround: _gameConsoleView.DisplayLookAround(); break; // Developer Actions case MenuOptions.ListLocations: _gameConsoleView.DisplayListOfAllLocations(); break; case MenuOptions.ListObjects: _gameConsoleView.DisplayListOfAllGameObjects(); break; case MenuOptions.ListNpcs: _gameConsoleView.DisplayListOfAllNpcs(); break; default: break; } } // // close the application // Outro(); }
IEnumerator IEnumerable.GetEnumerator() => MenuOptions.GetEnumerator();
public override void onUpdate() { if (Input.GetKeyDown (KeyCode.Backspace)) { onExitState (); base_state.onExitState(); } else if(Input.GetKeyDown(KeyCode.RightArrow)) { selected = (selected < MenuOptions.Stats ? MenuOptions.Maps : MenuOptions.Options); SFXManager.instance.playSingleSFX(inputSFX, context.GetComponent<AudioSource>()); }else if(Input.GetKeyDown(KeyCode.LeftArrow)) { selected = (selected < MenuOptions.Stats ? MenuOptions.Items : MenuOptions.Stats); SFXManager.instance.playSingleSFX(inputSFX, context.GetComponent<AudioSource>()); }else if(Input.GetKeyDown(KeyCode.UpArrow)) { if(selected >= MenuOptions.Stats )selected = selected - 2; SFXManager.instance.playSingleSFX(inputSFX, context.GetComponent<AudioSource>()); }else if(Input.GetKeyDown(KeyCode.DownArrow)) { if(selected < MenuOptions.Stats)selected = selected + 2; SFXManager.instance.playSingleSFX(inputSFX, context.GetComponent<AudioSource>()); }else if(Input.GetKeyDown(KeyCode.Space)) { //open sub menu base_state.setCurrentState( base_state.sub_state ); SFXManager.instance.playSingleSFX(inputSFX, context.GetComponent<AudioSource>()); } if(!options[(int)selected].gameObject.activeInHierarchy ) { //Debug.Log("selected = "+(int)selected); lastSelect.gameObject.SetActive(false); options[(int)selected].gameObject.SetActive(true); lastSelect = options[(int)selected]; } }
// Start is called before the first frame update void Start() { MenuOptions.Reset(); }
public override void onEnterState(StateMachine prevState) { //close dialog if neeeded if( uiManager.getViewComponent<Image>("Dialog").IsActive() ) { uiManager.getViewComponent<Image>("Dialog").enabled = false; uiManager.getViewComponent<Image>("Dialog").transform.GetChild(0).GetComponent<Text>().enabled = false; } menu.gameObject.SetActive(true); selected = MenuOptions.Items; }
public void Update() { if (!FirstLoad) { if (SkMainStatus == SkUtilities.Status.Loading && NeedLoadModules && !NeedRetry) { foreach (SkBaseModule menuOption in MenuOptions) { SkUtilities.Logz(new string[3] { "TOOLBOX", "MODULE", "NOTIFY" }, new string[2] { "NAME: " + menuOption.ModuleName.ToUpper(), "STATUS: " + menuOption.ModuleStatus.ToString().ToUpper() }); if (menuOption.ModuleStatus != SkUtilities.Status.Ready) { NeedRetry = true; RetryModule.Add(menuOption); } } if (!NeedRetry) { SkMainStatus = SkUtilities.Status.Ready; ErrorMonitor = true; RetryCount = 1; } if (SkMainStatus == SkUtilities.Status.Ready && MenuOptions.Count > 0) { NeedLoadModules = false; SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { MenuOptions.Count + " MODULES LOADED", "TOOLBOX READY." }); } else if (SkMainStatus == SkUtilities.Status.Error || MenuOptions.Count <= 0) { SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { MenuOptions.Count + " MODULES LOADED", "TOOLBOX FAILED TO LOAD MODULES." }, LogType.Error); } } else if (SkMainStatus == SkUtilities.Status.Loading && NeedRetry) { if (RetryCount < RetryCountMax + 1) { for (int i = 0; i < RetryModule?.Count; i++) { SkUtilities.Logz(new string[4] { "TOOLBOX", "MODULE", "NOTIFY", "RECHECK " + RetryCount }, new string[2] { "NAME: " + RetryModule[i].ModuleName.ToUpper(), "STATUS: " + RetryModule[i].ModuleStatus.ToString().ToUpper() }); if (RetryModule[i].ModuleStatus != SkUtilities.Status.Ready) { SkMainStatus = SkUtilities.Status.Loading; NeedRetry = true; } else if (RetryModule[i].ModuleStatus == SkUtilities.Status.Ready) { RetryModule.Remove(RetryModule[i]); if (RetryModule.Count == 0) { SkMainStatus = SkUtilities.Status.Ready; break; } } } RetryCount++; } if (MenuOptions.Count <= 0) { SkMainStatus = SkUtilities.Status.Error; } if (SkMainStatus == SkUtilities.Status.Ready) { ErrorMonitor = true; RetryCount = 1; SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { MenuOptions.Count + " MODULES LOADED", "TOOLBOX READY." }); } else if (RetryCount >= RetryCountMax + 1) { SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { "MODULE NOT MOVING TO READY STATUS.", "UNLOADING THE MODULE(S)." }, LogType.Warning); foreach (SkBaseModule item in RetryModule) { if (item.ModuleStatus != SkUtilities.Status.Ready) { item.RemoveModule(); MenuOptions.Remove(item); } } RetryModule.Clear(); NeedRetry = false; SkMainStatus = SkUtilities.Status.Loading; menuController.UpdateMenuOptions(MenuOptions); } } } else { FirstLoad = false; } if (ErrorMonitor) { for (int j = 0; j < MenuOptions?.Count; j++) { SkBaseModule skBaseModule = MenuOptions[j]; if ((object)skBaseModule != null && skBaseModule.ModuleStatus == SkUtilities.Status.Error && !RetryModule.Contains(MenuOptions[j])) { SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { "MODULE IN ERROR STATUS.", "CHECKING MODULE: " + MenuOptions[j].ModuleName.ToUpper() }, LogType.Warning); RetryModule.Add(MenuOptions[j]); continue; } SkBaseModule skBaseModule2 = MenuOptions[j]; if ((object)skBaseModule2 != null && skBaseModule2.ModuleStatus == SkUtilities.Status.Unload) { SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[1] { "MODULE READY TO UNLOAD. UNLOADING MODULE: " + MenuOptions[j].ModuleName.ToUpper() }, LogType.Warning); MenuOptions[j].RemoveModule(); MenuOptions.Remove(MenuOptions[j]); menuController.UpdateMenuOptions(MenuOptions); } } List <SkBaseModule> retryModule = RetryModule; if (retryModule != null && retryModule.Count > 0 && RetryCount < RetryCountMax + 1) { for (int k = 0; k < RetryModule.Count; k++) { if (RetryModule[k].ModuleStatus == SkUtilities.Status.Ready) { RetryModule.Remove(RetryModule[k]); SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { "MODULE READY.", "MODULE: " + MenuOptions[k].ModuleName.ToUpper() }); if (RetryModule.Count == 0) { break; } } } RetryCount++; } else { List <SkBaseModule> retryModule2 = RetryModule; if (retryModule2 != null && retryModule2.Count > 0 && RetryCount >= RetryCountMax + 1) { foreach (SkBaseModule item2 in RetryModule) { if (item2.ModuleStatus != SkUtilities.Status.Ready) { SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { "COULD NOT RESOLVE ERROR.", "UNLOADING THE MODULE: " + item2.ModuleName.ToUpper() }, LogType.Warning); item2.RemoveModule(); MenuOptions.Remove(item2); } } RetryModule.Clear(); RetryCount = 1; menuController.UpdateMenuOptions(MenuOptions); if (MenuOptions.Count == 0) { SkMainStatus = SkUtilities.Status.Error; SkUtilities.Logz(new string[2] { "TOOLBOX", "NOTIFY" }, new string[2] { "NO MODULES LOADED.", "TOOLBOX ENTERING ERROR STATE." }, LogType.Error); } } } } OnUpdate(); }
public List <SkMenuItem> FlushMenu() { return(MenuOptions.FlushMenu()); }
private void UpdateGameOverScreen() { if (Input.Start()) { if (menuCursor == MenuOptions.Quit) Exit (); player.Health = healthBarVal = Constants.PLAYER_HEALTH; score = 0; GameState = GameStates.Playing; player.Active = true; player.Position.X = GraphicsDevice.Viewport.TitleSafeArea.X; player.Position.Y = GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2; healthBarRec.Width = Graphics.HealthBar.Width; enemies.Clear (); bossFight = false; boss.Initialize(Graphics.Boss, new Vector2(GraphicsDevice.Viewport.Width + Graphics.Boss.Width, GraphicsDevice.Viewport.Height / 2 - Graphics.Boss.Height / 2), -2f, 0f, false); maxEnemyCount = Constants.ENEMY_COUNT; } if (Input.Down()) menuCursor = MenuOptions.Quit; if (Input.Up()) menuCursor = MenuOptions.Restart; }
