public void DrawGUI() { GUILayout.Label("Server name"); gameName = GUILayout.TextField(gameName, 64); GUILayout.Label("Server port (Default 25000)"); port = GUILayout.TextField(port); GUILayout.Label("Max players connected: " + (int)maxPlayers); maxPlayers = GUILayout.HorizontalSlider(maxPlayers, 1, 64); addToServerList = GUILayout.Toggle(addToServerList, "Show in server browser"); //GUILayout.Label("NAT Status: "+NatChecker.status); if (message.StartsWith("@spinner/")) { Spinner.Draw(message.Replace("@spinner/", "")); } else { GUILayout.Label(message); } if (GUILayout.Button("Start") || (Event.current.isKey && Event.current.keyCode == KeyCode.Return)) { StartServer(); } if (GUILayout.Button("Back", GUI.skin.GetStyle("smallButton"))) { menu.SetPage(MenuPage.None); } //GUIStyle thingStyle = new GUIStyle(GUI.skin.label); //thingStyle.fontSize = 18; //GUILayout.Label("If you're behind a router, you'll want to enable port forwarding for the port you use. This doesn't matter if you're playing alone.",thingStyle); }
public void DrawGUI() { GUILayout.Label("IP Adress:"); ip = GUILayout.TextField(ip); GUILayout.Label("Port (Default 25000)"); port = GUILayout.TextField(port); if (connectionStatus != null && connectionStatus.message != null) { if (connectionStatus.message.StartsWith("@spinner/")) { Spinner.Draw(connectionStatus.message.Replace("@spinner/", "")); } else { GUILayout.Label(connectionStatus.message); } } if (!connectionStatus.isConnecting) { if (GUILayout.Button("Connect") || (Event.current.isKey && Event.current.keyCode == KeyCode.Return)) { Connect(); } } else { if (GUILayout.Button("Cancel")) { Cancel(); } } if (GUILayout.Button("Back", GUI.skin.GetStyle("smallButton"))) { menu.SetPage(MenuPage.None); } }
public void DrawGUI() { GUIStyle smallButton = GUI.skin.GetStyle("smallButton"); if (page == 0) { if (GUILayout.Button("Music")) { page = 1; } if (GUILayout.Button("Back", smallButton)) { menu.SetPage(MenuPage.None); } } if (page == 1) { // music GUILayout.Space(10); scroll = GUILayout.BeginScrollView(scroll); GUIStyle style = new GUIStyle(GUI.skin.GetStyle("SmallButtonOdd")) { fontSize = 14, alignment = TextAnchor.MiddleRight }; GUIStyle styleText = new GUIStyle(GUI.skin.GetStyle("LabelOdd")) { wordWrap = true, fontSize = 14, alignment = TextAnchor.MiddleLeft }; if (GameSettings.userPlaylist.Count > 0) { GUILayout.Label("My music", new GUIStyle(GUI.skin.label) { wordWrap = true, fontSize = 18 }); foreach (ExternalSong s in GameSettings.userPlaylist.ToArray()) { GUILayout.Space(1); GUILayout.BeginHorizontal(); GUILayout.Label(s.song.name, styleText); if (GUILayout.Button("Remove", style, GUILayout.MaxWidth(style.CalcSize(new GUIContent("Remove")).x), GUILayout.ExpandHeight(true))) { s.Dispose(); GameSettings.userPlaylist.Remove(s); } GUILayout.EndHorizontal(); GUILayout.Space(1); } GUILayout.Space(10); } GUILayout.Label("Inbuilt music", new GUIStyle(GUI.skin.label) { wordWrap = true, fontSize = 18 }); foreach (Song s in Global.playlist) { GUILayout.Space(1); GUILayout.BeginHorizontal(); style = new GUIStyle(GUI.skin.GetStyle(s.enabled ? "SmallButtonOdd" : "SmallButtonDisabled")) { fontSize = 14, alignment = TextAnchor.MiddleRight }; styleText = new GUIStyle(GUI.skin.GetStyle(s.enabled ? "LabelOdd" : "LabelDisabled")) { wordWrap = true, fontSize = 14, alignment = TextAnchor.MiddleLeft }; GUILayout.Label(s.name, styleText); if (s.enabled) { if (GUILayout.Button("Disable", style, GUILayout.MaxWidth(style.CalcSize(new GUIContent("Disable")).x), GUILayout.ExpandHeight(true))) { s.enabled = false; } } else { if (GUILayout.Button("Enable", style, GUILayout.MaxWidth(style.CalcSize(new GUIContent("Disable")).x), GUILayout.ExpandHeight(true))) { s.enabled = true; } } GUILayout.EndHorizontal(); GUILayout.Space(1); } GUILayout.EndScrollView(); GUILayout.Space(10); if (GUILayout.Button("Add", smallButton)) { menu.StartCoroutine(AddMusic()); } if (GUILayout.Button("Back", smallButton)) { page = 0; GameSettings.Save(); } } }
