示例#1
0
	// Use this for initialization
	public void OnClick () {

		Message msg = new Message();
		Gaikou gaikou = new Gaikou ();
		CloseBoard closeScript = GameObject.Find ("close").GetComponent<CloseBoard> ();
		daimyoId = closeScript.daimyoId;

		if (hyourouOKflg) {
			if (moneyOKflg) {
				if (name == "DoMitsugiBtn") {
					reduceMoneyHyourou ();

					//Doumei
					bool doumeiFlg = closeScript.doumeiFlg;

					//Add Yukoudo
					// AddYukoudo = (Money/200)*chiryaku/100
					int addYukoudo = (paiedMoney / 200) * busyoChiryaku / 500;
					if (addYukoudo <= 0) {
						addYukoudo = 1;
					}


					if(doumeiFlg){
						addYukoudo = addYukoudo * 2;
					}

					string tempGaikou = "gaikou" + daimyoId;
					int nowYukoudo = 0;
					if (PlayerPrefs.HasKey (tempGaikou)) {
						nowYukoudo = PlayerPrefs.GetInt (tempGaikou);
					} else {
						nowYukoudo = 50;
					}
					int newYukoudo = nowYukoudo + addYukoudo;
					if (newYukoudo > 100) {
						newYukoudo = 100;
					}
					PlayerPrefs.SetInt (tempGaikou, newYukoudo);
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 

					//Change new yukoudo
					closeScript.yukoudo = newYukoudo;

					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();

					//Message
					string OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。";
					msg.makeMessage (OKtext);

					PlayerPrefs.Flush ();

				} else if (name == "DoDoumeiBtn") {
			
					reduceMoneyHyourou ();

					//Doumei
					float percent = Random.value;
					percent = percent * 100;
					
					if(percent <= doumeiRatio){
						//Doumei Success
						string doumei = PlayerPrefs.GetString("doumei");
						if(doumei == null || doumei == ""){
							doumei = daimyoId.ToString();
						}else{
							doumei = doumei + "," + daimyoId.ToString();
						}

						//Data
						int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
						string cpuDoumeiTemp = "doumei" + daimyoId.ToString();
						string cpuDoumei = PlayerPrefs.GetString(cpuDoumeiTemp);
						if(cpuDoumei != null & cpuDoumei !=""){
							cpuDoumei = cpuDoumei + "," + myDaimyo.ToString();
						}else{
							cpuDoumei = myDaimyo.ToString();
						}
						PlayerPrefs.SetString(cpuDoumeiTemp,cpuDoumei);
						PlayerPrefs.SetString("doumei",doumei);

						//Change Target Flg & Kuni Icon Color
						string seiryoku = PlayerPrefs.GetString ("seiryoku");
						char[] delimiterChars = {','};
						List<string> seiryokuList = new List<string> ();
						seiryokuList = new List<string> (seiryoku.Split (delimiterChars));
						GameObject KuniIconView = GameObject.Find ("KuniIconView").gameObject;

						Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue
						for(int i=0;i<seiryokuList.Count;i++){
							int tempDaimyoId = int.Parse (seiryokuList [i]);

							if(tempDaimyoId == daimyoId){
								int kuniId = i + 1;
								GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject;
								kuniIcon.GetComponent<Image>().color = doumeiColor;
								kuniIcon.GetComponent<SendParam>().doumeiFlg = true;
							}
						}

						//Msg
						string OKtext = "御目出度う存じまする。\n" + daimyoName + "殿と同盟致しました。\n戦略の幅が拡がりますな。";
						msg.makeMessage (OKtext);

						Destroy(GameObject.Find("smallBoard(Clone)"));
						Destroy(GameObject.Find("TouchBack(Clone)"));

					}else{
						//Doumie Failed
						int maxReduceValue = 3;
						int nowYukoudo = gaikou.getMyGaikou(daimyoId);
						int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
						int reduceYukoudo = nowYukoudo - newYukoudo;
						closeScript.yukoudo = newYukoudo;

						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 
						string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
						msg.makeMessage (NGtext);

						//Back
						GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();
					}

					PlayerPrefs.Flush ();

					
				} else if (name == "DoKyoutouBtn") {

					reduceMoneyHyourou ();

					//Kyoutou Check
					float percent = Random.value;
					percent = percent * 100;
					if(percent <= kyoutouRatio){

						//Success
						string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList","");
						MainEventHandler kyoutou = new MainEventHandler();
						if(playerKyoutouList==null || playerKyoutouList == ""){
							playerKyoutouList = targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString());
						}else{
							playerKyoutouList = playerKyoutouList + ":" +  targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString());
						}
						Debug.Log (playerKyoutouList);
						PlayerPrefs.SetString("playerKyoutouList",playerKyoutouList);

						//Msg
						string OKtext = daimyoName + "殿が" + kuniName + "攻めに加勢してくれますぞ。\n百人力ですな。";
						msg.makeMessage (OKtext);


					}else{
						//Fail

						//Doumie Failed
						int maxReduceValue = 3;
						int nowYukoudo = gaikou.getMyGaikou(daimyoId);
						int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
						int reduceYukoudo = nowYukoudo - newYukoudo;
						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 	
						closeScript.yukoudo = newYukoudo;

						string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
						msg.makeMessage (NGtext);

					}

					PlayerPrefs.Flush ();
					
					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();



				}else if (name == "DoDoukatsuBtn") {

					reduceMoneyHyourou ();

					float percent = Random.value;
					percent = percent * 100;
					
					if(percent <= doukatsuRatio){
						//Success
						int kuniQty = closeScript.kuniQty; 
						int getMoney =0;
						//Money or Item 0:money, 1:item
						int moneyOrItem = UnityEngine.Random.Range(0,2);
						//Kahou or Shizai 0:kahou, 1:shizai 
						int kahouOrShizai = UnityEngine.Random.Range(0,2);
						string kahouName = "";
						string shigenName = "";
						int addQty =0;
						int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4
						//shigen Type
						int shigenType = 0; //KB,YR,TP,YM=1,2,3,4
						
						if(moneyOrItem==0){
							//money
							int temGetMoney = UnityEngine.Random.Range(1000,1501);
							getMoney = temGetMoney * kuniQty;
							int nowMoney = PlayerPrefs.GetInt("money");
							nowMoney = nowMoney + getMoney;
							PlayerPrefs.SetInt("money",nowMoney);
							PlayerPrefs.Flush();
							
						}else{
							//item
							//Kahou or Shizai 0:kahou, 1:shizai 
							kahouOrShizai = UnityEngine.Random.Range(0,2);
							if(kahouOrShizai==0){
								//kahou
								Kahou kahou = new Kahou();
								////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
								int kahouType = UnityEngine.Random.Range(1,7);
								
								float khPercent = Random.value;
								khPercent = khPercent * 100;
								if(5<=kuniQty){
									//(S,A,B  5,35,60%)
									if(khPercent<=5){
										//S
										kahouRank = 1;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(5<khPercent && khPercent <=41){
										//A
										kahouRank = 2;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(41<khPercent){
										//B
										kahouRank = 3;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}
									
								}else if(3<=kuniQty && kuniQty<5){
									//(S,A,B,C : 1,15,25,59%)
									if(khPercent<=1){
										//S
										kahouRank = 1;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(1<khPercent && khPercent <=16){
										//A
										kahouRank = 2;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(16<khPercent && khPercent <= 41){
										//B
										kahouRank = 3;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(41<khPercent){
										//C
										kahouRank = 4;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}
									
								}else if(kuniQty<3){
									//(A,B,C : 5, 35, 60%)
									if(khPercent<=5){
										//A
										kahouRank = 2;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(5<khPercent && khPercent <=41){
										//B
										kahouRank = 3;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}else if(41<khPercent){
										//C
										kahouRank = 3;
										kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
									}
									
								}

								
							}else{
								
								//shizai
								shigenType = UnityEngine.Random.Range(1,5);
								float sgPercent = Random.value;
								sgPercent = sgPercent * 100;
								addQty = UnityEngine.Random.Range(1,6);
								Item item = new Item();
								int shigenRank = 0;//下、中、上=1,2,3
								
								if(5<=kuniQty){
									//(上,中,下  40,40, 20%)
									if(sgPercent<=40){
										shigenRank = 3;
									}else if(40<sgPercent && sgPercent <=81){
										shigenRank = 2;
									}else if(81<sgPercent){
										shigenRank = 1;
									}
									shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);
									
								}else if(3<=kuniQty && kuniQty<5){
									//(上,中,下  20,50,30%)
									if(sgPercent<=20){
										shigenRank = 3;
									}else if(20<sgPercent && sgPercent <=51){
										shigenRank = 2;
									}else if(51<sgPercent){
										shigenRank = 1;
									}
									shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);
									
								}else if(kuniQty<3){
									//(上,中,下  5,25,70%)
									if(sgPercent<=5){
										shigenRank = 3;
									}else if(5<sgPercent && sgPercent <=26){
										shigenRank = 2;
									}else if(26<sgPercent){
										shigenRank = 1;
									}
									shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);
								}
							}
						}
						
						
						//Message
						string OKtext = "御屋形様、恫喝に成功しましたぞ。\n"+daimyoName + "が";
						string addText = "";
						if(moneyOrItem==0){
							addText = "金" + getMoney + "を送って参りました。\n";
						}else{
							if(kahouOrShizai==0){
								//kahou
								addText = "家宝、" + kahouName + "を送って参りました。\n";
							}else{
								//shizai+
								addText = shigenName + "を" + addQty + "個送って参りました。\n";
							}
						}

						int maxReduceValue = 5;
						int nowYukoudo = gaikou.getMyGaikou(daimyoId);
						int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
						int reduceYukoudo = nowYukoudo - newYukoudo;
						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();
						closeScript.yukoudo = newYukoudo;

						string reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。";

						OKtext = OKtext + addText + reducceText;
						msg.makeMessage (OKtext);
						
					}else{
						//Failed
						int maxReduceValue = 10;
						int nowYukoudo = gaikou.getMyGaikou(daimyoId);
						int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
						int reduceYukoudo = nowYukoudo - newYukoudo;
						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();
						closeScript.yukoudo = newYukoudo;

						//Message
						string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo +  "下がりますぞ。";
						msg.makeMessage (NGtext);
					}
					
					PlayerPrefs.Flush();
					
					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();

				}

			} else {
				//Message
				string NGtext = "御屋形様、金が不足しておりますぞ。";
				msg.makeMessage (NGtext);
			
			}
		} else {
			//Message
			string NGtext = "御屋形様、兵糧が不足しておりますぞ。";
			msg.makeMessage (NGtext);
		}
	}
示例#2
0
    public void attack()
    {
        audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        //Same Daimyo Check
        int        latestDaimyoId = kuniIconView.transform.FindChild(dstKuni.ToString()).GetComponent <SendParam> ().daimyoId;
        GameObject MsgBack        = this.transform.FindChild("MsgBack").gameObject;
        GameObject MsgText        = MsgBack.transform.FindChild("MsgText").gameObject;

        if (dstDaimyoId == latestDaimyoId)
        {
            if (dstDaimyoId != myDaimyoId)
            {
                audioSources [7].Play();

                int enemyHei = heiryokuCalc(dstKuni);

                //Engun
                int engunTotalHei = 0;
                if (dstEngunFlg)
                {
                    char[]        delimiterChars2 = { ':' };
                    List <string> engunHeiList    = new List <string>();
                    engunHeiList = new List <string> (dstEngunHei.Split(delimiterChars2));

                    for (int k = 0; k < engunHeiList.Count; k++)
                    {
                        engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]);
                    }
                }

                enemyHei = enemyHei + engunTotalHei;

                int ratio = 0;
                if ((myHei + enemyHei) != 0)
                {
                    ratio = 100 * myHei / (myHei + enemyHei);
                    if (ratio < 1)
                    {
                        ratio = 1;
                    }
                }

                MainEventHandler kassenEvent = new MainEventHandler();
                bool             winFlg      = kassenEvent.CheckByProbability(ratio);

                //Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst;
                KuniInfo kuniScript  = new KuniInfo();
                string   dstKuniName = kuniScript.getKuniName(dstKuni);

                //Gaikou
                Gaikou gaikou = new Gaikou();
                gaikou.downGaikouByAttack(srcDaimyoId, dstDaimyoId);

                if (winFlg)
                {
                    bool   noGunzeiFlg = false;
                    string syouhai     = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        syouhai = srcDaimyoName + "\n" + "Conquered " + dstKuniName;
                    }
                    else
                    {
                        syouhai = srcDaimyoName + "\n" + dstKuniName + "を攻略";
                    }
                    MsgBack.GetComponent <Image> ().enabled = true;
                    MsgText.GetComponent <Text> ().enabled  = true;
                    MsgText.GetComponent <Text> ().text     = syouhai;

                    win(key, srcDaimyoId, dstDaimyoId, noGunzeiFlg, dstKuni);

                    fire(dstKuni);
                }
                else
                {
                    string syouhai = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        syouhai = dstDaimyoName + "\n" + "Defended " + dstKuniName;
                    }
                    else
                    {
                        syouhai = dstDaimyoName + "\n" + dstKuniName + "を防衛";
                    }
                    MsgBack.GetComponent <Image> ().enabled = true;
                    MsgText.GetComponent <Text> ().enabled  = true;
                    MsgText.GetComponent <Text> ().text     = syouhai;

                    gameObject.GetComponent <GunzeiFadeOut> ().enabled = true;

                    MainStageController main = new MainStageController();
                    main.deleteKeyHistory(key);
                }
            }
            else
            {
                MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked();
                atked.wasAttacked(key, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId, dstEngunSts);
            }
        }
        else
        {
            audioSources [1].Play();
            string syouhai = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                syouhai = srcDaimyoName + " withdrawed";
            }
            else
            {
                syouhai = srcDaimyoName + "撤退";
            }
            MsgBack.GetComponent <Image> ().enabled = true;
            MsgText.GetComponent <Text> ().enabled  = true;
            MsgText.GetComponent <Text> ().text     = syouhai;

            gameObject.GetComponent <GunzeiFadeOut> ().enabled = true;

            MainStageController main = new MainStageController();
            main.deleteKeyHistory(key);
        }
    }
示例#3
0
	public void OnClick () {

		//Hyourou Check
		int nowHyourou = PlayerPrefs.GetInt ("hyourou");

		if(nowHyourou >=5 ){

			//Now on Kuni & Stage
			PlayerPrefs.SetInt("activeKuniId", activeKuniId);
			PlayerPrefs.SetInt("activeStageId", activeStageId);

			//What we can get
			PlayerPrefs.SetInt("activeStageMoney", activeStageMoney);
			PlayerPrefs.SetInt("activeStageExp", activeStageExp);
			PlayerPrefs.SetString("activeItemType", activeItemType);
			PlayerPrefs.SetInt("activeItemId", activeItemId);
			PlayerPrefs.SetFloat("activeItemRatio", activeItemRatio);
			PlayerPrefs.SetInt("activeItemQty", activeItemQty);

			//For Dramatic Enemy Creation
			PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId);
			PlayerPrefs.SetInt ("activeBusyoQty", activeBusyoQty);
			PlayerPrefs.SetInt ("activeBusyoLv", activeBusyoLv);
			PlayerPrefs.SetInt ("activeButaiQty", activeButaiQty);
			PlayerPrefs.SetInt ("activeButaiLv", activeButaiLv);

			//Hyourou
			int newHyourou = nowHyourou - 5;
			PlayerPrefs.SetInt("hyourou", newHyourou);

			//Gaikou
			int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
			Gaikou gaikou = new Gaikou ();
			gaikou.downGaikouByAttack (myDaimyo, activeDaimyoId);

			//Reverse Flag
			PlayerPrefs.DeleteKey ("isAttackedFlg");

			//Player Doumei Flg
			PlayerPrefs.DeleteKey("playerEngunList");

			//Enemy Doumei Handling
			string doumeiTemp = "doumei" + activeDaimyoId;
			string enemyDoumeiString = PlayerPrefs.GetString (doumeiTemp);
			char[] delimiterChars = {','};
			List<string> doumeiList = new List<string>();
			if(enemyDoumeiString != null && enemyDoumeiString !=""){
				if(enemyDoumeiString.Contains(",")){
					doumeiList = new List<string> (enemyDoumeiString.Split (delimiterChars));
				}else{
					doumeiList.Add(enemyDoumeiString);
				}
			}
			string seiryoku = PlayerPrefs.GetString ("seiryoku");
			List<string> seiryokuList = new List<string> ();
			seiryokuList = new List<string> (seiryoku.Split (delimiterChars));

			Doumei doumei = new Doumei();
			List<string> okDaimyoList = new List<string> ();
			List<string> checkedList = new List<string> ();
			string dstEngunDaimyoId = "";
			string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

			okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);
			if(okDaimyoList.Count !=0){
				for(int k=0; k<okDaimyoList.Count; k++){
					string engunDaimyo = okDaimyoList[k];
					int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId);
					
					//engun check
					MainEventHandler main = new MainEventHandler();
					bool dstEngunFlg = main.CheckByProbability (yukoudo);
					if(dstEngunFlg){
						//Engun OK
						dstEngunFlg = true;
						if(dstEngunDaimyoId !=null && dstEngunDaimyoId !=""){
							dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
							string tempEngunSts = main.getEngunSts(engunDaimyo);
							dstEngunSts = dstEngunSts + ":" + tempEngunSts;
							
