/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Font for ASCII graphics this.asciiGraphicsFont = this.Content.Load <SpriteFont>("Fonts/BPmono40Bold"); this.logFont = this.Content.Load <SpriteFont>("Fonts/Consolas12"); #region Temporary code // Create a map to use for (test) playground. this.testMap = new MapContainer( MapUtilities.GenerateRandomMap(20, 20, VisualMode.ASCII)); this.testMap.LoadTileNeighboors(); // The Actor queue (for the turn system) specific to this map. this.queueHelper = new ActorQueueHelper(this.testMap); // Initialize VisualEngine for the game this.visualEngine = new VisualEngine( VisualMode.ASCII, 32, 16, 11, this.testMap, null, this.asciiGraphicsFont); this.visualEngine.DeltaTileDrawCoordinates = new Point(4, -6); this.visualEngine.ASCIIScale = 0.7f; // Initialize MessageLog. Rectangle logRect = new Rectangle( 0, this.visualEngine.MapDrawboxTileSize.Y * this.visualEngine.TileSize, ScreenWidth - 30, (ScreenHeight - 30) - (this.visualEngine.MapDrawboxTileSize.Y * this.visualEngine.TileSize)); this.messageLog = new MessageLog(logRect, this.logFont); // Create an actor (unit, character, etc.) for the player. this.actor = new Actor( "SCiENiDE", "@", new PropertyBag <int>(), this.testMap, Flags.IsPlayerControl, 85, Species.Human); //// TODO: Improve actor spawn/add to actorQueue. // "Spawn" the actor on the map, and add him to the map actor list. this.actor.Position = new Point(); this.queueHelper.AddActor(this.actor); #endregion }