// Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.D))
     {
         playerController.MoveForward(true);
     }
     if (Input.GetKey(KeyCode.A))
     {
         playerController.MoveForward(false);
     }
     if (Input.GetKeyDown(KeyCode.Return))
     {
         shoot.shootBullet();
     }
     if (Input.GetKeyDown(KeyCode.M))
     {
         melee.stabbing();
     }
     if (Input.GetKeyDown(KeyCode.Space))
     {
         playerController.jumpManager();
     }
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         Debug.Log("Holt mich hier Raus!");
         SceneManager.LoadScene(0);
     }
 }