						}else{
							dstEngunDaimyoId = engunDaimyo;
							string tempEngunSts = main.getEngunSts(engunDaimyo);
							dstEngunSts = tempEngunSts;
							
						}
					}
				}
				PlayerPrefs.SetString("enemyEngunList", dstEngunSts);

			}


			//Kyoutou Handling

			PlayerPrefs.DeleteKey("tempKyoutouList");
			string tempKyoutouList = "";

			char[] delimiterChars2 = {':'};
			char[] delimiterChars3 = {'-'};
			List<string> unitList = new List<string> ();
			string nextKyoutouList = "";
			string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList","");
			if(playerKyoutouList !=null && playerKyoutouList != ""){
				if(playerKyoutouList.Contains(":")){
					unitList = new List<string> (playerKyoutouList.Split (delimiterChars2));
				}else{
					unitList.Add(playerKyoutouList);
				}
				List<string> unit2List = new List<string> ();
				for(int i=0; i<unitList.Count; i++){
					string playerKyoutouList2 = unitList[i];
					unit2List = new List<string> (playerKyoutouList2.Split (delimiterChars3));

					string tempString = unit2List[1] + "-" + unit2List[2]+ "-" + unit2List[3]+ "-" + unit2List[4];
					if(unit2List[0] == activeKuniId.ToString()){
						if(tempKyoutouList != null && tempKyoutouList != ""){
							tempKyoutouList = tempKyoutouList + ":" + tempString;
						}else{
							tempKyoutouList = tempString;
						}
					}else{
						if(nextKyoutouList != "" && nextKyoutouList != null){
							nextKyoutouList = nextKyoutouList + ":" + tempString;
						}else{
							nextKyoutouList = tempString;
						}
					}
				}
			}

			PlayerPrefs.SetString("tempKyoutouList",tempKyoutouList);
			PlayerPrefs.SetString("playerKyoutouList",nextKyoutouList);

			PlayerPrefs.Flush();
			Application.LoadLevel("kassen");


		}else{

			//Error Message
			Message msg = new Message();
			string Text = "兵糧が不足しておりますぞ。";
			msg.makeMessageOnBoard(Text);

		}
	}
示例#4
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        //Check
        if (GameObject.Find(key))
        {
            //OK

            int hyourou    = PlayerPrefs.GetInt("hyourou");
            int newHyourou = hyourou - 10;
            PlayerPrefs.SetInt("hyourou", newHyourou);
            GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

            //1.My Kuni is the biggiest ... 30%
            //2.My Yukoudo ... 50%
            //3.Other Yukoudo ... 20%
            float ratio = 0;

            //1
            bool myKuniQtyIsBiggestFlg = GameObject.Find("GameController").GetComponent <MainStageController> ().myKuniQtyIsBiggestFlg;
            if (myKuniQtyIsBiggestFlg)
            {
                ratio = 30;
            }

            //2
            Gaikou gaikou        = new Gaikou();
            int    myGaikouValue = gaikou.getMyGaikou(engunDaimyoId);
            ratio = ratio + (float)myGaikouValue / 2;

            //3
            int otherGaikouValue = gaikou.getOtherGaikouValue(engunDaimyoId, dfcDaimyoId);
            ratio = ratio + (float)otherGaikouValue / 5;

            float percent = UnityEngine.Random.value;
            percent = percent * 100;
            if (percent <= ratio)
            {
                //OK
                audioSources [3].Play();

                MainEventHandler mEvent   = new MainEventHandler();
                string           engunSts = engunDaimyoId + "-" + mEvent.getEngunSts(engunDaimyoId.ToString());
                int engunHei = mEvent.getEngunHei(engunSts);

                GameObject gunzei = GameObject.Find(key).gameObject;
                string     tmp    = gunzei.GetComponent <Gunzei>().dstEngunSts;

                //Set Param

                string        keyValue       = PlayerPrefs.GetString(key);
                List <string> keyValueList   = new List <string> ();
                char[]        delimiterChars = { ',' };
                if (keyValue.Contains(","))
                {
                    keyValueList = new List <string> (keyValue.Split(delimiterChars));
                }
                else
                {
                    keyValueList.Add(keyValue);
                }

                gunzei.GetComponent <Gunzei> ().dstEngunFlg = true;
                if (tmp != null && tmp != "")
                {
                    string newDstEngunSts = tmp + ":" + engunSts;
                    gunzei.GetComponent <Gunzei> ().dstEngunSts = newDstEngunSts;

                    string tmpEngunHei    = gunzei.GetComponent <Gunzei>().dstEngunHei;
                    string newDstEngunHei = tmpEngunHei + ":" + engunHei.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunHei = newDstEngunHei;

                    string tmpDstEngunDaimyoId = gunzei.GetComponent <Gunzei>().dstEngunDaimyoId;
                    string newDstEngunDaimyoId = tmpDstEngunDaimyoId.ToString() + ":" + engunDaimyoId.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = newDstEngunDaimyoId;

                    //Set Data
                    keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + keyValueList[9] + "," + newDstEngunDaimyoId + "," + newDstEngunHei + "," + newDstEngunSts;
                }
                else
                {
                    gunzei.GetComponent <Gunzei> ().dstEngunSts      = engunSts;
                    gunzei.GetComponent <Gunzei> ().dstEngunHei      = engunHei.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = engunDaimyoId.ToString();

                    //Set Data
                    keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + true + "," + engunDaimyoId.ToString() + "," + engunHei.ToString() + "," + engunSts;
                }
                PlayerPrefs.SetString(key, keyValue);
                PlayerPrefs.Flush();


                //Return & Message
                GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
                Message msg    = new Message();
                string  OKtext = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    OKtext = engunDaimyoName + " sent " + engunHei.ToString() + " soldiers to \n" + kuniName + " to support.";
                }
                else
                {
                    OKtext = engunDaimyoName + "殿が" + engunHei.ToString() + "の兵を\n" + kuniName + "救援に差し向けましたぞ。";
                }
                msg.makeMessageOnBoard(OKtext);
            }
            else
            {
                //NG
                audioSources [4].Play();

                GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
                int     newYukoudo   = gaikou.downMyGaikou(engunDaimyoId, myGaikouValue, 15);
                int     reducedValue = myGaikouValue - newYukoudo;
                Message msg          = new Message();
                string  NGtext       = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    NGtext = engunDaimyoName + " declined our defence order. \n Friendship decreased " + reducedValue + " point.";
                }
                else
                {
                    NGtext = "援軍の儀、" + engunDaimyoName + "殿に断られ申した。\n当家との友好度が" + reducedValue + "下がります。";
                }
                DoGaikou doGaikou = new DoGaikou();
                doGaikou.downYukouOnIcon(engunDaimyoId, newYukoudo);
                msg.makeMessageOnBoard(NGtext);
            }
        }
        else
        {
            //NG
            audioSources [4].Play();
            GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
            Message msg    = new Message();
            string  NGtext = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                NGtext = "My lord, it was too late. Battle already finished.";
            }
            else
            {
                NGtext = "御屋形様、既に勝敗は決してしまったようですぞ。";
            }
            msg.makeMessageOnBoard(NGtext);
            Destroy(slot.gameObject);
        }
    }
示例#5
0
	public void attack(){

		//Same Daimyo Check
		int latestDaimyoId = kuniIconView.transform.FindChild (dstKuni.ToString ()).GetComponent<SendParam> ().daimyoId;
		GameObject MsgBack = this.transform.FindChild ("MsgBack").gameObject;
		GameObject MsgText = MsgBack.transform.FindChild ("MsgText").gameObject;

		if (dstDaimyoId == latestDaimyoId) {
		
			if (dstDaimyoId != myDaimyoId) {
				int enemyHei = heiryokuCalc (dstKuni);

				//Engun
				int engunTotalHei = 0;
				if(dstEngunFlg){
					char[] delimiterChars2 = {':'};
					List<string> engunHeiList = new List<string>();
					engunHeiList = new List<string> (dstEngunHei.Split (delimiterChars2));

					for(int k=0; k<engunHeiList.Count; k++){
						engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]);
					}
				}

				enemyHei = enemyHei + engunTotalHei;

				int ratio = 0;
				if ((myHei + enemyHei) != 0) {
					ratio = 100 * myHei / (myHei + enemyHei);
					if (ratio < 1) {
						ratio = 1;
					}	
				}

				MainEventHandler kassenEvent = new MainEventHandler ();
				bool winFlg = kassenEvent.CheckByProbability (ratio);

				Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst;
				string dstKuniName = kuniMst.param [dstKuni - 1].kuniName;

				//Gaikou
				Gaikou gaikou = new Gaikou();
				gaikou.downGaikouByAttack(srcDaimyoId,dstDaimyoId);

				if (winFlg) {
					bool noGunzeiFlg = false;
					string syouhai = srcDaimyoName + "\t" + dstKuniName + "を攻略";
					MsgBack.GetComponent<Image> ().enabled = true;
					MsgText.GetComponent<Text> ().enabled = true;
					MsgText.GetComponent<Text> ().text = syouhai;
					if (leftFlg == true) {
						MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f);
					}

					win (key, srcDaimyoId, dstDaimyoId, noGunzeiFlg);

				} else {
					string syouhai = dstDaimyoName + "\t" + dstKuniName + "を防衛";
					MsgBack.GetComponent<Image> ().enabled = true;
					MsgText.GetComponent<Text> ().enabled = true;
					MsgText.GetComponent<Text> ().text = syouhai;
					if (leftFlg == true) {
						MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f);
					}
					gameObject.GetComponent<GunzeiFadeOut> ().enabled = true;

					MainStageController main = new MainStageController ();
					main.deleteKeyHistory (key);
				}
			
			} else {
				MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked ();
				atked.wasAttacked (key, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId, dstEngunSts);
			}
		} else {

			string syouhai = srcDaimyoName + "撤退";
			MsgBack.GetComponent<Image> ().enabled = true;
			MsgText.GetComponent<Text> ().enabled = true;
			MsgText.GetComponent<Text> ().text = syouhai;
			if (leftFlg == true) {
				MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f);
			}
			gameObject.GetComponent<GunzeiFadeOut> ().enabled = true;
			
			MainStageController main = new MainStageController ();
			main.deleteKeyHistory (key);
		}
	}
示例#6
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        Message       msg          = new Message();

        if (!checkJinkeiAvailable())
        {
            audioSources[4].Play();
            msg.makeUpperMessageOnBoard(msg.getMessage(133));
        }
        else
        {
            //Hyourou Check
            int nowHyourou = PlayerPrefs.GetInt("hyourou");

            if (nowHyourou >= 5)
            {
                audioSources [5].Play();

                //Now on Kuni & Stage
                PlayerPrefs.SetInt("activeKuniId", activeKuniId);
                PlayerPrefs.SetInt("activeStageId", activeStageId);
                PlayerPrefs.SetString("activeStageName", activeStageName);

                //What we can get
                PlayerPrefs.SetInt("activeStageMoney", activeStageMoney);
                PlayerPrefs.SetInt("activeStageExp", activeStageExp);
                PlayerPrefs.SetString("activeItemGrp", activeItemGrp);
                PlayerPrefs.SetString("activeItemType", activeItemType);
                PlayerPrefs.SetInt("activeItemId", activeItemId);
                PlayerPrefs.SetInt("activeItemQty", activeItemQty);

                //For Dramatic Enemy Creation
                PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId);
                PlayerPrefs.SetInt("activeBusyoQty", activeBusyoQty);
                PlayerPrefs.SetInt("activeBusyoLv", activeBusyoLv);
                PlayerPrefs.SetInt("activeButaiQty", activeButaiQty);
                PlayerPrefs.SetInt("activeButaiLv", activeButaiLv);

                //Gaikou
                int    myDaimyo = PlayerPrefs.GetInt("myDaimyo");
                Gaikou gaikou   = new Gaikou();
                gaikou.downGaikouByAttack(myDaimyo, activeDaimyoId);

                //Reverse Flag
                PlayerPrefs.DeleteKey("isAttackedFlg");
                PlayerPrefs.DeleteKey("isKessenFlg");

                //Player Doumei Flg
                PlayerPrefs.DeleteKey("playerEngunList");

                //Enemy Doumei Handling
                PlayerPrefs.DeleteKey("enemyEngunList");
                string        doumeiTemp        = "doumei" + activeDaimyoId;
                string        enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp);
                char[]        delimiterChars    = { ',' };
                List <string> doumeiList        = new List <string>();
                if (enemyDoumeiString != null && enemyDoumeiString != "")
                {
                    if (enemyDoumeiString.Contains(","))
                    {
                        doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars));
                    }
                    else
                    {
                        doumeiList.Add(enemyDoumeiString);
                    }
                }
                string        seiryoku     = PlayerPrefs.GetString("seiryoku");
                List <string> seiryokuList = new List <string> ();
                seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

                Doumei        doumei           = new Doumei();
                List <string> okDaimyoList     = new List <string> ();
                List <string> checkedList      = new List <string> ();
                string        dstEngunDaimyoId = "";
                string        dstEngunSts      = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

                okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);

                if (okDaimyoList.Count != 0)
                {
                    for (int k = 0; k < okDaimyoList.Count; k++)
                    {
                        string engunDaimyo = okDaimyoList[k];
                        int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId);

                        //mydaimyo doumei check
                        bool myDoumeiFlg = false;
                        myDoumeiFlg = doumei.myDoumeiExistCheck(int.Parse(engunDaimyo));
                        if (myDoumeiFlg)
                        {
                            yukoudo = yukoudo / 2;
                        }

                        //engun check
                        MainEventHandler main        = new MainEventHandler();
                        bool             dstEngunFlg = main.CheckByProbability(yukoudo);
                        if (dstEngunFlg)
                        {
                            //Engun OK
                            dstEngunFlg = true;
                            if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                            {
                                dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                string tempEngunSts = main.getEngunSts(engunDaimyo);
                                dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts;
                            }
                            else
                            {
                                dstEngunDaimyoId = engunDaimyo;
                                string tempEngunSts = main.getEngunSts(engunDaimyo);
                                dstEngunSts = engunDaimyo + "-" + tempEngunSts;
                            }
                        }
                    }
                    PlayerPrefs.SetString("enemyEngunList", dstEngunSts);
                }


                //Kyoutou Handling

                PlayerPrefs.DeleteKey("tempKyoutouList");
                string tempKyoutouList = "";

                char[]        delimiterChars2   = { ':' };
                char[]        delimiterChars3   = { '-' };
                List <string> unitList          = new List <string> ();
                string        nextKyoutouList   = "";
                string        playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", "");
                if (playerKyoutouList != null && playerKyoutouList != "")
                {
                    if (playerKyoutouList.Contains(":"))
                    {
                        unitList = new List <string> (playerKyoutouList.Split(delimiterChars2));
                    }
                    else
                    {
                        unitList.Add(playerKyoutouList);
                    }
                    List <string> unit2List = new List <string> ();
                    for (int i = 0; i < unitList.Count; i++)
                    {
                        string playerKyoutouList2 = unitList[i];
                        unit2List = new List <string> (playerKyoutouList2.Split(delimiterChars3));

                        string tempString = unit2List[0] + "-" + unit2List[1] + "-" + unit2List[2] + "-" + unit2List[3] + "-" + unit2List[4];
                        if (unit2List[0] == activeKuniId.ToString())
                        {
                            if (tempKyoutouList != null && tempKyoutouList != "")
                            {
                                tempKyoutouList = tempKyoutouList + ":" + tempString;
                            }
                            else
                            {
                                tempKyoutouList = tempString;
                            }
                        }
                        else
                        {
                            if (nextKyoutouList != "" && nextKyoutouList != null)
                            {
                                nextKyoutouList = nextKyoutouList + ":" + tempString;
                            }
                            else
                            {
                                nextKyoutouList = tempString;
                            }
                        }
                    }
                }

                PlayerPrefs.SetString("tempKyoutouList", tempKyoutouList);
                PlayerPrefs.SetString("playerKyoutouList", nextKyoutouList);


                //Power Keisu
                PlayerPrefs.DeleteKey("activeLink");
                PlayerPrefs.DeleteKey("activePowerType");
                PlayerPrefs.SetInt("activeLink", linkNo);

                //Power Type Config
                if (powerType == 1)
                {
                    int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen
                    if (rdm == 1)
                    {
                        powerType = 2;
                    }
                }
                else if (powerType == 2)
                {
                    int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen
                    if (rdm == 1)
                    {
                        powerType = 3;
                    }
                }



                PlayerPrefs.SetInt("activePowerType", powerType);

                PlayerPrefs.Flush();
                //Stop BGM
                GameObject.Find("BGMController").GetComponent <DontDestroySoundOnLoad> ().DestoryFlg = true;

                Stage stage      = new Stage();
                int   stageMapId = stage.getStageMap(activeKuniId, activeStageId);

                if (stageMapId != 4)
                {
                    Application.LoadLevel("preKassen");
                }
                else
                {
                    Application.LoadLevel("preKaisen");
                }
            }
            else
            {
                //Error Message
                audioSources [4].Play();

                msg.hyourouMovieMessage();
            }
        }
    }
示例#7
0
	public void OnClick(){
		
		Message msg = new Message();
		Gaikou gaikou = new Gaikou ();
		int nowHyourou = PlayerPrefs.GetInt ("hyourou");
		CloseBoard closeScript = GameObject.Find ("close").GetComponent<CloseBoard> ();
		int daimyoBusyoAtk = closeScript.daimyoBusyoAtk;
		int daimyoBusyoDfc = closeScript.daimyoBusyoDfc;
		int daimyoId = closeScript.daimyoId;
		int kuniId = closeScript.kuniId;

		if(nowHyourou >= 5){
			if (name == "DoGihouBtn") {

				//Reduce Hyourou
				reduceHyourou ();

