public void WaitGameOver() { if (PlayerLife > 0) { PlayerLife--; ui.SetPlayerLife(PlayerLife); player.transform.position = Vector3.zero; player.gameObject.SetActive(true); hazardRoutine = StartCoroutine(Hazards()); } else { for (int i = 0; i < BGs.Length; i++) { BGs[i].StopScroll(); } ui.SetGameOver(); IsGameOver = true; } }