示例#1
0
    // Update is called once per frame
    void Update()
    {
        ManagerScript manager = ManagerScript.Instance;

        playerResource.text = FormatNumber(manager.playerResources);
        playerPlanet.text   = FormatNumber(manager.playerPlanets.Count);
        playerSoldier.text  = FormatNumber(manager.GetPlayerSoliderCount());
        playerLevel.text    = FormatNumber(manager.GetPlayerLevel());
        enemyPlanet.text    = FormatNumber(manager.enemyPlanets.Count);
        enemyLevel.text     = FormatNumber(manager.GetEnemyLevel());
    }
示例#2
0
    //Helper function
    ShipScript ShipInstantiation(int index)
    {
        switch (index)
        {
        case Indices.SHIP_PLAYER:
            ships[index] = ShipManagerScript.Instance.CreateShip(this, gameManager.GetPlayerLevel());
            break;

        case Indices.SHIP_ENEMY:
            ships[index] = ShipManagerScript.Instance.CreateShip(this, gameManager.GetEnemyLevel());
            break;

        default:
            break;
        }
        return(ships[index]);
    }