public void DrawGUI() { GUIStyle smallButton = GUI.skin.GetStyle("smallButton"); if (page == 0) { if (GUILayout.Button("General")) { page = 1; } if (GUILayout.Button("Keybinds")) { page = 2; } if (GUILayout.Button("Profile")) { page = 3; } if (GUILayout.Button("Back", smallButton)) { menu.SetPage(MenuPage.None); } } if (page == 1) //General settings { enableTrails = GUILayout.Toggle(enableTrails, "Fancy ball trails"); fullscreen = GUILayout.Toggle(fullscreen, "Fullscreen"); vsync = GUILayout.Toggle(vsync, "Vsync"); Resolution currentRes = Screen.resolutions[(int)resolution]; GUILayout.Label("Resolution: " + currentRes.width + "x" + currentRes.height); resolution = GUILayout.HorizontalSlider(resolution, 0, Screen.resolutions.Length - 1); //GUILayout.Label ("Field of View: "+fov); //fov = (int)GUILayout.HorizontalSlider(fov,50,80); //AA buttons GUILayout.Label("Anti-aliasing: x" + aa); GUILayout.BeginHorizontal(); if (GUILayout.Button("Off", smallButton)) { aa = 0; } if (GUILayout.Button("x2", smallButton)) { aa = 2; } if (GUILayout.Button("x4", smallButton)) { aa = 4; } if (GUILayout.Button("x8", smallButton)) { aa = 8; } GUILayout.EndHorizontal(); //Dynamic shadows shadows = GUILayout.Toggle(shadows, "Dynamic Shedews"); //Camera speed for mouse / keyboard seperately GUILayout.Label("Camera speed (Mouse): " + (float)decimal.Round((decimal)sensitivityMouse, 1)); sensitivityMouse = GUILayout.HorizontalSlider(sensitivityMouse, 0.1f, 10); GUILayout.Label("Camera speed (Keyboard): " + (float)decimal.Round((decimal)sensitivityKeyboard, 1)); sensitivityKeyboard = GUILayout.HorizontalSlider(sensitivityKeyboard, 0.1f, 30); //sound volume GUILayout.Label("Sound volume: " + (float)decimal.Round((decimal)volume, 2) * 100 + "%"); volume = GUILayout.HorizontalSlider(volume, 0, 1); //Music toggle music = GUILayout.Toggle(music, "Music"); //sanic speed song sanicSpeedSong = GUILayout.Toggle(sanicSpeedSong, "Alt. song when going fast"); if (GUILayout.Button("Apply")) { Apply(); } if (GUILayout.Button("Back", smallButton)) { page = 0; UpdateVarsGeneral(); } } if (page == 2) //Keybind changer { foreach (KeyValuePair <string, KeybindInfo> bind in GameSettings.keybinds.GetAllBinds()) { GUILayout.BeginHorizontal(); GUILayout.Label(bind.Value.name, GUILayout.MaxWidth(200)); GUILayout.FlexibleSpace(); GUIStyle keycodeStyle = new GUIStyle(smallButton); keycodeStyle.alignment = TextAnchor.MiddleRight; if (GUILayout.Button(GameSettings.keybinds.GetKeyCodeName(bind.Value.keyCode), keycodeStyle, GUILayout.MaxWidth(200))) { keybindToChange = bind.Key; } GUILayout.EndHorizontal(); } if (GUILayout.Button("Reset keybinds", smallButton)) { GameSettings.keybinds = new Keybinds(); } if (string.IsNullOrEmpty(keybindToChange)) { if (GUILayout.Button("Apply")) { Apply(); } if (GUILayout.Button("Back", smallButton)) { page = 0; GameSettings.keybinds.LoadFromPrefs(); } } else { KeybindInfo info = GameSettings.keybinds.Find(keybindToChange); GUILayout.Label("Press a key to use for '" + info.name + "'. Escape to cancel."); } } if (page == 3) //Profile { if (GameSettings.user.UseGJ) //Logged in menu { GUILayout.Label("Signed in to Game Jolt as " + GameSettings.user.playerName); GUILayout.Label("'Remember me' is " + (GameSettings.user.rememberInfo ? "ON" : "OFF")); GUILayout.Label("Player status: " + PlayerTypeHandler.GetPlayerType(GameSettings.user.playerName)); if (GUILayout.Button("Log out")) { loginToken = GameSettings.user.token; loginName = GameSettings.user.playerName; GameSettings.user.token = ""; GameSettings.user.Save(); } } else //Anon menu { GUILayout.Label("Playing anonymously as '" + GameSettings.user.playerName + "'"); GUILayout.Label("'Remember me' is " + (GameSettings.user.rememberInfo ? "ON" : "OFF")); GUILayout.Label("Change your username:"******"Change", smallButton)) { GameSettings.user.playerName = anonName; } if (!GameSettings.user.offlineMode) { if (GUILayout.Button("Log in with Game Jolt", GUI.skin.GetStyle("smallbuttongreen"))) { page = 4; } } } if (GUILayout.Button("Back", smallButton)) { page = 0; UpdateVarsProfile(); } } if (page == 4) //Log in { GUILayout.Label("GJ username: "******"Focus"); loginName = GUILayout.TextField(loginName, 128); GUILayout.Label("User token: "); loginToken = GUILayout.PasswordField(loginToken, (char)0x25CF, 128); rememberMe = GUILayout.Toggle(rememberMe, "Remember me"); if ((GUILayout.Button("Log in") || (Event.current.isKey && Event.current.keyCode == KeyCode.Return)) && !isVerifying) { status = ""; if (loginName.Trim().Length <= 0) //Has the user typed something in the username field? { status = "You need to type an username."; } else if (loginToken.Trim().Length <= 0) //Has the user typed something in the token field? { status = "You need to type in your token."; } else //Log in with the Game Jolt API { status = "@spinner/Logging in..."; isVerifying = true; GJAPI.Users.Verify(loginName, loginToken); GJAPI.Users.VerifyCallback += LogInCallback; } } if (status.StartsWith("@spinner/")) { Spinner.Draw(status.Replace("@spinner/", "")); } else { GUILayout.Label(status); } if (GUILayout.Button("Back", smallButton) && !isVerifying) { page = 3; } } }