// Update is called once per frame void Update() { left_double_timer.Update(); if (InputHandler.GetMouseClicked(0)) { var node = RaycastNode(); if (node != null) { if (selected_node == node) { if (cam.Target == node.transform) { if (is_left_double) { cam.toggleDistance(); } } else { setCameraTarget(node); } } else { SelectNode(node); } } else { DeselectNode(); } left_double_timer.Active = true; left_double_timer.Reset(); is_left_double = true; } if (InputHandler.GetMouseClicked(1)) { var node = RaycastNode(); if (node != null) { bool update_hud = false; foreach (var s in selected_ships) { if (node.Data != s.Orbit) { if (s.MoveTarget != null) { s.setMovement(null); world_main.removeShip(s); } //move s.setMovement(node.Data); world_main.createShip(s); } else { //cancel move s.setMovement(null); world_main.removeShip(s); } update_hud = true; } if (update_hud) { Menu.UpdateShipPanel(); } } } }