示例#1
0
    protected override void ShootLogic()
    {
        base.ShootLogic();

        GameObject go = Instantiate(projectilePrefab,
                                    firingPoint.transform.position,
                                    transform.rotation);
        Melee melee = go.GetComponent <Melee>();

        melee.Init(player.playerNumber, damage, duration);
    }