protected override List <TriangleDataModel> GetTrianglesOfAnyDist() { uint triAddress = Config.Stream.GetUInt32(MarioConfig.StructAddress + MarioConfig.CeilingTriangleOffset); return(MapUtilities.GetTriangles(triAddress)); }
protected override List <TriangleDataModel> GetTrianglesOfAnyDist() { return(MapUtilities.GetTriangles(_triAddressList)); }