static void Main(string[] args) { Console.WriteLine("input weapon type"); Console.WriteLine("1 - Melee"); Console.WriteLine("2 - Ranged"); Console.WriteLine("3 - Magic"); Console.WriteLine(); ConsoleKeyInfo MeleeMenu; MeleeMenu = Console.ReadKey(); if (MeleeMenu.Key == ConsoleKey.D1) { Console.WriteLine("input base melee damage"); Console.WriteLine(); int userBD = int.Parse(Console.ReadLine()); Console.WriteLine(); Console.WriteLine("input base melee range"); Console.WriteLine(); int userBR = int.Parse(Console.ReadLine()); Console.WriteLine(); Console.WriteLine("input base melee crit damage"); Console.WriteLine(); int userBCD = int.Parse(Console.ReadLine()); Console.WriteLine(); Melee newMelee = new Melee(userBD, userBR, userBCD, 85); Console.WriteLine(); string meleeResult = newMelee.meleeAttack(); Console.WriteLine(meleeResult); } }