private static void DrawVideo() { MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 0f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_DISPLAY_RESOLUTION"), ref Options.resolution, MenuOptions.restring); if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 1f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_PRESET"), ref Options.preset, MenuOptions.presetname)) { if (Options.preset == 3) { Options.preset = 2; } if (Options.preset == 0) { Options.shadows = 0; Options.antialiasing = 0; Options.colorcorrection = 1; Options.posteffects = 0; Options.ssao = 0; Options.sharpness = 0; Options.noise = 0; Options.tone = 0; Options.vig = 0; Options.vsync = 0; } if (Options.preset == 1) { Options.shadows = 1; Options.antialiasing = 0; Options.colorcorrection = 1; Options.posteffects = 0; Options.ssao = 0; Options.sharpness = 0; Options.noise = 0; Options.tone = 0; Options.vig = 0; Options.vsync = 0; } if (Options.preset == 2) { Options.shadows = 2; Options.antialiasing = 1; Options.colorcorrection = 1; Options.posteffects = 1; Options.ssao = 1; Options.sharpness = 1; Options.noise = 1; Options.tone = 1; Options.vig = 1; Options.vsync = 1; } } bool flag = false; if (MenuOptions.DrawParamFloat(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 2f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_BRIGHTNESS"), ref Options.brightness, 0.5f, 2f)) { flag = true; } if (MenuOptions.DrawParamFloat(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 3f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_GAMMA"), ref Options.gamma, 0.5f, 2f)) { flag = true; } if (flag) { Options.ApplyBrightness(); } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 5f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_SHADOWS_QUALITY"), ref Options.shadows, MenuOptions.sname)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 6f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_ANTI_ALIASING"), ref Options.antialiasing, MenuOptions.aaname)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 7f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_VSYNC"), ref Options.vsync, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 8f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_COLOR_CORRECTION"), ref Options.colorcorrection, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 9f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_POSTEFFECTS"), ref Options.posteffects, null)) { Options.preset = 3; } if (Options.posteffects == 1) { if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 10f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_SSAO"), ref Options.ssao, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 11f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_SHARPNESS"), ref Options.sharpness, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 12f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_NOISE"), ref Options.noise, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 13f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_TONE"), ref Options.tone, null)) { Options.preset = 3; } if (MenuOptions.DrawParamInt(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(64f) + GUIM.YRES(28f) * 14f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_VIG"), ref Options.vig, null)) { Options.preset = 3; } } }
async public Task<MenuOptions> getMenuOptions(string city, string state, string country, string phone) { MenuOptions options = new MenuOptions(); string url = String.Format("http://mealaroni.com/api_roni.aspx?biz_city={0}&biz_state={1}&biz_country={2}&biz_phone={3}&cmd=menus_options", city, state, country, phone.Replace(" ", "")); string result = await getRequest(url); XmlDocument xmldoc = new XmlDocument(); try { xmldoc.LoadXml(result); } catch { } options.OptionGroups = xmldoc; return options; }
void Start() { speechManager = GameObject.FindWithTag("kinect-speech").GetComponent<SpeechManager>(); intManager = GameObject.FindWithTag("kinect-interaction").GetComponent<InteractionManager>(); pMenu = GetComponent<MenuPause>(); opMenu = GetComponent<MenuOptions>(); }