				//Reduce Shinobi
				//Ratio
				//Ge 5-15%, Cyu 15-30%, Jyo 30-50%
				int randomPercent = 0;
				int newQty = itemQty - 1;

				if(itemRank == "Ge"){
					randomPercent = UnityEngine.Random.Range(5,15);
					PlayerPrefs.SetInt ("shinobiGe",newQty);
				}else if(itemRank == "Cyu"){
					randomPercent = UnityEngine.Random.Range(15,30);
					PlayerPrefs.SetInt ("shinobiCyu",newQty);

				}else if(itemRank == "Jyo"){
					randomPercent = UnityEngine.Random.Range(30,50);
					PlayerPrefs.SetInt ("shinobiJyo",newQty);
				}

				float ratio = (float)randomPercent;
				float percent = Random.value;
				percent = percent * 100;

				if(percent <= ratio){
					//OK
					//Delete Gunzei
					Destroy(Gunzei);

					//Delete Key
					string gunzeiKey = Gunzei.name;
					PlayerPrefs.DeleteKey(gunzeiKey);

					//Delete Key History
					char[] delimiterChars = {','};
					string keyHistory = PlayerPrefs.GetString ("keyHistory");
					List<string> keyHistoryList = new List<string>();
					if (keyHistory != null && keyHistory != "") {
						if(keyHistory.Contains(",")){
							keyHistoryList = new List<string> (keyHistory.Split (delimiterChars));
						}else{
							keyHistoryList.Add(keyHistory);
						}
					}
					keyHistoryList.Remove(gunzeiKey);
					string newKeyHistory = "";
					for(int i=0; i<keyHistoryList.Count; i++){
						if(i==0){
							newKeyHistory = keyHistoryList[i];
						}else{
							newKeyHistory = newKeyHistory + "," + keyHistoryList[i];
						}
					}
					PlayerPrefs.SetString("keyHistory",newKeyHistory);

					//Message
					string daimyoName = Gunzei.GetComponent<Gunzei>().srcDaimyoName;
					string OKtext = "御屋形様、偽報に成功しましたぞ。\t " + daimyoName + "の軍勢が退却します。";
					msg.makeMessage (OKtext);

				}else{
					//NG
					int nowYukoudo = gaikou.getMyGaikou(daimyoId);
					int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
					int reduceYukoudo = nowYukoudo - newYukoudo;
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();

					//Message
					string NGtext = "申し訳御座りませぬ。偽報に失敗しましたぞ。\t友好度が" + reduceYukoudo +  "下がりますぞ。";
					msg.makeMessage (NGtext);

				}
				PlayerPrefs.Flush();

				//Back
				GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();



			}else if(name == "DoRyugenBtn"){
				//Reduce Hyourou
				reduceHyourou ();

				//Ratio
				//Ge 10-20%, Cyu 20-40%, Jyo 40-70%
				float randomPercent = 0;
				int newQty = itemQty - 1;
				
				if(itemRank == "Ge"){
					float tempRandomPercent = (150 - daimyoBusyoDfc)/4;
					float tempValue = UnityEngine.Random.Range(0.5f,1.5f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiGe",newQty);

				}else if(itemRank == "Cyu"){
					float tempRandomPercent = (150 - daimyoBusyoDfc)/2;
					float tempValue = UnityEngine.Random.Range(0.8f,1.2f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiCyu",newQty);

					
				}else if(itemRank == "Jyo"){
					float tempRandomPercent = (150 - daimyoBusyoDfc);
					float tempValue = UnityEngine.Random.Range(0.9f,1.1f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiJyo",newQty);

				}

				float percent = Random.value;
				percent = percent * 100;

				if(percent <= randomPercent){
					//Success
					//Daimyo Id
					int srcDaimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId;

					//Seiryoku List
					string seiryoku = PlayerPrefs.GetString ("seiryoku");
					List<string> seiryokuList = new List<string> ();
					char[] delimiterChars = {','};
					seiryokuList = new List<string> (seiryoku.Split (delimiterChars));

					//src daimyo kuni list
					List<string> srcDaimyoKuniList = new List<string> ();
					for(int i=0; i<seiryokuList.Count;i++){
						string tempDaimyoId = seiryokuList[i];

						if(tempDaimyoId == srcDaimyoId.ToString()){
							int temp = i + 1;
							srcDaimyoKuniList.Add(temp.ToString());
						}
					}

					//src daimyo open kuni list
					KuniInfo kuni = new KuniInfo();
					List<int> openKuniList = new List<int>();
					for(int j=0; j<srcDaimyoKuniList.Count; j++){
						openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j])));
					}

					//Target Daimyo (exculde this src daimyo & mydaimyo)
					int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
					List<int> dstDaimyoList = new List<int>();

					for(int k=0; k<openKuniList.Count;k++){
						int temp = openKuniList[k] - 1;
						int tempDaimyoId = int.Parse(seiryokuList[temp]);
						if(tempDaimyoId != myDaimyo && tempDaimyoId != srcDaimyoId){
							if(!dstDaimyoList.Contains(tempDaimyoId)){
								dstDaimyoList.Add(tempDaimyoId);
							}
						}
					}


					//Reduce Yukoudo
					MainEventHandler main = new MainEventHandler();
					Daimyo daimyo = new Daimyo();
					string ryugenText = "";
					for(int l=0; l<dstDaimyoList.Count;l++){
						int dstDaimyoId = dstDaimyoList[l];
						string dstDaimyoName = daimyo.getName(dstDaimyoId);
						int reduceYukoudo = main.DownYukouValueWithOther(srcDaimyoId,dstDaimyoId);
						reduceYukoudo = reduceYukoudo/2;
						if(reduceYukoudo==0){
							reduceYukoudo=1;
						}
						ryugenText = ryugenText + dstDaimyoName + "との友好度が" + reduceYukoudo + "下がりました。\t";
					}

					//Message
					string OKtext = "御屋形様、流言に成功しましたぞ。\t " + ryugenText;
					msg.makeMessage (OKtext);

				}else{
					//Failed
					//Message
					int nowYukoudo = gaikou.getMyGaikou(daimyoId);
					int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
					int reduceYukoudo = nowYukoudo - newYukoudo;
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();

					
					//Message
					string NGtext = "申し訳御座りませぬ。流言に失敗しましたぞ。\t友好度が" + reduceYukoudo +  "下がりますぞ。";
					msg.makeMessage (NGtext);

				}
				PlayerPrefs.Flush();

				//Back
				GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();


			}else if(name == "DoGoudatsuBtn"){
				reduceHyourou ();
				
				//Ratio
				//Ge 10-20%, Cyu 20-40%, Jyo 40-70%
				float randomPercent = 0;
				int newQty = itemQty - 1;
				
				if(itemRank == "Ge"){
					float tempRandomPercent = (150 - daimyoBusyoDfc)/4;
					float tempValue = UnityEngine.Random.Range(0.5f,1.5f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiGe",newQty);
					
				}else if(itemRank == "Cyu"){
					float tempRandomPercent = (150 - daimyoBusyoDfc)/2;
					float tempValue = UnityEngine.Random.Range(0.8f,1.2f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiCyu",newQty);
					
					
				}else if(itemRank == "Jyo"){
					float tempRandomPercent = (150 - daimyoBusyoDfc);
					float tempValue = UnityEngine.Random.Range(0.9f,1.1f);
					randomPercent = tempRandomPercent * tempValue;
					PlayerPrefs.SetInt ("shinobiJyo",newQty);
					
				}
				
				float percent = Random.value;
				percent = percent * 100;

				if(percent <= randomPercent){
					//Success
					int kuniQty = GameObject.Find("close").GetComponent<CloseBoard>().kuniQty; 
					int getMoney =0;
					//Money or Item 0:money, 1:item
					int moneyOrItem = UnityEngine.Random.Range(0,2);
					//Kahou or Shizai 0:kahou, 1:shizai 
					int kahouOrShizai = UnityEngine.Random.Range(0,2);
					string kahouName = "";
					string shigenName = "";
					int addQty =0;
					int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4
					//shigen Type
					int shigenType = 0; //KB,YR,TP,YM=1,2,3,4

					if(moneyOrItem==0){
						//money
						int temGetMoney = UnityEngine.Random.Range(1000,1501);
						getMoney = temGetMoney * kuniQty;
						int nowMoney = PlayerPrefs.GetInt("money");
						nowMoney = nowMoney + getMoney;
						PlayerPrefs.SetInt("money",nowMoney);
						PlayerPrefs.Flush();

					}else{
						//item
						//Kahou or Shizai 0:kahou, 1:shizai 
						kahouOrShizai = UnityEngine.Random.Range(0,2);
						if(kahouOrShizai==0){
							//kahou
							Kahou kahou = new Kahou();
							////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
							int kahouType = UnityEngine.Random.Range(1,7);

							float khPercent = Random.value;
							khPercent = khPercent * 100;
							if(5<=kuniQty){
								//(S,A,B  5,35,60%)
								if(khPercent<=5){
									//S
									kahouRank = 1;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(5<khPercent && khPercent <=41){
									//A
									kahouRank = 2;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(41<khPercent){
									//B
									kahouRank = 3;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}

							}else if(3<=kuniQty && kuniQty<5){
								//(S,A,B,C : 1,15,25,59%)
								if(khPercent<=1){
									//S
									kahouRank = 1;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(1<khPercent && khPercent <=16){
									//A
									kahouRank = 2;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(16<khPercent && khPercent <= 41){
									//B
									kahouRank = 3;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(41<khPercent){
									//C
									kahouRank = 4;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}

							}else if(kuniQty<3){
								//(A,B,C : 5, 35, 60%)
								if(khPercent<=5){
									//A
									kahouRank = 2;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(5<khPercent && khPercent <=41){
									//B
									kahouRank = 3;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}else if(41<khPercent){
									//C
									kahouRank = 3;
									kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
								}

							}


						}else{

							//shizai
							shigenType = UnityEngine.Random.Range(1,5);
							float sgPercent = Random.value;
							sgPercent = sgPercent * 100;
							addQty = UnityEngine.Random.Range(1,6);
							Item item = new Item();
							int shigenRank = 0;//下、中、上=1,2,3

							if(5<=kuniQty){
								//(上,中,下  40,40, 20%)
								if(sgPercent<=40){
									shigenRank = 3;
								}else if(40<sgPercent && sgPercent <=81){
									shigenRank = 2;
								}else if(81<sgPercent){
									shigenRank = 1;
								}
								shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);

							}else if(3<=kuniQty && kuniQty<5){
								//(上,中,下  20,50,30%)
								if(sgPercent<=20){
									shigenRank = 3;
								}else if(20<sgPercent && sgPercent <=51){
									shigenRank = 2;
								}else if(51<sgPercent){
									shigenRank = 1;
								}
								shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);

							}else if(kuniQty<3){
								//(上,中,下  5,25,70%)
								if(sgPercent<=5){
									shigenRank = 3;
								}else if(5<sgPercent && sgPercent <=26){
									shigenRank = 2;
								}else if(26<sgPercent){
									shigenRank = 1;
								}
								shigenName = item.getRandomShigen(shigenType,shigenRank,addQty);
							}
						}
					}


					//Message
					string OKtext = "御屋形様、強奪に成功しましたぞ。\t ";
					string addText = "";
					if(moneyOrItem==0){
						addText = "金を" + getMoney + "奪って参りました。";
					}else{
						if(kahouOrShizai==0){
							//kahou
							addText = "家宝、" + kahouName + "を奪って参りました。";
						}else{
							//shizai+
							addText = shigenName + "を" + addQty + "個奪って参りました。";
						}
					}

					OKtext = OKtext + addText;
					msg.makeMessage (OKtext);

				}else{
					//Failed
					int nowYukoudo = gaikou.getMyGaikou(daimyoId);
					int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
					int reduceYukoudo = nowYukoudo - newYukoudo;
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();

					//Message
					string NGtext = "申し訳御座りませぬ。強奪に失敗しましたぞ。\t友好度が" + reduceYukoudo +  "下がりますぞ。";
					msg.makeMessage (NGtext);
				}

				PlayerPrefs.Flush();
				
				//Back
				GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();
			
			}else if(name == "DoCyouhouBtn"){

				reduceHyourou ();

				//Set Value & REduce Qty
				float missPercent = 0;
				int newQty = itemQty - 1;
				int snbValue = 0;

				if(itemRank == "Ge"){
					missPercent = 30;
					PlayerPrefs.SetInt ("shinobiGe",newQty);
					snbValue = 1;

				}else if(itemRank == "Cyu"){
					missPercent = 15;
					PlayerPrefs.SetInt ("shinobiCyu",newQty);
					snbValue = 2;

				}else if(itemRank == "Jyo"){
					missPercent = 5;
					PlayerPrefs.SetInt ("shinobiJyo",newQty);
					snbValue = 3;

				}


				//Random Check
				float percent = Random.value;
				percent = percent * 100;
					
				if (percent >= missPercent) {
					//Success

					string cyouhouHist = PlayerPrefs.GetString("cyouhou");
					char[] delimiterChars = {','};
					List<string> cyouhouHistList = new List<string> ();
					if (cyouhouHist != null && cyouhouHist != "") {
						if (cyouhouHist.Contains (",")) {
							cyouhouHistList = new List<string> (cyouhouHist.Split (delimiterChars));
						} else {
							cyouhouHistList.Add (cyouhouHist);			
						}
					} 

					//Add new kuni
					if (!cyouhouHistList.Contains (kuniId.ToString())) {
						cyouhouHistList.Add (kuniId.ToString());
					} 

					string newCyouhouHist = "";
					for(int i=0;i<cyouhouHistList.Count;i++){
						string tmpCyouhouKuniId = cyouhouHistList [i];

						if (i == 0) {
							newCyouhouHist = tmpCyouhouKuniId;
						} else {
							newCyouhouHist = newCyouhouHist + "," + tmpCyouhouKuniId;
						}
					}

					PlayerPrefs.SetString("cyouhou",newCyouhouHist);

					string cyouhouKuni = "cyouhou" + kuniId.ToString ();
					PlayerPrefs.SetInt(cyouhouKuni,snbValue);

					bool cyouhouFlg = closeScript.cyouhouFlg;
					if (cyouhouFlg) {
						//Change Icon
						GameObject shinobi = GameObject.Find("shinobi").gameObject;

						if (snbValue == 1) {
							Color lowColor = new Color (0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f);
							shinobi.GetComponent<Image>().color = lowColor;
							shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "下";
						} else if (snbValue == 2) {
							Color midColor = new Color (94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f);
							shinobi.GetComponent<Image>().color = midColor;
							shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "中";
						} else if (snbValue == 3) {
							Color highColor = new Color (84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f);
							shinobi.GetComponent<Image>().color = highColor;
							shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "上";
						}

						GameObject kuniIconView = GameObject.Find ("KuniIconView").gameObject;
						kuniIconView.transform.FindChild(kuniId.ToString()).GetComponent<SendParam>().cyouhouSnbRankId = snbValue;
					}

					KuniInfo kuni = new KuniInfo();
					string kuniName = kuni.getKuniName (kuniId);
					string OKtext = "忍が上手く"+kuniName+"に潜伏しましたぞ。\n諜報内容をご確認下され。";
					msg.makeMessage (OKtext);

				} else {
					//Fail
					int nowYukoudo = gaikou.getMyGaikou(daimyoId);
					int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue);
					int reduceYukoudo = nowYukoudo - newYukoudo;
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString ();

					string NGtext = "忍が捕まってしまったようです。\t友好度が" + reduceYukoudo +  "下がりますぞ。";
					msg.makeMessage (NGtext);
				}


				PlayerPrefs.Flush();

				//Back
				GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();
			}





		
		} else {

			string NGtext = "御屋形様、兵糧が不足しておりますぞ。";
			msg.makeMessage (NGtext);

		}

	}
示例#8
0
	public void upYukoudo(int addYukoudo){
		//Daimyo Id
		int myDaimyoId = PlayerPrefs.GetInt("myDaimyo");
		
		//Seiryoku List
		string seiryoku = PlayerPrefs.GetString ("seiryoku");
		List<string> seiryokuList = new List<string> ();
		char[] delimiterChars = {','};
		seiryokuList = new List<string> (seiryoku.Split (delimiterChars));
		
		//src daimyo kuni list
		List<string> srcDaimyoKuniList = new List<string> ();
		for(int i=0; i<seiryokuList.Count;i++){
			string tempDaimyoId = seiryokuList[i];
			
			if(tempDaimyoId == myDaimyoId.ToString()){
				int temp = i + 1;
				srcDaimyoKuniList.Add(temp.ToString());
			}
		}
		
		//src daimyo open kuni list
		KuniInfo kuni = new KuniInfo();
		List<int> openKuniList = new List<int>();
		for(int j=0; j<srcDaimyoKuniList.Count; j++){
			openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j])));
		}
		
		//Target Daimyo (exculde this src daimyo & mydaimyo)
		List<int> dstDaimyoList = new List<int>();
		
		for(int k=0; k<openKuniList.Count;k++){
			int temp = openKuniList[k] - 1;
			int tempDaimyoId = int.Parse(seiryokuList[temp]);
			if(tempDaimyoId != myDaimyoId){
				if(!dstDaimyoList.Contains(tempDaimyoId)){
					dstDaimyoList.Add(tempDaimyoId);
				}
			}
		}
		
