public void GameRestart() { //SceneManager.LoadScene(0); pc.gameObject.transform.position = Vector3.zero; pc.gameObject.SetActive(true); Score = 0; ui.setScore(Score); pc.setLife(); ui.hideGameOver(); hazard = StartCoroutine(Hazards()); spawn = StartCoroutine(Spawn()); for (int i = 0; i < BGs.Length; i++) { BGs[i].StartScroll(); } RemoveAll(); }