public static string RenderMenu(KeyMap menu, int selected, MenuOptions options = MenuOptions.Default) { stringBuilder.Clear(); var count = menu.Count; var txtItems = new string[count]; var valItems = new string[count]; var txtWidth = 0; var valWidth = 0; var txt = string.Empty; var val = string.Empty; for (var i = 0; i < count; i++) { var line = menu[i].value; if (line is MenuLine) { var item = line as MenuLine; txt = item.Text; val = item.Shorcut; } if (txt != null) { txtWidth = Math.Max(txtWidth, txt.Length); } if (val != null) { valWidth = Math.Max(valWidth, val.Length); } txtItems[i] = txt; valItems[i] = val; } var itemWidth = txtWidth + valWidth + SPACE.Length; var lineWidth = itemWidth + SUFFIX.Length + PREFIX.Length; string spaceLine = null; string dashedLine = null; string singleLine = null; string justLine = new string(CHAR_LIGHT_HORIZONTAL, lineWidth); stringBuilder.AppendLine(string.Format(upperLineFormat, justLine)); string itemFormat1 = $"{{0}}{{1,-{itemWidth}}}{{2}}"; string itemFormat2 = $"{{0}}{{1,-{txtWidth}}}{SPACE}{{2,-{valWidth}}}{{3}}"; for (var i = 0; i < count; i++) { var line = menu[i].value; var isSelected = i == selected; if (line is MenuSeparator) { var item = line as MenuSeparator; switch (item.type) { case MenuSeparator.Type.NoLine: break; case MenuSeparator.Type.Space: if (spaceLine == null) { spaceLine = string.Format(menuLineFormat, new string(' ', lineWidth)); } stringBuilder.AppendLine(spaceLine); break; case MenuSeparator.Type.SingleLine: if (singleLine == null) { singleLine = string.Format(middleLineFormat, justLine); } stringBuilder.AppendLine(singleLine); break; case MenuSeparator.Type.DashedLine: if (dashedLine == null) { dashedLine = string.Format(middleLineFormat, new string(CHAR_DASHED_LINE, lineWidth)); } stringBuilder.AppendLine(dashedLine); break; default: throw new Exception(); } } else { var prefix = isSelected ? PREFIX_SELECTED : PREFIX; string item; if (valItems[i] == null) { item = string.Format(itemFormat1, prefix, txtItems[i], SUFFIX); } else if (txtItems[i] != null) { item = string.Format(itemFormat2, prefix, txtItems[i], valItems[i], SUFFIX); } else { throw new ArgumentOutOfRangeException(); } stringBuilder.AppendLine(string.Format(menuLineFormat, item)); } } stringBuilder.AppendLine(string.Format(bottomLineFormat, justLine)); return(stringBuilder.ToString()); }
void EndAction() { MenuOptions.Hide(options); clicked = false; }
public void RequestMenu() { SkMC.RequestSubMenu(MenuOptions.FlushMenu()); }
private void UpdateStartMenu() { if ( MediaPlayer.State != MediaState.Playing ) MediaPlayer.Play (Sound.MenuMusic); if (Input.Start()) { if (menuCursor == MenuOptions.Quit) Exit (); GameState = GameStates.Playing; MediaPlayer.Stop (); } if (Input.Down()) menuCursor = MenuOptions.Quit; if (Input.Up()) menuCursor = MenuOptions.Start; }
private static void DrawAudio() { MenuOptions.DrawParamFloat(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 0f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_GAME_VOLUME"), ref Options.gamevol, 0f, 1f); MenuOptions.DrawParamFloat(new Rect(MenuOptions.rBack.x + GUIM.YRES(32f), MenuOptions.rBack.y + GUIM.YRES(48f) + GUIM.YRES(28f) * 1f, MenuOptions.rBack.width - GUIM.YRES(64f), GUIM.YRES(24f)), Lang.Get("_MENU_VOLUME"), ref Options.menuvol, 0f, 1f); }