		
		//Add Yukoudo
		MainEventHandler main = new MainEventHandler();
		Daimyo daimyo = new Daimyo();
		string cyouteiText = "";
		for(int l=0; l<dstDaimyoList.Count;l++){
			int dstDaimyoId = dstDaimyoList[l];
			string dstDaimyoName = daimyo.getName(dstDaimyoId);

			string tempGaikou = "gaikou" + dstDaimyoId;
			int nowYukoudo = 0;
			if (PlayerPrefs.HasKey (tempGaikou)) {
				nowYukoudo = PlayerPrefs.GetInt (tempGaikou);
			} else {
				nowYukoudo = 50;
			}
			int newYukoudo = nowYukoudo + addYukoudo;
			if (newYukoudo > 100) {
				newYukoudo = 100;
			}
			PlayerPrefs.SetInt (tempGaikou, newYukoudo);

			cyouteiText = cyouteiText + dstDaimyoName + "との友好度が" + addYukoudo + "上がりました。\t";
		}

		PlayerPrefs.Flush();

		//Message
		Message msg = new Message ();
		string OKtext = "周辺大名との友好度が上がります。\t " + cyouteiText;
		msg.makeMessage (OKtext);


	}
示例#9
0
    public void OnClick()
    {
        Message    msg            = new Message();
        Gaikou     gaikou         = new Gaikou();
        DoGaikou   yukouChange    = new DoGaikou();
        int        nowHyourou     = PlayerPrefs.GetInt("hyourou");
        CloseBoard closeScript    = GameObject.Find("close").GetComponent <CloseBoard> ();
        int        daimyoBusyoAtk = closeScript.daimyoBusyoAtk;
        int        daimyoBusyoDfc = closeScript.daimyoBusyoDfc;
        int        daimyoId       = closeScript.daimyoId;
        int        kuniId         = closeScript.kuniId;

        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        if (nowHyourou >= 5)
        {
            //Track
            int TrackBouryakuNo = PlayerPrefs.GetInt("TrackBouryakuNo", 0);
            TrackBouryakuNo = TrackBouryakuNo + 1;
            PlayerPrefs.SetInt("TrackBouryakuNo", TrackBouryakuNo);

            if (name == "DoGihouBtn")
            {
                //Reduce Hyourou
                reduceHyourou();

                //Reduce Shinobi
                //Ratio
                //Ge 5-15%, Cyu 15-30%, Jyo 30-50%
                int randomPercent = 0;
                int newQty        = itemQty - 1;

                if (itemRank == "Ge")
                {
                    randomPercent = UnityEngine.Random.Range(5, 15);
                    PlayerPrefs.SetInt("shinobiGe", newQty);
                }
                else if (itemRank == "Cyu")
                {
                    randomPercent = UnityEngine.Random.Range(15, 30);
                    PlayerPrefs.SetInt("shinobiCyu", newQty);
                }
                else if (itemRank == "Jyo")
                {
                    randomPercent = UnityEngine.Random.Range(30, 50);
                    PlayerPrefs.SetInt("shinobiJyo", newQty);
                }

                float ratio   = (float)randomPercent;
                float percent = Random.value;
                percent = percent * 100;

                if (percent <= ratio)
                {
                    //OK
                    audioSources [3].Play();

                    //Track
                    int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0);
                    TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1;
                    PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo);

                    //Delete Gunzei
                    Destroy(Gunzei);

                    //Delete Key
                    string gunzeiKey = Gunzei.name;
                    PlayerPrefs.DeleteKey(gunzeiKey);

                    //Delete Key History
                    char[]        delimiterChars = { ',' };
                    string        keyHistory     = PlayerPrefs.GetString("keyHistory");
                    List <string> keyHistoryList = new List <string>();
                    if (keyHistory != null && keyHistory != "")
                    {
                        if (keyHistory.Contains(","))
                        {
                            keyHistoryList = new List <string> (keyHistory.Split(delimiterChars));
                        }
                        else
                        {
                            keyHistoryList.Add(keyHistory);
                        }
                    }
                    keyHistoryList.Remove(gunzeiKey);
                    string newKeyHistory = "";
                    for (int i = 0; i < keyHistoryList.Count; i++)
                    {
                        if (i == 0)
                        {
                            newKeyHistory = keyHistoryList[i];
                        }
                        else
                        {
                            newKeyHistory = newKeyHistory + "," + keyHistoryList[i];
                        }
                    }
                    PlayerPrefs.SetString("keyHistory", newKeyHistory);

                    //Message
                    PlayerPrefs.SetBool("questDailyFlg33", true);

                    //Extension Mark Handling
                    MainStageController main = new MainStageController();
                    main.questExtension();


                    int TrackGihouHei = PlayerPrefs.GetInt("TrackGihouHei", 0);
                    int hei           = Gunzei.GetComponent <Gunzei> ().myHei;
                    TrackGihouHei = TrackGihouHei + hei;
                    PlayerPrefs.SetInt("TrackGihouHei", TrackGihouHei);

                    string daimyoName = Gunzei.GetComponent <Gunzei>().srcDaimyoName;
                    string OKtext     = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        OKtext = "My lord, misreport was successful. \n" + daimyoName + " army withdrawn.";
                    }
                    else
                    {
                        OKtext = "御屋形様、偽報に成功しましたぞ。\n" + daimyoName + "の軍勢が退却します。";
                    }
                    msg.makeMessage(OKtext);
                }
                else
                {
                    //NG
                    audioSources [4].Play();

                    int nowYukoudo    = gaikou.getMyGaikou(daimyoId);
                    int newYukoudo    = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                    int reduceYukoudo = nowYukoudo - newYukoudo;
                    GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();

                    //Message
                    string NGtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        NGtext = "My lord, I'm sorry. failed misreport. \n Friendship decreased " + reduceYukoudo + " point";
                    }
                    else
                    {
                        NGtext = "申し訳御座りませぬ。偽報に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                    }

                    msg.makeMessage(NGtext);

                    yukouChange.downYukouOnIcon(daimyoId, newYukoudo);
                }
                PlayerPrefs.Flush();

                //Back
                GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
            }
            else if (name == "DoRyugenBtn")
            {
                //Reduce Hyourou
                reduceHyourou();

                //Ratio
                //Ge 10-20%, Cyu 20-40%, Jyo 40-70%
                float randomPercent = 0;
                int   newQty        = itemQty - 1;

                if (itemRank == "Ge")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc) / 4;
                    float tempValue         = UnityEngine.Random.Range(0.5f, 1.5f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiGe", newQty);
                }
                else if (itemRank == "Cyu")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc) / 2;
                    float tempValue         = UnityEngine.Random.Range(0.8f, 1.2f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiCyu", newQty);
                }
                else if (itemRank == "Jyo")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc);
                    float tempValue         = UnityEngine.Random.Range(0.9f, 1.1f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiJyo", newQty);
                }

                float percent = Random.value;
                percent = percent * 100;

                if (percent <= randomPercent)
                {
                    //Success
                    audioSources [3].Play();

                    //Track
                    int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0);
                    TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1;
                    PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo);

                    int TrackRyugenNo = PlayerPrefs.GetInt("TrackRyugenNo", 0);
                    TrackRyugenNo = TrackRyugenNo + 1;
                    PlayerPrefs.SetInt("TrackRyugenNo", TrackRyugenNo);

                    //Daimyo Id
                    int srcDaimyoId = GameObject.Find("close").GetComponent <CloseBoard> ().daimyoId;

                    //Seiryoku List
                    string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                    List <string> seiryokuList   = new List <string> ();
                    char[]        delimiterChars = { ',' };
                    seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

                    //src daimyo kuni list
                    List <string> srcDaimyoKuniList = new List <string> ();
                    for (int i = 0; i < seiryokuList.Count; i++)
                    {
                        string tempDaimyoId = seiryokuList[i];

                        if (tempDaimyoId == srcDaimyoId.ToString())
                        {
                            int temp = i + 1;
                            srcDaimyoKuniList.Add(temp.ToString());
                        }
                    }

                    //src daimyo open kuni list
                    KuniInfo   kuni         = new KuniInfo();
                    List <int> openKuniList = new List <int>();
                    for (int j = 0; j < srcDaimyoKuniList.Count; j++)
                    {
                        openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j])));
                    }

                    //Target Daimyo (exculde this src daimyo & mydaimyo)
                    int        myDaimyo      = PlayerPrefs.GetInt("myDaimyo");
                    List <int> dstDaimyoList = new List <int>();

                    for (int k = 0; k < openKuniList.Count; k++)
                    {
                        int temp         = openKuniList[k] - 1;
                        int tempDaimyoId = int.Parse(seiryokuList[temp]);
                        if (tempDaimyoId != myDaimyo && tempDaimyoId != srcDaimyoId)
                        {
                            if (!dstDaimyoList.Contains(tempDaimyoId))
                            {
                                dstDaimyoList.Add(tempDaimyoId);
                            }
                        }
                    }


                    //Reduce Yukoudo
                    MainEventHandler main       = new MainEventHandler();
                    Daimyo           daimyo     = new Daimyo();
                    string           ryugenText = "";
                    for (int l = 0; l < dstDaimyoList.Count; l++)
                    {
                        int    dstDaimyoId   = dstDaimyoList[l];
                        string dstDaimyoName = daimyo.getName(dstDaimyoId);
                        int    reduceYukoudo = main.DownYukouValueWithOther(srcDaimyoId, dstDaimyoId);
                        reduceYukoudo = reduceYukoudo / 2;
                        if (reduceYukoudo == 0)
                        {
                            reduceYukoudo = 1;
                        }

                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            ryugenText = ryugenText + dstDaimyoName + " friendship decreased " + reduceYukoudo + " point \n";
                        }
                        else
                        {
                            ryugenText = ryugenText + dstDaimyoName + "との友好度が" + reduceYukoudo + "下がりました。\n";
                        }
                    }

                    //Message
                    PlayerPrefs.SetBool("questDailyFlg31", true);

                    //Extension Mark Handling
                    MainStageController mainStage = new MainStageController();
                    mainStage.questExtension();

                    string OKtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        OKtext = "My lord, bad rumor was successful. \n" + ryugenText;
                    }
                    else
                    {
                        OKtext = "御屋形様、流言に成功しましたぞ。\n " + ryugenText;
                    }
                    msg.makeMessage(OKtext);
                }
                else
                {
                    //Failed
                    audioSources [4].Play();

                    //Message
                    int nowYukoudo    = gaikou.getMyGaikou(daimyoId);
                    int newYukoudo    = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                    int reduceYukoudo = nowYukoudo - newYukoudo;
                    GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();


                    //Message
                    string NGtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        NGtext = "My lord, I'm sorry. failed misreport. \n Friendship decreased " + reduceYukoudo + " point";
                    }
                    else
                    {
                        NGtext = "申し訳御座りませぬ。流言に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                    }

                    yukouChange.downYukouOnIcon(daimyoId, newYukoudo);

                    msg.makeMessage(NGtext);
                }
                PlayerPrefs.Flush();

                //Back
                GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
            }
            else if (name == "DoGoudatsuBtn")
            {
                reduceHyourou();

                //Ratio
                //Ge 10-20%, Cyu 20-40%, Jyo 40-70%
                float randomPercent = 0;
                int   newQty        = itemQty - 1;

                if (itemRank == "Ge")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc) / 4;
                    float tempValue         = UnityEngine.Random.Range(0.5f, 1.5f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiGe", newQty);
                }
                else if (itemRank == "Cyu")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc) / 2;
                    float tempValue         = UnityEngine.Random.Range(0.8f, 1.2f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiCyu", newQty);
                }
                else if (itemRank == "Jyo")
                {
                    float tempRandomPercent = (200 - daimyoBusyoDfc);
                    float tempValue         = UnityEngine.Random.Range(0.9f, 1.1f);
                    randomPercent = tempRandomPercent * tempValue;
                    PlayerPrefs.SetInt("shinobiJyo", newQty);
                }

                float percent = Random.value;
                percent = percent * 100;

                if (percent <= randomPercent)
                {
                    audioSources [3].Play();

                    //Track
                    int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0);
                    TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1;
                    PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo);

                    //Success
                    int kuniQty  = GameObject.Find("close").GetComponent <CloseBoard>().kuniQty;
                    int getMoney = 0;
                    //Money or Item 0:money, 1:item
                    int moneyOrItem = UnityEngine.Random.Range(0, 2);
                    //Kahou or Shizai 0:kahou, 1:shizai
                    int    kahouOrShizai = UnityEngine.Random.Range(0, 2);
                    string kahouName     = "";
                    string shigenName    = "";
                    int    addQty        = 0;
                    int    kahouRank     = 0;              //kahouRank S,A,B,C=1,2,3,4
                    //shigen Type
                    int shigenType = 0;                    //KB,YR,TP,YM=1,2,3,4

                    if (moneyOrItem == 0)
                    {
                        //money
                        int temGetMoney = UnityEngine.Random.Range(1000, 1501);
                        getMoney = temGetMoney * kuniQty;
                        int nowMoney = PlayerPrefs.GetInt("money");
                        nowMoney = nowMoney + getMoney;
                        if (nowMoney < 0)
                        {
                            nowMoney = int.MaxValue;
                        }
                        PlayerPrefs.SetInt("money", nowMoney);
                        PlayerPrefs.Flush();
                    }
                    else
                    {
                        //item
                        //Kahou or Shizai 0:kahou, 1:shizai
                        kahouOrShizai = UnityEngine.Random.Range(0, 2);
                        if (kahouOrShizai == 0)
                        {
                            //kahou
                            Kahou kahou = new Kahou();
                            ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
                            int kahouType = UnityEngine.Random.Range(1, 7);

                            float khPercent = Random.value;
                            khPercent = khPercent * 100;
                            if (5 <= kuniQty)
                            {
                                //(S,A,B  5,35,60%)
                                if (khPercent <= 5)
                                {
                                    //S
                                    kahouRank = 1;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (5 < khPercent && khPercent <= 41)
                                {
                                    //A
                                    kahouRank = 2;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (41 < khPercent)
                                {
                                    //B
                                    kahouRank = 3;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                            }
                            else if (3 <= kuniQty && kuniQty < 5)
                            {
                                //(S,A,B,C : 1,15,25,59%)
                                if (khPercent <= 1)
                                {
                                    //S
                                    kahouRank = 1;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (1 < khPercent && khPercent <= 16)
                                {
                                    //A
                                    kahouRank = 2;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (16 < khPercent && khPercent <= 41)
                                {
                                    //B
                                    kahouRank = 3;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (41 < khPercent)
                                {
                                    //C
                                    kahouRank = 4;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                            }
                            else if (kuniQty < 3)
                            {
                                //(A,B,C : 5, 35, 60%)
                                if (khPercent <= 5)
                                {
                                    //A
                                    kahouRank = 2;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (5 < khPercent && khPercent <= 41)
                                {
                                    //B
                                    kahouRank = 3;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                                else if (41 < khPercent)
                                {
                                    //C
                                    kahouRank = 3;
                                    kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                }
                            }
                        }
                        else
                        {
                            //shizai
                            shigenType = UnityEngine.Random.Range(1, 5);
                            float sgPercent = Random.value;
                            sgPercent = sgPercent * 100;
                            addQty    = UnityEngine.Random.Range(1, 6);
                            Item item       = new Item();
                            int  shigenRank = 0;                           //下、中、上=1,2,3

                            if (5 <= kuniQty)
                            {
                                //(上,中,下  40,40, 20%)
                                if (sgPercent <= 40)
                                {
                                    shigenRank = 3;
                                }
                                else if (40 < sgPercent && sgPercent <= 81)
                                {
                                    shigenRank = 2;
                                }
                                else if (81 < sgPercent)
                                {
                                    shigenRank = 1;
                                }
                                shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                            }
                            else if (3 <= kuniQty && kuniQty < 5)
                            {
                                //(上,中,下  20,50,30%)
                                if (sgPercent <= 20)
                                {
                                    shigenRank = 3;
                                }
                                else if (20 < sgPercent && sgPercent <= 51)
                                {
                                    shigenRank = 2;
                                }
                                else if (51 < sgPercent)
                                {
                                    shigenRank = 1;
                                }
                                shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                            }
                            else if (kuniQty < 3)
                            {
                                //(上,中,下  5,25,70%)
                                if (sgPercent <= 5)
                                {
                                    shigenRank = 3;
                                }
                                else if (5 < sgPercent && sgPercent <= 26)
                                {
                                    shigenRank = 2;
                                }
                                else if (26 < sgPercent)
                                {
                                    shigenRank = 1;
                                }
                                shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                            }
                        }
                    }


                    //Message
                    PlayerPrefs.SetBool("questDailyFlg32", true);

                    MainStageController mainStage = new MainStageController();
                    mainStage.questExtension();

                    string OKtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        OKtext = "My lord, successed to rob.\n";
                    }
                    else
                    {
                        OKtext = "御屋形様、強奪に成功しましたぞ。\n";
                    }


                    string addText = "";
                    if (moneyOrItem == 0)
                    {
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            addText = "got " + getMoney + " money.";
                        }
                        else
                        {
                            addText = "金を" + getMoney + "奪って参りました。";
                        }
                    }
                    else
                    {
                        if (kahouOrShizai == 0)
                        {
                            //kahou

                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                addText = " got treasure " + kahouName + ".";
                            }
                            else
                            {
                                addText = "家宝、" + kahouName + "を奪って参りました。";
                            }
                        }
                        else
                        {
                            //shizai+

