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C# (CSharp) ManagerScript.LoadPreviousScene示例
编程语言:
C# (CSharp)
类/类型:
ManagerScript
方法/功能:
LoadPreviousScene
hotexamples.com的示例:
1
C# (CSharp) ManagerScript.LoadPreviousScene - 已找到1个示例
。这些是从开源项目中提取的最受好评的
ManagerScript.LoadPreviousScene
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
ShowPopupText(3)
ActivateUpgrade(2)
GetEnemyLevel(2)
GetPlayerSoliderCount(2)
GetPlayerLevel(2)
GetUpgrading(2)
ChangeSelection(1)
ObjectOver(1)
LoadNextScene(1)
LoadPreviousScene(1)
Lose(1)
MineResources(1)
NextRoom(1)
ObjectHit(1)
ObjectOut(1)
OnColliderEntered(1)
LoadAvatarFromDVRSDK(1)
OpenPauseMenu(1)
PlayerKilled(1)
PlayerTakeDamage(1)
RedEnemyDestroyed(1)
RestartGame(1)
ShootingSpeedLevelUp(1)
AddScore(1)
SpawnChild(1)
LoadGame(1)
IsServer(1)
CheckForDestroyBlocks(1)
GetPlayerInput(1)
CompleteLevel(1)
DoneWithHighScores(1)
EnemyCountDecrement(1)
EnemyTakeDamage(1)
GameOver(1)
CapturePlanet(1)
GetEnemySpeedMult(1)
GetEnemyStats(1)
BlueEnemyDestroyed(1)
In_To_Port(1)
GetPlayerPosition(1)
BlockDropped(1)
GetPlayerStats(1)
GetSelectedPlanet(1)
GetShootingSpeedMult(1)
GetSpeedPowerUp(1)
AddBlockToColumn(1)
GreenEnemyDestroyed(1)
TargetHit(1)
常用方法
ShowPopupText (3)
ActivateUpgrade (2)
GetEnemyLevel (2)
GetPlayerSoliderCount (2)
GetPlayerLevel (2)
GetUpgrading (2)
ChangeSelection (1)
ObjectOver (1)
LoadNextScene (1)
LoadPreviousScene (1)
常用方法
Lose (1)
MineResources (1)
NextRoom (1)
ObjectHit (1)
ObjectOut (1)
OnColliderEntered (1)
LoadAvatarFromDVRSDK (1)
OpenPauseMenu (1)
PlayerKilled (1)
PlayerTakeDamage (1)
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
常用方法
RedEnemyDestroyed (1)
RestartGame (1)
ShootingSpeedLevelUp (1)
AddScore (1)
SpawnChild (1)
LoadGame (1)
IsServer (1)
CheckForDestroyBlocks (1)
GetPlayerInput (1)
CompleteLevel (1)
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
常用方法
DoneWithHighScores (1)
EnemyCountDecrement (1)
EnemyTakeDamage (1)
GameOver (1)
CapturePlanet (1)
GetEnemySpeedMult (1)
GetEnemyStats (1)
BlueEnemyDestroyed (1)
In_To_Port (1)
GetPlayerPosition (1)
BlockDropped (1)
GetPlayerStats (1)
GetSelectedPlanet (1)
GetShootingSpeedMult (1)
GetSpeedPowerUp (1)
AddBlockToColumn (1)
GreenEnemyDestroyed (1)
TargetHit (1)
示例#1
0
显示文件
public void Back() { manager.LoadPreviousScene(SceneManager.GetActiveScene()); }