public override void SpawnToPlayers(Player[] players) { McpeAddPainting painting = McpeAddPainting.CreateObject(); painting.coordinates = (BlockCoordinates) KnownPosition; painting.direction = Direction; painting.entityIdSelf = EntityId; painting.runtimeEntityId = EntityId; painting.title = PaintingData.Title; Level.RelayBroadcast(players, painting); }
public virtual void HandleMcpeAddPainting(McpeAddPainting message) { }
public abstract void HandleMcpeAddPainting(McpeAddPainting message);
public override void HandleMcpeAddPainting(McpeAddPainting message) { }
public override void HandleMcpeAddPainting(McpeAddPainting message) { UnhandledPackage(message); }