                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                addText = " got " + addQty + " " + shigenName + ".";
                            }
                            else
                            {
                                addText = shigenName + "を" + addQty + "個奪って参りました。";
                            }
                        }
                    }

                    OKtext = OKtext + addText;
                    msg.makeMessage(OKtext);
                }
                else
                {
                    //Failed
                    audioSources [4].Play();

                    int nowYukoudo    = gaikou.getMyGaikou(daimyoId);
                    int newYukoudo    = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                    int reduceYukoudo = nowYukoudo - newYukoudo;
                    GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();

                    //Message
                    string NGtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        NGtext = "My lord, I'm sorry. failed to rob. \n Friendship decreased " + reduceYukoudo + " point";
                    }
                    else
                    {
                        NGtext = "申し訳御座りませぬ。強奪に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                    }
                    msg.makeMessage(NGtext);

                    yukouChange.downYukouOnIcon(daimyoId, newYukoudo);
                }

                PlayerPrefs.Flush();

                //Back
                GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
            }
            else if (name == "DoCyouhouBtn")
            {
                reduceHyourou();

                //Set Value & REduce Qty
                float missPercent = 0;
                int   newQty      = itemQty - 1;
                int   snbValue    = 0;

                if (itemRank == "Ge")
                {
                    missPercent = 30;
                    PlayerPrefs.SetInt("shinobiGe", newQty);
                    snbValue = 1;
                }
                else if (itemRank == "Cyu")
                {
                    missPercent = 15;
                    PlayerPrefs.SetInt("shinobiCyu", newQty);
                    snbValue = 2;
                }
                else if (itemRank == "Jyo")
                {
                    missPercent = 5;
                    PlayerPrefs.SetInt("shinobiJyo", newQty);
                    snbValue = 3;
                }


                //Random Check
                float percent = Random.value;
                percent = percent * 100;

                if (percent >= missPercent)
                {
                    //Success
                    audioSources [3].Play();

                    //Track
                    int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0);
                    TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1;
                    PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo);

                    int TrackCyouhouNo = PlayerPrefs.GetInt("TrackCyouhouNo", 0);
                    TrackCyouhouNo = TrackCyouhouNo + 1;
                    PlayerPrefs.SetInt("TrackCyouhouNo", TrackCyouhouNo);

                    string        cyouhouHist     = PlayerPrefs.GetString("cyouhou");
                    char[]        delimiterChars  = { ',' };
                    List <string> cyouhouHistList = new List <string> ();
                    if (cyouhouHist != null && cyouhouHist != "")
                    {
                        if (cyouhouHist.Contains(","))
                        {
                            cyouhouHistList = new List <string> (cyouhouHist.Split(delimiterChars));
                        }
                        else
                        {
                            cyouhouHistList.Add(cyouhouHist);
                        }
                    }

                    //Add new kuni
                    if (!cyouhouHistList.Contains(kuniId.ToString()))
                    {
                        cyouhouHistList.Add(kuniId.ToString());
                    }

                    string newCyouhouHist = "";
                    for (int i = 0; i < cyouhouHistList.Count; i++)
                    {
                        string tmpCyouhouKuniId = cyouhouHistList [i];

                        if (i == 0)
                        {
                            newCyouhouHist = tmpCyouhouKuniId;
                        }
                        else
                        {
                            newCyouhouHist = newCyouhouHist + "," + tmpCyouhouKuniId;
                        }
                    }

                    PlayerPrefs.SetString("cyouhou", newCyouhouHist);

                    string cyouhouKuni = "cyouhou" + kuniId.ToString();
                    PlayerPrefs.SetInt(cyouhouKuni, snbValue);

                    bool cyouhouFlg = closeScript.cyouhouFlg;

                    if (cyouhouFlg)
                    {
                        //Change Icon
                        GameObject shinobi = GameObject.Find("shinobi").gameObject;

                        if (snbValue == 1)
                        {
                            Color lowColor = new Color(0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = lowColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "下";
                        }
                        else if (snbValue == 2)
                        {
                            Color midColor = new Color(94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = midColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "中";
                        }
                        else if (snbValue == 3)
                        {
                            Color highColor = new Color(84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image> ().color = highColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "上";
                        }
                    }
                    else
                    {
                        GameObject smallBoardObj = GameObject.Find("smallBoard(Clone)").gameObject;

                        //new Icon
                        string     shinobiItemPath = "Prefabs/Item/Shinobi/Shinobi";
                        GameObject shinobi         = Instantiate(Resources.Load(shinobiItemPath)) as GameObject;
                        shinobi.transform.SetParent(smallBoardObj.transform);
                        shinobi.transform.localScale = new Vector2(0.25f, 0.31f);
                        shinobi.name = "shinobi";
                        RectTransform snbTransform = shinobi.GetComponent <RectTransform> ();
                        snbTransform.anchoredPosition            = new Vector3(-251, 250, 0);
                        shinobi.GetComponent <Button> ().enabled = false;

                        if (snbValue == 1)
                        {
                            Color lowColor = new Color(0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image>().color = lowColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "下";
                        }
                        else if (snbValue == 2)
                        {
                            Color midColor = new Color(94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image>().color = midColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "中";
                        }
                        else if (snbValue == 3)
                        {
                            Color highColor = new Color(84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f);
                            shinobi.GetComponent <Image>().color = highColor;
                            shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "上";
                        }

                        //Set Flg
                        closeScript.cyouhouFlg       = true;
                        closeScript.cyouhouSnbRankId = snbValue;
                    }

                    GameObject kuniIconView = GameObject.Find("KuniIconView").gameObject;
                    kuniIconView.transform.FindChild(kuniId.ToString()).GetComponent <SendParam> ().cyouhouSnbRankId = snbValue;


                    KuniInfo kuni     = new KuniInfo();
                    string   kuniName = kuni.getKuniName(kuniId);
                    PlayerPrefs.SetBool("questDailyFlg30", true);

                    MainStageController mainStage = new MainStageController();
                    mainStage.questExtension();


                    string OKtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        OKtext = "Ninja hided in " + kuniName + " well. \n Please check spy report.";
                    }
                    else
                    {
                        OKtext = "忍が上手く" + kuniName + "に潜伏しましたぞ。\n諜報内容をご確認下され。";
                    }
                    msg.makeMessage(OKtext);
                }
                else
                {
                    //Fail
                    audioSources [4].Play();

                    int nowYukoudo    = gaikou.getMyGaikou(daimyoId);
                    int newYukoudo    = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                    int reduceYukoudo = nowYukoudo - newYukoudo;
                    GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                    string NGtext = "";
                    if (Application.systemLanguage != SystemLanguage.Japanese)
                    {
                        NGtext = "Ninja was caught. \n Friendship decreased " + reduceYukoudo + " point";
                    }
                    else
                    {
                        NGtext = "忍が捕まってしまったようです。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                    }

                    msg.makeMessage(NGtext);

                    yukouChange.downYukouOnIcon(daimyoId, newYukoudo);
                }


                PlayerPrefs.Flush();

                //Back
                GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
            }
        }
        else
        {
            audioSources [4].Play();
            msg.hyourouMovieMessage();
            //msg.makeMessage (msg.getMessage(7));
        }
    }
示例#10
0
 static public void add_event_to_queue(MainEventHandler new_event)
 {
     list_of_all_events.Add(new_event);
 }
示例#11
0
	// Use this for initialization
	public void Start () {


		Resources.UnloadUnusedAssets ();

		//Data Initialization
		//DataMaker data = new DataMaker ();
		//data.Start ();

		/*Initial Data*/
		bool initDataFlg = PlayerPrefs.GetBool ("initDataFlg");
		if (initDataFlg == false) {
			//my daimyo
			InitDataMaker initData = new InitDataMaker ();
			initData.makeInitData ();
		}

		Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst;
		Entity_kuni_mapping_mst kuniMappingMst = Resources.Load ("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst;
		Entity_daimyo_mst daimyoMst = Resources.Load ("Data/daimyo_mst") as Entity_daimyo_mst;

		//Base Info.
		int kuniLv = PlayerPrefs.GetInt ("kuniLv");
		int money = PlayerPrefs.GetInt ("money");
		int busyoDama = PlayerPrefs.GetInt ("busyoDama");
		GameObject.Find ("KuniLvValue").GetComponent<Text> ().text = kuniLv.ToString ();
		GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString ();
		GameObject.Find ("BusyoDamaValue").GetComponent<Text> ().text = busyoDama.ToString ();

		myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
		string myDaimyoName = daimyoMst.param [myDaimyo - 1].daimyoName;

		GameObject.Find ("DaimyoValue").GetComponent<Text> ().text = myDaimyoName;


		//Kuni List
		string openKuni = PlayerPrefs.GetString ("openKuni");
		List<string> openKuniList = new List<string> ();
		char[] delimiterChars = {','};
		if (openKuni != null && openKuni != "") {
			if (openKuni.Contains (",")) {
				openKuniList = new List<string> (openKuni.Split (delimiterChars));
			} else {
				openKuniList.Add (openKuni);
			}
		}

		GameObject kuniIconView = GameObject.Find ("KuniIconView");

		string clearedKuni = PlayerPrefs.GetString ("clearedKuni");
		List<string> clearedKuniList = new List<string> ();
		if (clearedKuni != null && clearedKuni != "") {
			if (clearedKuni.Contains (",")) {
				clearedKuniList = new List<string> (clearedKuni.Split (delimiterChars));
			} else {
				clearedKuniList.Add (clearedKuni);
			}
		}

		/*View Every Kuni by Master*/
		GameObject KuniMap = GameObject.Find ("KuniMap");

		//Seiryoku Default Setting
		string seiryoku = PlayerPrefs.GetString ("seiryoku");
		List<string> seiryokuList = new List<string> ();
		seiryokuList = new List<string> (seiryoku.Split (delimiterChars));

		//Count my Kuni QTY
		for (int m=0; m<seiryokuList.Count; m++) {
			int seiryokuId = int.Parse (seiryokuList [m]);
			if (seiryokuId == myDaimyo) {
				myKuniQty = myKuniQty + 1;
			}
		}

		//My Doumei
		Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue
		string myDoumei = PlayerPrefs.GetString ("doumei");
		List<string> myDoumeiList = new List<string> ();
		if (myDoumei != null && myDoumei != "") {
			if(myDoumei.Contains(",")){
				myDoumeiList = new List<string> (myDoumei.Split (delimiterChars));
			}else{
				myDoumeiList.Add(myDoumei);
			}
		}

		string kuniPath = "Prefabs/Map/Kuni/";
		for (int i=0; i<kuniMst.param.Count; i++) {
			int kuniId = kuniMst.param [i].kunId;

			string newKuniPath = kuniPath + kuniId.ToString ();
			int locationX = kuniMst.param [i].locationX;
			int locationY = kuniMst.param [i].locationY;

			GameObject kuni = Instantiate (Resources.Load (newKuniPath)) as GameObject;

			kuni.transform.SetParent (kuniIconView.transform);
			kuni.name = kuniId.ToString ();
			kuni.GetComponent<SendParam> ().kuniId = kuniId;
			kuni.GetComponent<SendParam> ().kuniName = kuniMst.param [i].kuniName;
			kuni.transform.localScale = new Vector2 (1, 1);

			//Seiryoku Handling
			int daimyoId = int.Parse (seiryokuList [kuniId - 1]);

			string daimyoName = daimyoMst.param [daimyoId - 1].daimyoName;

			kuni.GetComponent<SendParam> ().daimyoId = daimyoId;
			kuni.GetComponent<SendParam> ().daimyoName = daimyoName;
			int daimyoBusyoIdTemp = daimyoMst.param [daimyoId - 1].busyoId;

			kuni.GetComponent<SendParam> ().daimyoBusyoId = daimyoBusyoIdTemp;

			//Senryoku
			//Count QTY of Enemy Kuni
			int enemyKuniQty = 0;
			for (int l=0; l<seiryokuList.Count; l++) {
				int seiryokuId = int.Parse (seiryokuList [l]);

				if (seiryokuId == daimyoId) {
					enemyKuniQty = enemyKuniQty + 1;
				}
			}

			EnemySenryokuCalc calc = new EnemySenryokuCalc ();
			int busyoQty = 0;
			int busyoLv = 0;
			int butaiQty = 0;
			int butaiLv = 0;

			busyoQty = calc.EnemyBusyoQtyCalc (myKuniQty, enemyKuniQty);
			int senryokuRatio = daimyoMst.param [daimyoId - 1].senryoku;
			busyoLv = calc.EnemyBusyoLvCalc (senryokuRatio);
			butaiQty = calc.EnemyButaiQtyCalc (enemyKuniQty);
			butaiLv = calc.EnemyButaiLvCalc (senryokuRatio);
			
			kuni.GetComponent<SendParam> ().busyoQty = busyoQty;
			kuni.GetComponent<SendParam> ().busyoLv = busyoLv;
			kuni.GetComponent<SendParam> ().butaiQty = butaiQty;
			kuni.GetComponent<SendParam> ().butaiLv = butaiLv;
			kuni.GetComponent<SendParam>().kuniQty = enemyKuniQty;

			//Color Handling
			float colorR = (float)daimyoMst.param [daimyoId - 1].colorR;
			float colorG = (float)daimyoMst.param [daimyoId - 1].colorG;
			float colorB = (float)daimyoMst.param [daimyoId - 1].colorB;
			Color kuniColor = new Color (colorR / 255f, colorG / 255f, colorB / 255f, 255f / 255f);
		
			KuniMap.transform.FindChild (kuni.name).GetComponent<Image> ().color = kuniColor;

			//Daimyo Kamon Image
			string imagePath = "Prefabs/Kamon/" + daimyoId.ToString ();
			kuni.GetComponent<Image> ().sprite = 
				Resources.Load (imagePath, typeof(Sprite)) as Sprite;



			RectTransform kuniTransform = kuni.GetComponent<RectTransform> ();
			kuniTransform.anchoredPosition = new Vector3 (locationX, locationY, 0);

			//My Doumei Check
			if (myDoumei != null && myDoumei != "") {
				if(myDoumeiList.Contains(daimyoId.ToString())){
					kuni.GetComponent<SendParam> ().doumeiFlg = true;
					kuni.GetComponent<Image>().color = doumeiColor;
				}
			}

			//My daimyo Check
			if(daimyoId==myDaimyo){
				string myDaimyoPath = "Prefabs/Kamon/MyDaimyoKamon/" + myDaimyo.ToString ();
				kuni.GetComponent<Image> ().sprite = 
				Resources.Load (myDaimyoPath, typeof(Sprite)) as Sprite;
				kuni.GetComponent<SendParam> ().clearFlg = true;
			}
		}

		//Color Change for kuni icon "Open but never cleared"
		Color openKuniColor = new Color (255f / 255f, 255f / 255f, 0f / 255f, 255f / 255f); //Yellow

		for (int i=0; i<openKuniList.Count; i++) {
			string openKuniId = openKuniList [i];

			//Flg Change
			GameObject targetOpenKuni = GameObject.Find ("KuniIconView").transform.FindChild (openKuniId).gameObject;
			targetOpenKuni.GetComponent<SendParam> ().openFlg = true;
			bool doumeiFlg = targetOpenKuni.GetComponent<SendParam>().doumeiFlg;

			//Color Change
			if (!clearedKuniList.Contains (openKuniId)) {
				if(!doumeiFlg){
					targetOpenKuni.GetComponent<Image> ().color = openKuniColor;
				}
			}
		}



		//Clear Kuni Check
		bool kuniClearedFlg = PlayerPrefs.GetBool ("kuniClearedFlg");
		if (kuniClearedFlg == true) {
			Message msg = new Message (); 
			string Text = "国盗り、祝着至極に御座りますな。\n民から武将珠100個届いておりますぞ。";
			msg.makeMessage (Text);

			//Add Busyo Dama
			busyoDama = busyoDama + 100;
			GameObject.Find ("BusyoDamaValue").GetComponent<Text> ().text = busyoDama.ToString ();

			PlayerPrefs.SetInt ("busyoDama", busyoDama);
			PlayerPrefs.SetBool ("kuniClearedFlg", false);
			PlayerPrefs.Flush ();
		}

		//From Naisei Check
		bool fromNaiseiFlg = PlayerPrefs.GetBool ("fromNaiseiFlg");
		if (fromNaiseiFlg == true) {
			int activeKuniId = PlayerPrefs.GetInt ("activeKuniId");
			GameObject.Find ("KuniIconView").transform.FindChild (activeKuniId.ToString ()).GetComponent<SendParam> ().OnClick ();			
			PlayerPrefs.SetBool ("fromNaiseiFlg", false);
			PlayerPrefs.Flush ();
		}

		/*Timer Handling*/
		//Last Log-In Time
		string timestring = PlayerPrefs.GetString ("lasttime");
		if (timestring == null || timestring == "")
			timestring = System.DateTime.Now.ToString ();
		System.DateTime datetime = System.DateTime.Parse (timestring);
		System.TimeSpan span = System.DateTime.Now - datetime;
		//Last Get Time
		string lastGetTime = PlayerPrefs.GetString ("lastGetTime");
		if (lastGetTime == null || lastGetTime == "") {
			lastGetTime = System.DateTime.Now.ToString ();
			PlayerPrefs.SetString ("lastGetTime", lastGetTime);
			PlayerPrefs.Flush ();
		}
		System.DateTime getdatetime = System.DateTime.Parse (lastGetTime);
		System.TimeSpan getspan = System.DateTime.Now - getdatetime;

