public void setUpNextRound() { int roundNum = GameManager.getRoundNum(); enemyCounter = numEnemiesDestroyed = 0; waveInfo = mapScript.getRoundWaveInfo(roundNum); // Grab info for new round/wave numEnemiesInRound = waveInfo.getNumEnemiesInWave(); enemyGroupNum = enemyCounterForGroup = 0; setUpEnemyGroupInfo(); }