// Update is called once per frame void Update() { if (gameManager.GetPlayerSoliderCount() == 0) { gameManager.playerPlanets.Clear(); } }
// Update is called once per frame void Update() { ManagerScript manager = ManagerScript.Instance; playerResource.text = FormatNumber(manager.playerResources); playerPlanet.text = FormatNumber(manager.playerPlanets.Count); playerSoldier.text = FormatNumber(manager.GetPlayerSoliderCount()); playerLevel.text = FormatNumber(manager.GetPlayerLevel()); enemyPlanet.text = FormatNumber(manager.enemyPlanets.Count); enemyLevel.text = FormatNumber(manager.GetEnemyLevel()); }