		//経過時間を秒,時間で取得
		double spantime = span.TotalSeconds;
		double spanhour = getspan.TotalHours;



		//spantimeでスタミナの回復分を求める
		double staminaDouble = spantime / 300;
		int addHyourou = (int)staminaDouble;
		int amariSec = (int)spantime - (addHyourou * 300);
		amariSec = 300 - amariSec;

		//HyourouMax
		hyourouMax = PlayerPrefs.GetInt ("hyourouMax");
		GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString ();

		//Now Hyourou
		int nowHyourou = PlayerPrefs.GetInt ("hyourou");
		currentHyourou = GameObject.Find ("HyourouCurrentValue").gameObject;
		currentHyourou.GetComponent<Text> ().text = nowHyourou.ToString ();


		//Hyourou Full Check
		if (hyourouMax <= nowHyourou) {
			hyourouFull = true;
			GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourouMax.ToString ();
			PlayerPrefs.SetInt ("hyourou", hyourouMax);
			PlayerPrefs.Flush ();

		} else {

			if (addHyourou > 0) {
				int newHyourou = nowHyourou + addHyourou;

				if (hyourouMax <= newHyourou) {
					hyourouFull = true;
					PlayerPrefs.SetInt ("hyourou", hyourouMax);
					PlayerPrefs.Flush ();
					GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourouMax.ToString ();

				} else {
					hyourouFull = false;
					PlayerPrefs.SetInt ("hyourou", newHyourou);
					PlayerPrefs.Flush ();
					GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = newHyourou.ToString ();

					//Timer
					GameObject.Find ("TimerValue").GetComponent<Text> ().text = amariSec.ToString ();
					timer = (float)amariSec;
				}

				//終了時の処理
				// 現在の時刻を取得
				System.DateTime now = System.DateTime.Now;
				// 文字列に変換して保存
				PlayerPrefs.SetString ("lasttime", now.ToString ());
				PlayerPrefs.Flush ();

			} else {
				hyourouFull = false;
				PlayerPrefs.SetInt ("hyourou", nowHyourou);
				PlayerPrefs.Flush ();
				GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = nowHyourou.ToString ();

				//Timer
				GameObject.Find ("TimerValue").GetComponent<Text> ().text = amariSec.ToString ();
				timer = (float)amariSec;
			}
		}

		//Year Handling
		string yearSeason = PlayerPrefs.GetString ("yearSeason");

		string[] yearSeasonList = yearSeason.Split (delimiterChars);

		GameObject.Find ("YearValue").GetComponent<Text> ().text = yearSeasonList [0];

		int seasonId = int.Parse (yearSeasonList [1]);
		if (seasonId == 1) {
			GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "春";
		} else if (seasonId == 2) {
			GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "夏";
		} else if (seasonId == 3) {
			GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "秋";
		} else if (seasonId == 4) {
			GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "冬";
		}

		//Cyosyu Flg
		cyosyuFlg = PlayerPrefs.GetBool ("cyosyuFlg");

		double spansec = getspan.TotalSeconds;
		cyosyuTimer = cyosyuMstTime - spansec;

		if (cyosyuTimer <= 0.0f) {
			cyosyuFlg = true;
		} else {
			cyosyuFlg = false;
		}

		if (cyosyuFlg == true) {
			GameObject.Find ("SeiryokuInfo").transform.FindChild ("Ex").GetComponent<Image> ().enabled = true;
		} else {
			GameObject.Find ("SeiryokuInfo").transform.FindChild ("Ex").GetComponent<Image> ().enabled = false;
		}


		/*--------------------*/
		/*Gunzei*/
		/*--------------------*/
		string keyHistory = PlayerPrefs.GetString ("keyHistory");
		List<string> keyHistoryList = new List<string> ();
		if (keyHistory != null && keyHistory != "") {
			if(keyHistory.Contains(",")){
				keyHistoryList = new List<string> (keyHistory.Split (delimiterChars));
			}else{
				keyHistoryList.Add(keyHistory);
			}
		}

		for(int n=0; n<keyHistoryList.Count; n++){
			string keyTemp = keyHistoryList[n];
			string keyValue = PlayerPrefs.GetString (keyTemp);

			if(keyValue != null){
				List<string> keyValueList = new List<string> ();
				keyValueList = new List<string> (keyValue.Split (delimiterChars));

				string gunzeiTime = keyValueList[0];
				System.DateTime gunzeiDatetime = System.DateTime.Parse (gunzeiTime);
				System.TimeSpan gunzeiSpan = System.DateTime.Now - gunzeiDatetime;
				double gunzeiSpantime = gunzeiSpan.TotalSeconds;

				double remainTime = 0;
				List<string> srcDstKuniList = new List<string> ();
				char[] keyDelimiterChars = {'-'};
				srcDstKuniList = new List<string> (keyTemp.Split (keyDelimiterChars));
				int srcDaimyoId = int.Parse(keyValueList[1]);
				int dstDaimyoId = int.Parse(keyValueList[2]);
				int srcKuni = int.Parse(srcDstKuniList[0]);
				int dstKuni = int.Parse(srcDstKuniList[1]);
				bool dstEngunFlg = bool.Parse(keyValueList[9]);
				string dstEngunDaimyoId = keyValueList[10];
				string dstEngunHei = keyValueList[11];
				string dstEngunSts = keyValueList[12];

				if(gunzeiSpantime >= 300){
					//Has past
					//Simulation
					Gunzei gunzei = new Gunzei();

					if (dstDaimyoId != myDaimyo) {
						int enemyHei = gunzei.heiryokuCalc (int.Parse(srcDstKuniList[1]));

						int engunTotalHei = 0;
						if(dstEngunFlg){
							char[] delimiterChars2 = {':'};
							List<string> engunHeiList = new List<string>();
							engunHeiList = new List<string> (dstEngunHei.Split (delimiterChars2));
							
							for(int k=0; k<engunHeiList.Count; k++){
								engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]);
							}
						}
						
						enemyHei = enemyHei + engunTotalHei;

						int ratio = 0;
						int myHei = int.Parse(keyValueList[5]);
						if((myHei + enemyHei)>0){
							ratio = 100 * myHei / (myHei + enemyHei);
							if (ratio < 1) {
								ratio = 1;
							}
						}

						MainEventHandler kassenEvent = new MainEventHandler ();
						bool winFlg = kassenEvent.CheckByProbability (ratio);

						if (winFlg) {
							bool noGunzeiFlg = true;
							gunzei.win (keyTemp, int.Parse(keyValueList[1]), int.Parse(keyValueList[2]),noGunzeiFlg);
							
						} else {
							deleteKeyHistory(keyTemp);
						}
					}else{
						MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked();
						atked.wasAttacked(keyTemp, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId,dstEngunSts);

					}

				}else{

					//View Previous
					string path = "Prefabs/Map/Gunzei";
					GameObject Gunzei = Instantiate (Resources.Load (path)) as GameObject;			
					Gunzei.transform.SetParent (GameObject.Find ("Panel").transform);

					Gunzei.GetComponent<Gunzei>().key = keyTemp;

					Gunzei.GetComponent<Gunzei>().srcKuni = int.Parse(srcDstKuniList[0]);
					Gunzei.GetComponent<Gunzei>().dstKuni = int.Parse(srcDstKuniList[1]);
					Gunzei.GetComponent<Gunzei>().spantime = gunzeiSpantime;
					Gunzei.GetComponent<Gunzei>().srcDaimyoId = srcDaimyoId;
					Gunzei.GetComponent<Gunzei>().dstDaimyoId = dstDaimyoId;
					Gunzei.GetComponent<Gunzei>().srcDaimyoName = keyValueList[3];
					Gunzei.GetComponent<Gunzei>().dstDaimyoName = keyValueList[4];
					Gunzei.GetComponent<Gunzei>().myHei = int.Parse(keyValueList[5]);
					Gunzei.GetComponent<Gunzei>().dstEngunFlg = bool.Parse(keyValueList[9]);
					Gunzei.GetComponent<Gunzei>().dstEngunDaimyoId = keyValueList[10];
					Gunzei.GetComponent<Gunzei>().dstEngunHei = keyValueList[11];
					Gunzei.GetComponent<Gunzei>().dstEngunSts = keyValueList[12];
					Gunzei.name = keyTemp;

					RectTransform GunzeiTransform = Gunzei.GetComponent<RectTransform> ();
					GunzeiTransform.anchoredPosition = new Vector3 (int.Parse(keyValueList[6]), int.Parse(keyValueList[7]), 0);

					if(keyValueList[8] == "right"){
						Gunzei.transform.localScale = new Vector2 (1, 1);
					}else{
						Gunzei.transform.localScale = new Vector2 (-1, 1);
						Gunzei.GetComponent<Gunzei>().leftFlg = true;
					}
				}
			}else{
				PlayerPrefs.DeleteKey(keyTemp);
				PlayerPrefs.Flush();
			
			}
		}

		//Metsubou Flg Check
		if (PlayerPrefs.HasKey ("metsubou")) {
			string metsubou = PlayerPrefs.GetString ("metsubou");
			List<string> metsubouList = new List<string> ();
			if (metsubou.Contains (",")) {
				metsubouList = new List<string> (metsubou.Split (delimiterChars));
			} else {
				metsubouList.Add (metsubou);
			}
			
			//Metsubou Message
			string pathOfBack = "Prefabs/Common/TouchBack";
			GameObject back = Instantiate (Resources.Load (pathOfBack)) as GameObject;
			back.transform.SetParent (GameObject.Find ("Panel").transform);
			back.transform.localScale = new Vector2 (1, 1);
			back.transform.localPosition = new Vector2 (0, 0);
			
			//make board
			string pathOfBoard = "Prefabs/Event/EventBoard";
			GameObject board = Instantiate (Resources.Load (pathOfBoard)) as GameObject;
			board.transform.SetParent (GameObject.Find ("Panel").transform);
			board.transform.localScale = new Vector2 (1, 1);
			
			string pathOfScroll = "Prefabs/Event/Metsubou";
			GameObject scroll = Instantiate (Resources.Load (pathOfScroll)) as GameObject;
			scroll.transform.SetParent (board.transform);
			scroll.transform.localScale = new Vector2 (1, 1);

			string pathOfSlot = "Prefabs/Event/MetsubouSlot";
			GameObject contents = scroll.transform.FindChild ("MetsubouScrollView/MetsubouContent").gameObject;
			char[] delimiterChars2 = {':'};
			foreach (string text in metsubouList) {
				GameObject slot = Instantiate (Resources.Load (pathOfSlot)) as GameObject;
				slot.transform.SetParent (contents.transform);
				List<string> metsubouTextList = new List<string> ();
				metsubouTextList = new List<string> (text.Split (delimiterChars2));
				string srcDaimyoName = daimyoMst.param [int.Parse (metsubouTextList [0]) - 1].daimyoName;
				string dstDaimyoName = daimyoMst.param [int.Parse (metsubouTextList [1]) - 1].daimyoName;
				string metsubouText = dstDaimyoName + "は" + srcDaimyoName + "に滅ぼされました";
				slot.transform.FindChild ("MetsubouText").GetComponent<Text> ().text = metsubouText;
				slot.transform.localScale = new Vector2 (1, 1);
			}
			
			PlayerPrefs.DeleteKey ("metsubou");
			PlayerPrefs.Flush ();
		}





		/*--------------------*/
		/*Enemy Action*/
		/*--------------------*/
		MainEventHandler gameEvent = new MainEventHandler ();
		gameEvent.mainHandler ();


		/*--------------------*/
		/*Game Over*/
		/*--------------------*/
		bool gameOverFlg = PlayerPrefs.GetBool("gameOverFlg");
		if (gameOverFlg) {
			Debug.Log ("gameOver");



		}
	
	}	
示例#12
0
    // Use this for initialization
    public void OnClick()
    {
        Message    msg         = new Message();
        Gaikou     gaikou      = new Gaikou();
        CloseBoard closeScript = GameObject.Find("close").GetComponent <CloseBoard> ();

        daimyoId = closeScript.daimyoId;

        if (hyourouOKflg)
        {
            if (moneyOKflg)
            {
                //Track
                int TrackGaikouNo = PlayerPrefs.GetInt("TrackGaikouNo", 0);
                TrackGaikouNo = TrackGaikouNo + 1;
                PlayerPrefs.SetInt("TrackGaikouNo", TrackGaikouNo);


                if (name == "DoMitsugiBtn")
                {
                    string tempGaikou = "gaikou" + daimyoId;
                    int    nowYukoudo = 0;
                    if (PlayerPrefs.HasKey(tempGaikou))
                    {
                        nowYukoudo = PlayerPrefs.GetInt(tempGaikou);
                    }
                    else
                    {
                        nowYukoudo = 50;
                    }

                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    float tmpYukoudo = (float)nowYukoudo;
                    if (tmpYukoudo < 5)
                    {
                        tmpYukoudo = 5;
                    }

                    if (percent <= tmpYukoudo * 2)
                    {
                        //Success
                        audioSources[3].Play();
                        reduceMoneyHyourou();
                        addUsedBusyo(busyoId);

                        //Doumei
                        bool doumeiFlg = closeScript.doumeiFlg;

                        //Add Yukoudo
                        // AddYukoudo = (Money/200)*chiryaku/500
                        int addYukoudo = (paiedMoney / 200) + (busyoChiryaku / 100);
                        if (addYukoudo <= 0)
                        {
                            addYukoudo = 1;
                        }


                        if (doumeiFlg)
                        {
                            addYukoudo = addYukoudo * 2;
                        }


                        int newYukoudo = nowYukoudo + addYukoudo;
                        if (newYukoudo > 100)
                        {
                            newYukoudo = 100;
                        }
                        PlayerPrefs.SetInt(tempGaikou, newYukoudo);
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();

                        //Change new yukoudo
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Gave money " + paiedMoney + " to " + daimyoName + ".\n Friendship increased " + addYukoudo + " point";
                        }
                        else
                        {
                            OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。";
                        }
                        msg.makeMessage(OKtext);
                        PlayerPrefs.SetBool("questDailyFlg28", true);

                        PlayerPrefs.Flush();

                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        upYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Fail
                        audioSources[4].Play();
                        paiedMoney = 0;
                        reduceMoneyHyourou();

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our money.\n He doesn't want to build a good relationship with us";
                        }
                        else
                        {
                            NGtext = daimyoName + "に貢物を体よく断られ申した。\n当家と関係を修復する気はないようですな。";
                        }
                        msg.makeMessage(NGtext);
                    }
                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoumeiBtn")
                {
                    reduceMoneyHyourou();

                    //Doumei
                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doumeiRatio)
                    {
                        //Doumei Success
                        audioSources [3].Play();

                        //Track
                        int TrackDoumeiNo = PlayerPrefs.GetInt("TrackDoumeiNo", 0);
                        TrackDoumeiNo = TrackDoumeiNo + 1;
                        PlayerPrefs.SetInt("TrackDoumeiNo", TrackDoumeiNo);


                        addUsedBusyo(busyoId);

                        string doumei = PlayerPrefs.GetString("doumei");
                        if (doumei == null || doumei == "")
                        {
                            doumei = daimyoId.ToString();
                        }
                        else
                        {
                            doumei = doumei + "," + daimyoId.ToString();
                        }

                        //Data
                        int    myDaimyo      = PlayerPrefs.GetInt("myDaimyo");
                        string cpuDoumeiTemp = "doumei" + daimyoId.ToString();
                        string cpuDoumei     = PlayerPrefs.GetString(cpuDoumeiTemp);
                        if (cpuDoumei != null & cpuDoumei != "")
                        {
                            cpuDoumei = cpuDoumei + "," + myDaimyo.ToString();
                        }
                        else
                        {
                            cpuDoumei = myDaimyo.ToString();
                        }
                        PlayerPrefs.SetString(cpuDoumeiTemp, cpuDoumei);
                        PlayerPrefs.SetString("doumei", doumei);

                        //Change Target Flg & Kuni Icon Color
                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string> ();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
                        GameObject KuniIconView = GameObject.Find("KuniIconView").gameObject;

                        Color doumeiColor = new Color(100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f);                          //Blue
                        for (int i = 0; i < seiryokuList.Count; i++)
                        {
                            int tempDaimyoId = int.Parse(seiryokuList [i]);

                            if (tempDaimyoId == daimyoId)
                            {
                                int        kuniId   = i + 1;
                                GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject;
                                kuniIcon.GetComponent <Image> ().color         = doumeiColor;
                                kuniIcon.GetComponent <SendParam> ().doumeiFlg = true;
                            }
                        }

                        PlayerPrefs.SetBool("questSpecialFlg2", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Congratulations.\n" + "We concluded an alliance with" + daimyoName + ".\n" + "we got some of strategic options.";
                        }
                        else
                        {
                            OKtext = "教悦至極にございます。" + daimyoName + "と同盟を結びましたぞ。\n" + "戦略の幅が広がりますな。";
                        }
                        msg.makeMessage(OKtext);

                        //If Gunzei Exist
                        foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                        {
                            int srcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;
                            int dstDaimyoId = obs.GetComponent <Gunzei>().dstDaimyoId;
                            if (srcDaimyoId == daimyoId && dstDaimyoId == myDaimyo)
                            {
                                Gunzei gunzeiScript = new Gunzei();
                                gunzeiScript.deleteGunzei(obs);
                            }
                        }


                        Destroy(GameObject.Find("smallBoard(Clone)"));
                        Destroy(GameObject.Find("TouchBack(Clone)"));
                    }
                    else
                    {
                        //Doumie Failed
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        closeScript.yukoudo = newYukoudo;

