// Start is called before the first frame update
    void Start()
    {
        menuPanel = GameObject.Find("inputpromptBackground").GetComponent <MenuControl>();
        menuPanel.InitializeMenu();
        waitingForKey = false;

        //setting up for initial movement
//        if(GameManager.Instance.forward.ToString() == "None") {

        //    GameManager.Instance.currentBinding = "forward";
        //    menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf);
        //} else if (GameManager.Instance.backward.ToString() == "None"){
        //    GameManager.Instance.currentBinding = "backward";
        //    menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf);
        //} else if (GameManager.Instance.left.ToString() == "None"){
        //    GameManager.Instance.currentBinding = "left";
        //    menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf);
        //} else if (GameManager.Instance.right.ToString() == "None"){
        //    GameManager.Instance.currentBinding = "right";
        //    menuPanel.gameObject.SetActive(!menuPanel.gameObject.activeSelf);
        //}

        // loopPanelNames();
    }