static void Main(string[] args) { #region //Variables used in Main() var allOptions = Enum.GetValues(typeof(MenuOptions)); string choiceString = string.Empty; MenuOptions selectedOption; MenuOptions quitOption = MenuOptions.Quit; int quitVal = (int)quitOption; populateCities(); #endregion #region //Capture user's menu-choice and then call appropriate method try { while (!string.Equals(choiceString, quitVal.ToString())) { //Present user with options: Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Please chose from the following menu options: "); //Print out all menu options foreach (var optionIem in allOptions) { Console.WriteLine($"[{optionIem:D}] {optionIem:G}"); } //Capture selection; change color of output: Console.Write("Your choice: "); Console.ForegroundColor = ConsoleColor.Green; choiceString = Console.ReadLine(); #region //Verify selected menu-option and call respective method via switch statement //Check once more to ensure that the user has not selected 'Quit' //Then Convert choiceString into a 'MenOptions' type via a variable called 'selectedOption' if ((!string.Equals(choiceString, quitVal.ToString())) && Enum.TryParse(choiceString, true, out selectedOption)) { //Make sure that the next output is in 'correct' color Console.ForegroundColor = ConsoleColor.Magenta; switch (selectedOption) { #region //case MenuOptions.DisplayCities: case MenuOptions.DisplayCities: Console.Write($"\n"); City.PrintHeader(); foreach (City element in cities) { element.Print(); } Console.Write($"\n"); choiceString = string.Empty; continue; #endregion //MenuOptions.DisplayCities: #region //case MenuOptions.CityDistances: case MenuOptions.CityDistances: int count = 0; StringBuilder cityOption = new StringBuilder(); Console.WriteLine("City List: "); foreach (City element in cities) { cityOption.Append($"{count}. {element.Name.ToString()}"); Console.WriteLine($" {cityOption}"); count++; cityOption.Clear(); } captureSelectedCitiesAndReturnDistance(); choiceString = string.Empty; continue; #endregion //case MenuOptions.CityDistances: } } #endregion //End of: Verify menu-option and call respective method via switch statement } #endregion //End of: Capture user's menu-choice and then call appropriate method } #region //Catch catch (Exception ex) { //Print all the 'inner' exceptions which where sent to Main() by subsequently called methods string padding = " "; do { Console.WriteLine($"{padding}{ex.Message} thrown from {ex.TargetSite}"); }while (ex != null); } #endregion //Catch }
private void UpdateMenuOptions() { if (SelectedItems.Count == 1) { navigateMenuItem.IsEnabled = true; } else { navigateMenuItem.IsEnabled = false; } bool bCanFilter = false; bool bCanUnfilter = false; foreach (BaseErrorListItemViewModel v in SelectedItems) { if (!(v is FilterableErrorListItemViewModel)) { bCanFilter = false; bCanUnfilter = false; break; } else { FilterableErrorListItemViewModel filterable = v as FilterableErrorListItemViewModel; if (filteredErrorListData.Contains(filterable)) { bCanUnfilter = true; } else { bCanFilter = true; } } if (bCanFilter && bCanUnfilter) { bCanFilter = false; bCanUnfilter = false; break; } } if (bCanFilter || bCanUnfilter) { if (!MenuOptions.Contains(separatorBeforeFilterItem)) { MenuOptions.Add(separatorBeforeFilterItem); } } else if (MenuOptions.Contains(separatorBeforeFilterItem)) { MenuOptions.Remove(separatorBeforeFilterItem); } if (bCanFilter) { if (!MenuOptions.Contains(filterMenuItem)) { MenuOptions.Add(filterMenuItem); } } else { if (MenuOptions.Contains(filterMenuItem)) { MenuOptions.Remove(filterMenuItem); } } if (bCanUnfilter) { if (!MenuOptions.Contains(unFilterMenuItem)) { MenuOptions.Add(unFilterMenuItem); } } else { if (MenuOptions.Contains(unFilterMenuItem)) { MenuOptions.Remove(unFilterMenuItem); } } }
public void CreatePlayer(GameContext gameContext) { gameContext.Player.Name = this.GetPlayerName(); // Gender selection var menuMax = MenuOptions.ListOptions(gameContext.List.GenderList); Console.WriteLine($"\nWhat is your gender? "); var tempUserInput = Console.ReadLine(); var enteredGender = new InteractionService().GetUserInputForNumberedOptionMenu(tempUserInput, menuMax); if (enteredGender == 0) { gameContext.Player.Gender = "Male"; Console.WriteLine($"\n{ gameContext.Player.Name} is {gameContext.Player.Gender}\n"); } else if (enteredGender == 1) { gameContext.Player.Gender = "Female"; Console.WriteLine($"\n{ gameContext.Player.Name} is {gameContext.Player.Gender}\n"); } else if (enteredGender == 2) { gameContext.Player.Gender = "NonBinary"; Console.WriteLine($"\n{ gameContext.Player.Name} is {gameContext.Player.Gender}\n"); } // Race Selection menuMax = MenuOptions.ListOptions(gameContext.List.RaceList); Console.WriteLine("\nWhat is your race?"); tempUserInput = Console.ReadLine(); var enteredRace = new InteractionService().GetUserInputForNumberedOptionMenu(tempUserInput, menuMax); if (enteredRace == 0) { gameContext.Player.Race = "Lizarian"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race}\n"); } else if (enteredRace == 1) { gameContext.Player.Race = "Cepholarian"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race}\n"); } else if (enteredRace == 2) { gameContext.Player.Race = "Fuzzarian"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race}\n"); } // Job Selection menuMax = MenuOptions.ListOptions(gameContext.List.JobList); Console.WriteLine("\nWhat is your job?"); tempUserInput = Console.ReadLine(); var enteredJob = new InteractionService().GetUserInputForNumberedOptionMenu(tempUserInput, menuMax); if (enteredJob == 0) { gameContext.Player.Job = "Navigator"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race} {gameContext.Player.Job}\n"); gameContext.Player.NavigationSkill += 5; if (gameContext.Player.Race == "Lizarian") { Console.WriteLine($"{gameContext.Player.Name} the Navi >*^,^,^~~~"); } Console.WriteLine("NavigationSkill +5\n"); gameContext.PlayerStats.PrintPlayerStats(gameContext); StandardMessages.ReturnToContinue(); } else if (enteredJob == 1) { gameContext.Player.Job = "Gunslinger"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race} {gameContext.Player.Job}\n"); gameContext.Player.WeaponSkill += 5; Console.WriteLine("WeaponSkill +5\n"); gameContext.PlayerStats.PrintPlayerStats(gameContext); StandardMessages.ReturnToContinue(); } else if (enteredJob == 2) { gameContext.Player.Job = "Timebender"; Console.WriteLine($"\n{ gameContext.Player.Name} is a {gameContext.Player.Gender} {gameContext.Player.Race} {gameContext.Player.Job}\n"); gameContext.Player.TimeSkill += 5; Console.WriteLine("TimeSkill +5\n"); gameContext.PlayerStats.PrintPlayerStats(gameContext); StandardMessages.ReturnToContinue(); } }
// Reads the user input from console and executes specified commands based on the input. private void ReadChoice(ref ConsoleKey choice1, ref ConsoleKey choice2, MenuOptions option, int accountNumber = 0) { do { choice2 = Console.ReadKey().Key; switch (choice2) { case ConsoleKey.Y: if (option == MenuOptions.LoginMenu) { LoginMenu(ref choice2); } else if (option == MenuOptions.CreateAccount) { CreateAccount(ref choice1, ref choice2); } else if (option == MenuOptions.SearchAccount) { SearchAccount(ref choice2); } else if (option == MenuOptions.Deposit) { Deposit(ref choice2); } else if (option == MenuOptions.Withdraw) { Withdraw(ref choice2); } else if (option == MenuOptions.ViewStatement) { choice2 = ConsoleKey.N; Account(accountNumber).SendEmail(EmailOptions.Statement); Console.WriteLine("\n Email has been sent."); } else if (option == MenuOptions.ViewStatement2) { ViewStatement(ref choice2); } else if (option == MenuOptions.DeleteAccount) { accounts.Remove(Account(accountNumber)); File.Delete($"{accountNumber}.txt"); Console.WriteLine("\n Account deleted successfully."); Console.Write("\n Delete another account (Y/N)? "); ReadChoice(ref choice1, ref choice2, MenuOptions.DeleteAccount2); } else if (option == MenuOptions.DeleteAccount2) { DeleteAccount(ref choice2); } break; case ConsoleKey.N: break; default: Console.Write("\b \b"); break; } } while (choice2 != ConsoleKey.N); }
/* * static int Calculate (MenuOptions choice, int num) { * switch (choice) { * case MenuOptions.Inc: return ++num; break; * case MenuOptions.Dec: return --num; break; * default: throw new Exception (message: "Invalid choice"); break; * }; * } */ static int Calculate(MenuOptions choice, int num) => choice switch {