                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);

                        //Back
                        GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                    }

                    PlayerPrefs.Flush();
                }
                else if (name == "DoKyoutouBtn")
                {
                    reduceMoneyHyourou();

                    //Kyoutou Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        addUsedBusyo(busyoId);

                        string           playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", "");
                        MainEventHandler kyoutou           = new MainEventHandler();
                        if (playerKyoutouList == null || playerKyoutouList == "")
                        {
                            playerKyoutouList = targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        else
                        {
                            playerKyoutouList = playerKyoutouList + ":" + +targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        PlayerPrefs.SetString("playerKyoutouList", playerKyoutouList);

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Good. " + daimyoName + "will support our party in " + kuniName + " attack";
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めに\n加勢してくれますぞ。百人力ですな。";
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        //Doumie Failed
                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoukatsuBtn")
                {
                    reduceMoneyHyourou();

                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doukatsuRatio)
                    {
                        //Success
                        audioSources [3].Play();
                        addUsedBusyo(busyoId);

                        int kuniQty  = closeScript.kuniQty;
                        int getMoney = 0;
                        //Money or Item 0:money, 1:item
                        int moneyOrItem = UnityEngine.Random.Range(0, 2);
                        //Kahou or Shizai 0:kahou, 1:shizai
                        int    kahouOrShizai = UnityEngine.Random.Range(0, 2);
                        string kahouName     = "";
                        string shigenName    = "";
                        int    addQty        = 0;
                        int    kahouRank     = 0;                  //kahouRank S,A,B,C=1,2,3,4
                        //shigen Type
                        int shigenType = 0;                        //KB,YR,TP,YM=1,2,3,4

                        if (moneyOrItem == 0)
                        {
                            //money
                            int temGetMoney = UnityEngine.Random.Range(1000, 1501);
                            getMoney = temGetMoney * kuniQty;
                            int nowMoney = PlayerPrefs.GetInt("money");
                            nowMoney = nowMoney + getMoney;
                            if (nowMoney < 0)
                            {
                                nowMoney = int.MaxValue;
                            }
                            PlayerPrefs.SetInt("money", nowMoney);
                            PlayerPrefs.Flush();
                        }
                        else
                        {
                            //item
                            //Kahou or Shizai 0:kahou, 1:shizai
                            kahouOrShizai = UnityEngine.Random.Range(0, 2);
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                Kahou kahou = new Kahou();
                                ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
                                int kahouType = UnityEngine.Random.Range(1, 7);

                                float khPercent = Random.value;
                                khPercent = khPercent * 100;
                                if (5 <= kuniQty)
                                {
                                    if (khPercent <= 1)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (1 < khPercent && khPercent <= 30)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (30 < khPercent)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    if (khPercent <= 0.5f)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (0.5f < khPercent && khPercent <= 10)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (10 < khPercent && khPercent <= 40)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (40 < khPercent)
                                    {
                                        //C
                                        kahouRank = 4;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (kuniQty < 3)
                                {
                                    //(A,B,C : 5, 35, 60%)
                                    if (khPercent <= 3)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (3 < khPercent && khPercent <= 31)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (31 < khPercent)
                                    {
                                        //C
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                            }
                            else
                            {
                                //shizai
                                shigenType = UnityEngine.Random.Range(1, 5);
                                float sgPercent = Random.value;
                                sgPercent = sgPercent * 100;
                                addQty    = UnityEngine.Random.Range(1, 6);
                                Item item       = new Item();
                                int  shigenRank = 0;                               //下、中、上=1,2,3

                                if (5 <= kuniQty)
                                {
                                    //(上,中,下  40,40, 20%)
                                    if (sgPercent <= 40)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (40 < sgPercent && sgPercent <= 81)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (81 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    //(上,中,下  20,50,30%)
                                    if (sgPercent <= 20)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (20 < sgPercent && sgPercent <= 51)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (51 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (kuniQty < 3)
                                {
                                    //(上,中,下  5,25,70%)
                                    if (sgPercent <= 5)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (5 < sgPercent && sgPercent <= 26)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (26 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                            }
                        }


                        //Message
                        PlayerPrefs.SetBool("questDailyFlg29", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "My lord, successed to threat " + daimyoName;
                        }
                        else
                        {
                            OKtext = "御屋形様、恫喝に成功しましたぞ。\n" + daimyoName + "が";
                        }
                        string addText = "";
                        if (moneyOrItem == 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                addText = " gave money " + getMoney + "to us.\n";
                            }
                            else
                            {
                                addText = "金" + getMoney + "を送って参りました。\n";
                            }
                        }
                        else
                        {
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave treasure " + kahouName + "to us.\n";
                                }
                                else
                                {
                                    addText = "家宝、" + kahouName + "を送って参りました。\n";
                                }
                            }
                            else
                            {
                                //shizai+
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave " + addQty + " " + shigenName + " to us.\n";
                                }
                                else
                                {
                                    addText = shigenName + "を" + addQty + "個送って参りました。\n";
                                }
                            }
                        }

                        int maxReduceValue = 5;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;
                        string reducceText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            reducceText = "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。";
                        }


                        OKtext = OKtext + addText + reducceText;
                        msg.makeMessage(OKtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Failed
                        audioSources [4].Play();

                        int maxReduceValue = 10;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoSyuppeiBtn")
                {
                    reduceMoneyHyourou();

                    //Syuppei Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        //Track
                        int TrackSyuppeiNo = PlayerPrefs.GetInt("TrackSyuppeiNo", 0);
                        TrackSyuppeiNo = TrackSyuppeiNo + 1;
                        PlayerPrefs.SetInt("TrackSyuppeiNo", TrackSyuppeiNo);


                        //Success
                        addUsedBusyo(busyoId);

                        //Process
                        string     path   = "Prefabs/Map/Gunzei";
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(GameObject.Find("Panel").transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        //Location
                        KuniInfo kuni      = new KuniInfo();
                        int      srcX      = kuni.getKuniLocationX(srcKuniId);
                        int      srcY      = kuni.getKuniLocationY(srcKuniId);
                        int      dstX      = kuni.getKuniLocationX(targetKuniId);
                        int      dstY      = kuni.getKuniLocationY(targetKuniId);
                        string   direction = "";
                        Gunzei   gunzei    = new Gunzei();

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale = new Vector2(1, 1);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale = new Vector2(-1, 1);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        string key = srcKuniId.ToString() + "-" + targetKuniId.ToString();
                        Gunzei.GetComponent <Gunzei> ().key           = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni       = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId   = srcDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = targetKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = targetDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = targetDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHeis
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        Doumei        doumei           = new Doumei();
                        List <string> doumeiDaimyoList = doumei.doumeiExistCheck(targetDaimyoId, srcDaimyoId.ToString());
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string>();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));


                        //Trace Check
                        List <string> okDaimyoList = new List <string> ();
                        List <string> checkList    = new List <string> ();
                        okDaimyoList = doumei.traceNeighborDaimyo(targetKuniId, targetDaimyoId, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                        if (okDaimyoList.Count != 0)
                        {
                            //Doumei & Neghbor Daimyo Exist

                            for (int k = 0; k < okDaimyoList.Count; k++)
                            {
                                string engunDaimyo = okDaimyoList[k];
                                int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), targetDaimyoId);

                                //engun check
                                MainEventHandler mainEvent = new MainEventHandler();
                                dstEngunFlg = mainEvent.CheckByProbability(yukoudo);

                                if (dstEngunFlg)
                                {
                                    //Engun OK
                                    dstEngunFlg = true;
                                    if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                    {
                                        dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                        totalEngunHei = totalEngunHei + tempEngunHei;
                                        dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                    }
                                    else
                                    {
                                        dstEngunDaimyoId = engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = tempEngunHei.ToString();
                                        totalEngunHei = tempEngunHei;
                                        dstEngunSts   = tempEngunSts;
                                    }
                                }
                            }
                            Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                            Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                            Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                            Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyoId + "," + targetDaimyoId + "," + srcDaimyoName + "," + targetDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);


                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Lord " + daimyoName + " is sending " + myHei + " soldiers to " + kuniName;
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めのため、\n" + myHei + "人の兵を起こしましたぞ。";
                        }

                        string AddText = "";
                        if (totalEngunHei != 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                AddText = targetDaimyoName + " has a support army " + totalEngunHei + " soldiers";
                            }
                            else
                            {
                                AddText = targetDaimyoName + "に" + totalEngunHei + "の援軍がいるようです。";
                            }

                            OKtext = OKtext + "\n" + AddText;
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
            }
            else
            {
                //Message
                audioSources [4].Play();

                string NGtext = msg.getMessage(6);
                msg.makeMessage(NGtext);
            }
        }
        else
        {
            //Message
            audioSources [4].Play();

            //string NGtext = msg.getMessage(7);
            //msg.makeMessage (NGtext);
            msg.hyourouMovieMessage();
        }
    }
示例#13
0
    public void upYukoudo(int addYukoudo)
    {
        //Daimyo Id
        int myDaimyoId = PlayerPrefs.GetInt("myDaimyo");

        //Seiryoku List
        string        seiryoku     = PlayerPrefs.GetString("seiryoku");
        List <string> seiryokuList = new List <string> ();

        char[] delimiterChars = { ',' };
        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

        //src daimyo kuni list
        List <string> srcDaimyoKuniList = new List <string> ();

        for (int i = 0; i < seiryokuList.Count; i++)
        {
            string tempDaimyoId = seiryokuList[i];

            if (tempDaimyoId == myDaimyoId.ToString())
            {
                int temp = i + 1;
                srcDaimyoKuniList.Add(temp.ToString());
            }
        }

        //src daimyo open kuni list
        KuniInfo   kuni         = new KuniInfo();
        List <int> openKuniList = new List <int>();

        for (int j = 0; j < srcDaimyoKuniList.Count; j++)
        {
            openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j])));
        }

        //Target Daimyo (exculde this src daimyo & mydaimyo)
        List <int> dstDaimyoList = new List <int>();

        for (int k = 0; k < openKuniList.Count; k++)
        {
            int temp         = openKuniList[k] - 1;
            int tempDaimyoId = int.Parse(seiryokuList[temp]);
            if (tempDaimyoId != myDaimyoId)
            {
                if (!dstDaimyoList.Contains(tempDaimyoId))
                {
                    dstDaimyoList.Add(tempDaimyoId);
                }
            }
        }


        //Add Yukoudo
        MainEventHandler main        = new MainEventHandler();
        Daimyo           daimyo      = new Daimyo();
        string           cyouteiText = "";

        for (int l = 0; l < dstDaimyoList.Count; l++)
        {
            int    dstDaimyoId   = dstDaimyoList[l];
            string dstDaimyoName = daimyo.getName(dstDaimyoId);

            string tempGaikou = "gaikou" + dstDaimyoId;
            int    nowYukoudo = 0;
            if (PlayerPrefs.HasKey(tempGaikou))
            {
                nowYukoudo = PlayerPrefs.GetInt(tempGaikou);
            }
            else
            {
                nowYukoudo = 50;
            }
            int newYukoudo = nowYukoudo + addYukoudo;
            if (newYukoudo > 100)
            {
                newYukoudo = 100;
            }
            PlayerPrefs.SetInt(tempGaikou, newYukoudo);
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                cyouteiText = cyouteiText + "Friendship with " + dstDaimyoName + " increased " + addYukoudo + " point\n";
            }
            else
            {
                cyouteiText = cyouteiText + dstDaimyoName + "との友好度が" + addYukoudo + "上がりました。\n";
            }
        }

        PlayerPrefs.Flush();

        //Message
        Message msg    = new Message();
        string  OKtext = "";

        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            OKtext = "Friendship with surrounded families increased.\n " + cyouteiText;
        }
        else
        {
            OKtext = "周辺大名との友好度が上がります。\n " + cyouteiText;
        }
        msg.makeMessage(OKtext);
    }
示例#14
0
    public void OnClick()
    {
        audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        audioSources [5].Play();

        //Hyourou
        int hyourou    = PlayerPrefs.GetInt("hyourou");
        int newHyourou = hyourou - 10;

        PlayerPrefs.SetInt("hyourou", newHyourou);
        GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

        //Track
        int TrackToubatsuNo = PlayerPrefs.GetInt("TrackToubatsuNo", 0);

        TrackToubatsuNo = TrackToubatsuNo + 1;
        PlayerPrefs.SetInt("TrackToubatsuNo", TrackToubatsuNo);

        MainStageController script = GameObject.Find("GameController").GetComponent <MainStageController> ();

        myKuniQty             = script.myKuniQty;
        myDaimyo              = script.myDaimyo;
        myKuniQtyIsBiggestFlg = GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn> ().myKuniQtyIsBiggestFlg;
        List <string> messageList = new List <string> ();

        //reduce yukoudo
        Gaikou   gaikou   = new Gaikou();
        DoGaikou doGaikou = new DoGaikou();
        int      myGaikouValueWithTarget = gaikou.getMyGaikou(targetDaimyoId);
        int      newYukoudoWithTarget    = gaikou.downMyGaikou(targetDaimyoId, myGaikouValueWithTarget, 50);
        int      reducedValueWithTarget  = myGaikouValueWithTarget - newYukoudoWithTarget;
        string   firstKassenText         = "";

        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            firstKassenText = "Declared " + targetDaimyoName + " attack order. \n Friendship reduced " + reducedValueWithTarget + " point.";
        }
        else
        {
            firstKassenText = targetDaimyoName + "討伐を宣言しました。\n当家との友好度が" + reducedValueWithTarget + "下がります。";
        }
        doGaikou.downYukouOnIcon(targetDaimyoId, newYukoudoWithTarget);
        messageList.Add(firstKassenText);

        //doumei check
        Doumei   doumei         = new Doumei();
        KuniInfo kuni           = new KuniInfo();
        bool     doumeiExistFlg = doumei.myDoumeiExistCheck(targetDaimyoId);

        if (doumeiExistFlg)
        {
            doumei.deleteDoumei(myDaimyo.ToString(), targetDaimyoId.ToString());

            //Change Map & Yukoudo
            kuni.deleteDoumeiKuniIcon(targetDaimyoId);
        }
        PlayerPrefs.Flush();


        //Listup Target kuni Id
        string        seiryoku     = PlayerPrefs.GetString("seiryoku");
        List <string> seiryokuList = new List <string> ();

        char[] delimiterChars = { ',' };
        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
        List <int> targetKuniList = new List <int> ();

        for (int i = 0; i < seiryokuList.Count; i++)
        {
            if (int.Parse(seiryokuList [i]) == targetDaimyoId)
            {
                int kuniId = i + 1;
                targetKuniList.Add(kuniId);
            }
        }

        //Listup Available Open kuni
        List <string>           srcDstKuniList = new List <string> ();
        Entity_kuni_mapping_mst kuniMapMst     = Resources.Load("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst;

        for (int j = 0; j < targetKuniList.Count; j++)
        {
            int tmpTargetKuniId = targetKuniList [j];

            for (int i = 0; i < kuniMapMst.param.Count; i++)
            {
                int temClearedKuniId = kuniMapMst.param[i].Souce;
                if (temClearedKuniId == tmpTargetKuniId)
                {
                    int openKuniId = kuniMapMst.param [i].Open;

                    if (int.Parse(seiryokuList [openKuniId - 1]) != targetDaimyoId &&
                        int.Parse(seiryokuList [openKuniId - 1]) != myDaimyo)
                    {
                        srcDstKuniList.Add(openKuniId.ToString() + "-" + tmpTargetKuniId.ToString());
                    }
                }
            }
        }

        //Shuffule
        for (int i = 0; i < srcDstKuniList.Count; i++)
        {
            string temp        = srcDstKuniList[i];
            int    randomIndex = Random.Range(i, srcDstKuniList.Count);
            srcDstKuniList[i]           = srcDstKuniList[randomIndex];
            srcDstKuniList[randomIndex] = temp;
        }

        /*Condition of succesful*/
        //1. number of own kuni is more thab twice as number as target ... 20%
        //2. number of own kuni is the largest ... 30%
        //3. relathionship btwn my party and src kuni is 100% ... 20%
        //4. relathionship btwn the other countiries each other is 0% ... 20%
        //5. attacker keep kuni number more than country receiving attack ... 10%

        //1.
        if (myKuniQty > 2 * kuniQty)
        {
            baseRatio = 20;
        }

        //2.
        if (myKuniQtyIsBiggestFlg)
        {
            baseRatio = baseRatio + 30;
        }

        //Make Gunzei
        char[]           delimiterChars2    = { '-' };
        GameObject       BakuhuKuniIconView = GameObject.Find("BakuhuKuniIconView").gameObject;
        string           path              = "Prefabs/Map/Gunzei";
        string           visualizePath     = "Prefabs/Bakuhu/ToubatsuSrcBusyo";
        GameObject       panel             = GameObject.Find("Panel").gameObject;
        Gunzei           gunzei            = new Gunzei();
        Daimyo           daimyo            = new Daimyo();
        MainEventHandler mEvent            = new MainEventHandler();
        List <int>       doneSrcDaimyoList = new List <int> ();

        for (int k = 0; k < srcDstKuniList.Count; k++)
        {
            float indvRatio = 0;

            string        key        = srcDstKuniList[k];
            List <string> srcDstList = new List <string> ();
            srcDstList = new List <string> (key.Split(delimiterChars2));

