// Update is called once per frame void Update() { ManagerScript manager = ManagerScript.Instance; playerResource.text = FormatNumber(manager.playerResources); playerPlanet.text = FormatNumber(manager.playerPlanets.Count); playerSoldier.text = FormatNumber(manager.GetPlayerSoliderCount()); playerLevel.text = FormatNumber(manager.GetPlayerLevel()); enemyPlanet.text = FormatNumber(manager.enemyPlanets.Count); enemyLevel.text = FormatNumber(manager.GetEnemyLevel()); }
//Helper function ShipScript ShipInstantiation(int index) { switch (index) { case Indices.SHIP_PLAYER: ships[index] = ShipManagerScript.Instance.CreateShip(this, gameManager.GetPlayerLevel()); break; case Indices.SHIP_ENEMY: ships[index] = ShipManagerScript.Instance.CreateShip(this, gameManager.GetEnemyLevel()); break; default: break; } return(ships[index]); }