public void DifficultyLevel1(object sender, EventArgs e) { Debug.Log("DiffLevel: 1"); _currentDifficultyLevel = 1; Data data = _dataLevelOne.GetData(); eOperation = data.GetOperationData(); left = data.GetLeftData(); right = data.GetRightData(); }
public Data(MechanicsManager.enumOperation operation, double left, double right) { _operation = operation; _left = (float)left; _right = (float)right; }