public void levelLoad() { mapScript = GameObject.Find("MapAdmin").GetComponent <MapScript> (); startLoc = mapScript.getStartLoc(); enemyCounter = enemySpawnDelay = numEnemiesDestroyed = 0; }
public void levelLoad() { mapScript = GameObject.Find ("MapAdmin").GetComponent<MapScript> (); inputHandler = gameObject.GetComponent<InputHandler> (); startLoc = mapScript.getStartLoc(); enemyCounter = enemySpawnDelay = numEnemiesDestroyed = 0; }