public void GameRestart() { //SceneManager.LoadScene(0); player.transform.position = Vector3.zero; player.gameObject.SetActive(true); PlayerLife = DefaultPlayerLife - 1; ui.SetPlayerLife(PlayerLife); Score = 0; ui.SetScore(Score); ui.HideGameOver(); hazardRoutine = StartCoroutine(Hazards()); for (int i = 0; i < BGs.Length; i++) { BGs[i].StartScroll(); } }