// Start is called before the first frame update void Start() { menuPanel = GameObject.Find("inputpromptBackground").GetComponent <MenuControl>(); menuPanel.InitializeMenu(); waitingForKey = false; //setting up for initial movement // if(GameManager.Instance.forward.ToString() == "None") { // GameManager.Instance.currentBinding = "forward"; // menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf); //} else if (GameManager.Instance.backward.ToString() == "None"){ // GameManager.Instance.currentBinding = "backward"; // menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf); //} else if (GameManager.Instance.left.ToString() == "None"){ // GameManager.Instance.currentBinding = "left"; // menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf); //} else if (GameManager.Instance.right.ToString() == "None"){ // GameManager.Instance.currentBinding = "right"; // menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf); //} // loopPanelNames(); }