            //3
            int srcKuniId = int.Parse(srcDstList[0]);
            int srcDaimyo = int.Parse(seiryokuList[srcKuniId - 1]);

            if (!doneSrcDaimyoList.Contains(srcDaimyo))
            {
                doneSrcDaimyoList.Add(srcDaimyo);
                bool ExistFlg = false;
                foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                {
                    int gunzeiSrcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;

                    if (srcDaimyo == gunzeiSrcDaimyoId)
                    {
                        ExistFlg = true;
                    }
                }

                if (!ExistFlg)
                {
                    int myGaikouValue = gaikou.getMyGaikou(srcDaimyo);
                    indvRatio = baseRatio + (float)myGaikouValue / 5;

                    //4.
                    int dstKuniId        = int.Parse(srcDstList [1]);
                    int dstDaimyo        = int.Parse(seiryokuList [dstKuniId - 1]);
                    int otherGaikouValue = gaikou.getOtherGaikouValue(srcDaimyo, dstDaimyo);
                    indvRatio = indvRatio + (float)((100 - otherGaikouValue) / 5);

                    //5.
                    int   srcKuniQty = BakuhuKuniIconView.transform.FindChild(srcDstList [0]).GetComponent <SendParam> ().kuniQty;
                    float addRatio   = 0;
                    if (srcKuniQty >= kuniQty)
                    {
                        addRatio  = 10;
                        indvRatio = indvRatio + addRatio;
                    }

                    //Success Check
                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    if (percent <= indvRatio)
                    {
                        //OK
                        toubatsuFlg = true;
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(panel.transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        GameObject minGunzei = Instantiate(Resources.Load(visualizePath)) as GameObject;
                        minGunzei.transform.SetParent(BakuhuKuniIconView.transform);
                        int    daimyoBusyoId = daimyo.getDaimyoBusyoId(srcDaimyo);
                        string daimyoPath    = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString();
                        minGunzei.GetComponent <SpriteRenderer> ().sprite =
                            Resources.Load(daimyoPath, typeof(Sprite)) as Sprite;

                        //Location
                        int    srcX      = kuni.getKuniLocationX(srcKuniId);
                        int    srcY      = kuni.getKuniLocationY(srcKuniId);
                        int    dstX      = kuni.getKuniLocationX(dstKuniId);
                        int    dstY      = kuni.getKuniLocationY(dstKuniId);
                        string direction = "";

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale    = new Vector2(1, 1);
                            minGunzei.transform.localScale = new Vector2(60, 72);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale    = new Vector2(-1, 1);
                            minGunzei.transform.localScale = new Vector2(-60, 72);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        RectTransform minGunzeiTransform = minGunzei.GetComponent <RectTransform> ();
                        float         minAveX            = (float)aveX * 0.8f;
                        float         minAveY            = (float)aveY * 0.65f;
                        minGunzeiTransform.anchoredPosition = new Vector3((int)minAveX, (int)minAveY, 0);


                        Gunzei.GetComponent <Gunzei> ().key         = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni     = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId = srcDaimyo;
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = dstKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = dstDaimyo;
                        string dstDaimyoName = daimyo.getName(dstDaimyo);
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = dstDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHei
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        List <string> doumeiDaimyoList = new List <string> ();
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        //Doumei Check
                        doumeiDaimyoList = doumei.doumeiExistCheck(dstDaimyo, srcDaimyo.ToString());
                        string doumeiCheck = "doumei" + srcDaimyo;
                        if (PlayerPrefs.HasKey(doumeiCheck))
                        {
                            string        cDoumei     = PlayerPrefs.GetString(doumeiCheck);
                            List <string> cDoumeiList = new List <string>();
                            if (cDoumei.Contains(","))
                            {
                                cDoumeiList = new List <string> (cDoumei.Split(delimiterChars));
                            }
                            else
                            {
                                cDoumeiList.Add(cDoumei);
                            }

                            //If Doumei Daimyo -> Delete
                            if (cDoumeiList.Contains(dstDaimyo.ToString()))
                            {
                                doumei.deleteDoumei(srcDaimyo.ToString(), dstDaimyo.ToString());
                            }
                        }

                        if (doumeiDaimyoList.Count != 0)
                        {
                            //Doumei Exist

                            //Trace Check
                            List <string> okDaimyoList = new List <string> ();
                            List <string> checkList    = new List <string> ();
                            okDaimyoList = doumei.traceNeighborDaimyo(dstKuniId, dstDaimyo, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                            if (okDaimyoList.Count != 0)
                            {
                                //Doumei & Neghbor Daimyo Exist

                                for (int h = 0; h < okDaimyoList.Count; h++)
                                {
                                    string engunDaimyo = okDaimyoList[h];
                                    int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), dstDaimyo);

                                    //engun check

                                    dstEngunFlg = mEvent.CheckByProbability(yukoudo);
                                    if (dstEngunFlg)
                                    {
                                        //Engun OK
                                        dstEngunFlg = true;
                                        if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                        {
                                            dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                            totalEngunHei = totalEngunHei + tempEngunHei;
                                            dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                        }
                                        else
                                        {
                                            dstEngunDaimyoId = engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = tempEngunHei.ToString();
                                            totalEngunHei = tempEngunHei;
                                            dstEngunSts   = tempEngunSts;
                                        }
                                    }
                                }
                                Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                                Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                                Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                                Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                            }
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyo + "," + dstDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);
                        PlayerPrefs.SetInt("bakuhuTobatsuDaimyoId", dstDaimyo);
                        PlayerPrefs.Flush();

                        string kassenText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.\n Defender's allianced country sent " + totalEngunHei + " soldiers.";
                            }
                        }
                        else
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。\n防衛側の同盟国が援軍" + totalEngunHei + "人を派兵しました。";
                            }
                        }
                        messageList.Add(kassenText);
                    }
                    else
                    {
                        //NG
                        string kassenText    = "";
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        int    newYukoudo    = gaikou.downMyGaikou(srcDaimyo, myGaikouValue, 15);
                        int    reducedValue  = myGaikouValue - newYukoudo;
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            kassenText = srcDaimyoName + " rejected our attack order. Friendship reduced " + reducedValue + " point.";
                        }
                        else
                        {
                            kassenText = srcDaimyoName + "が討伐令を黙殺しました。当家との友好度が" + reducedValue + "下がります。";
                        }
                        doGaikou.downYukouOnIcon(srcDaimyo, newYukoudo);
                        messageList.Add(kassenText);
                    }
                }
            }
        }


        //Disabled
        foreach (Transform obj in BakuhuKuniIconView.transform)
        {
            if (obj.GetComponent <Button> ())
            {
                obj.GetComponent <Button> ().enabled = false;
            }
        }

        GameObject toubatsuSelect = GameObject.Find("ToubatsuSelect").gameObject;

        toubatsuSelect.transform.FindChild("ToubatsuBtn").gameObject.SetActive(false);
        if (toubatsuFlg)
        {
            audioSources [3].Play();
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "Declared " + targetDaimyoName + " attack order. Other family responded to it.";
            }
            else
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "の討伐令を出しました。諸大名が呼応したようです。";
            }
        }
        else
        {
            audioSources [4].Play();
            if (srcDstKuniList.Count == 0)
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "There is no family who can respond to " + targetDaimyoName + " attack order.";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = "現在" + targetDaimyoName + "の討伐に呼応可能な大名はおりません。";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "No family responded to our attack order because of fear for " + targetDaimyoName + ".";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "を恐れてか、討伐令にどの大名も呼応しませんでした。";
                }
            }
        }

        Message msg = new Message();

        msg.makeSlotMessage(messageList);
    }
示例#15
0
	// Use this for initialization
	public void OnClick () {

		Message msg = new Message();
		if (hyourouOKflg) {
			if (moneyOKflg) {
				if (name == "DoMitsugiBtn") {

					reduceMoneyHyourou ();

					//Doumei
					bool doumeiFlg = GameObject.Find ("close").GetComponent<CloseBoard>().doumeiFlg;

					//Add Yukoudo
					// AddYukoudo = (Money/200)*chiryaku/100
					int addYukoudo = (paiedMoney / 200) * busyoChiryaku / 500;

					if(doumeiFlg){
						addYukoudo = addYukoudo * 2;
					}

					string tempGaikou = "gaikou" + GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId;
					int nowYukoudo = 0;
					if (PlayerPrefs.HasKey (tempGaikou)) {
						nowYukoudo = PlayerPrefs.GetInt (tempGaikou);
					} else {
						nowYukoudo = 50;
					}
					int newYukoudo = nowYukoudo + addYukoudo;
					if (newYukoudo > 100) {
						newYukoudo = 100;
					}
					PlayerPrefs.SetInt (tempGaikou, newYukoudo);
					GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 

					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();

					//Message
					string OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\t友好度が" + addYukoudo + "上がりますぞ。";
					msg.makeMessage (OKtext);

					PlayerPrefs.Flush ();

				} else if (name == "DoDoumeiBtn") {
			
					reduceMoneyHyourou ();

					//Doumei
					daimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId;
					float percent = Random.value;
					percent = percent * 100;
					
					if(percent <= doumeiRatio){
						//Doumei Success
						string doumei = PlayerPrefs.GetString("doumei");
						if(doumei == null || doumei == ""){
							doumei = daimyoId.ToString();
						}else{
							doumei = doumei + "," + daimyoId.ToString();
						}

						//Data
						int myDaimyo = PlayerPrefs.GetInt ("myDaimyo");
						string cpuDoumeiTemp = "doumei" + daimyoId.ToString();
						string cpuDoumei = PlayerPrefs.GetString(cpuDoumeiTemp);
						if(cpuDoumei != null & cpuDoumei !=""){
							cpuDoumei = cpuDoumei + "," + myDaimyo.ToString();
						}else{
							cpuDoumei = myDaimyo.ToString();
						}
						PlayerPrefs.SetString(cpuDoumeiTemp,cpuDoumei);
						PlayerPrefs.SetString("doumei",doumei);

						//Change Target Flg & Kuni Icon Color
						string seiryoku = PlayerPrefs.GetString ("seiryoku");
						char[] delimiterChars = {','};
						List<string> seiryokuList = new List<string> ();
						seiryokuList = new List<string> (seiryoku.Split (delimiterChars));
						GameObject KuniIconView = GameObject.Find ("KuniIconView").gameObject;

						Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue
						for(int i=0;i<seiryokuList.Count;i++){
							int tempDaimyoId = int.Parse (seiryokuList [i]);

							if(tempDaimyoId == daimyoId){
								int kuniId = i + 1;
								GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject;
								kuniIcon.GetComponent<Image>().color = doumeiColor;
								kuniIcon.GetComponent<SendParam>().doumeiFlg = true;
							}
						}

						//Msg
						string OKtext = "御目出度う存じまする。\t" + daimyoName + "殿と同盟致しました。\t戦略の幅が拡がりますな。";
						msg.makeMessage (OKtext);
						
					}else{
						//Doumie Failed
						int reduceYukoudo = UnityEngine.Random.Range(1,3);
						string tempGaikou = "gaikou" + daimyoId;
						int nowYukoudo = 0;
						if (PlayerPrefs.HasKey (tempGaikou)) {
							nowYukoudo = PlayerPrefs.GetInt (tempGaikou);
						} else {
							nowYukoudo = 50;
						}
						int newYukoudo = nowYukoudo - reduceYukoudo;
						PlayerPrefs.SetInt (tempGaikou, newYukoudo);
						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 


						string NGtext = daimyoName + "に体よく断られ申した。\t友好度が" + reduceYukoudo + "下がりますぞ。";
						msg.makeMessage (NGtext);
					}

					PlayerPrefs.Flush ();

					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();



					
				} else if (name == "DoKyoutouBtn") {

					reduceMoneyHyourou ();
					daimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId;

					//Kyoutou Check
					float percent = Random.value;
					percent = percent * 100;
					if(percent <= kyoutouRatio){

						//Success
						string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList","");
						MainEventHandler kyoutou = new MainEventHandler();
						if(playerKyoutouList==null || playerKyoutouList == ""){
							playerKyoutouList = targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString());
						}else{
							playerKyoutouList = playerKyoutouList + ":" +  targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString());
						}
						Debug.Log (playerKyoutouList);
						PlayerPrefs.SetString("playerKyoutouList",playerKyoutouList);

						//Msg
						string OKtext = daimyoName + "殿が" + kuniName + "攻めに加勢してくれますぞ。\t百人力ですな。";
						msg.makeMessage (OKtext);


					}else{
						//Fail

						//Doumie Failed
						int reduceYukoudo = UnityEngine.Random.Range(1,3);
						string tempGaikou = "gaikou" + daimyoId.ToString();
						int newYukoudo = myYukoudo - reduceYukoudo;
						PlayerPrefs.SetInt (tempGaikou, newYukoudo);
						GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); 	

						string NGtext = daimyoName + "に体よく断られ申した。\t友好度が" + reduceYukoudo + "下がりますぞ。";
						msg.makeMessage (NGtext);

					}

					PlayerPrefs.Flush ();
					
					//Back
					GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick ();

				}



			} else {
				//Message
				string NGtext = "御屋形様、金が不足しておりますぞ。";
				msg.makeMessage (NGtext);
			
			}
		} else {
			//Message
			string NGtext = "御屋形様、兵糧が不足しておりますぞ。";
			msg.makeMessage (NGtext);
		}
	}
示例#16
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        if (name == "YesButton")
        {
            audioSources [0].Play();

            GameObject kuniView = GameObject.Find("KuniIconView");
            SendParam  param    = kuniView.transform.FindChild(kuniId.ToString()).GetComponent <SendParam>();

            //adjust
            int busyoQty       = param.busyoQty;
            int jinkeiBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty");
            if (busyoQty < jinkeiBusyoQty)
            {
                busyoQty = jinkeiBusyoQty;
            }

            int busyoLv = param.busyoLv;

            //adjsut
            int butaiQty       = param.butaiQty;
            int jinkeiAveChQty = PlayerPrefs.GetInt("jinkeiAveChQty");
            if (butaiQty < jinkeiAveChQty)
            {
                butaiQty = jinkeiAveChQty;
            }
            int butaiLv = param.butaiLv;

            //Dummy
            PlayerPrefs.SetInt("activeStageId", 0);
            PlayerPrefs.SetInt("activeStageMoney", busyoQty * busyoLv * 100);
            PlayerPrefs.SetInt("activeStageExp", busyoQty * busyoLv * 10);
            PlayerPrefs.SetString("activeItemType", "");
            PlayerPrefs.SetInt("activeItemId", 0);
            PlayerPrefs.SetFloat("activeItemRatio", 0);
            PlayerPrefs.SetInt("activeItemQty", 0);
            PlayerPrefs.SetString("activeItemGrp", "no");

            //Actual
            KuniInfo kuni       = new KuniInfo();
            string   kassenName = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                kassenName = " Final Battle with " + daimyoName;
            }
            else
            {
                kassenName = daimyoName + "決戦";
            }
            PlayerPrefs.SetString("activeStageName", kassenName);

            PlayerPrefs.SetInt("activeDaimyoId", daimyoId);
            PlayerPrefs.SetInt("activeBusyoQty", busyoQty);
            PlayerPrefs.SetInt("activeBusyoLv", busyoLv);
            PlayerPrefs.SetInt("activeButaiQty", butaiQty);
            PlayerPrefs.SetInt("activeButaiLv", butaiLv);


            //Flag
            PlayerPrefs.DeleteKey("isAttackedFlg");
            PlayerPrefs.SetBool("isKessenFlg", true);
            PlayerPrefs.SetInt("kessenHyourou", needHyourouNo);

            //Player Doumei Flg
            PlayerPrefs.DeleteKey("playerEngunList");

            //Enemy Doumei Handling
            PlayerPrefs.DeleteKey("enemyEngunList");
            string        doumeiTemp        = "doumei" + daimyoId;
            string        enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp);
            char[]        delimiterChars    = { ',' };
            List <string> doumeiList        = new List <string>();
            if (enemyDoumeiString != null && enemyDoumeiString != "")
            {
                if (enemyDoumeiString.Contains(","))
                {
                    doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars));
                }
                else
                {
                    doumeiList.Add(enemyDoumeiString);
                }
            }
            string        seiryoku     = PlayerPrefs.GetString("seiryoku");
            List <string> seiryokuList = new List <string> ();
            seiryokuList = new List <string> (seiryoku.Split(delimiterChars));

            Doumei        doumei           = new Doumei();
            Gaikou        gaikou           = new Gaikou();
            List <string> okDaimyoList     = new List <string> ();
            List <string> checkedList      = new List <string> ();
            string        dstEngunDaimyoId = "";
            string        dstEngunSts      = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv:

            okDaimyoList = doumei.traceNeighborDaimyo(kuniId, daimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList);
            if (okDaimyoList.Count != 0)
            {
                for (int k = 0; k < okDaimyoList.Count; k++)
                {
                    string engunDaimyo = okDaimyoList [k];
                    int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), daimyoId);

                    //engun check
                    MainEventHandler main        = new MainEventHandler();
                    bool             dstEngunFlg = main.CheckByProbability(yukoudo);
                    if (dstEngunFlg)
                    {
                        //Engun OK
                        dstEngunFlg = true;
                        if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                        {
                            dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                            string tempEngunSts = main.getEngunSts(engunDaimyo);
                            dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts;
                        }
                        else
                        {
                            dstEngunDaimyoId = engunDaimyo;
                            string tempEngunSts = main.getEngunSts(engunDaimyo);
                            dstEngunSts = engunDaimyo + "-" + tempEngunSts;
                        }
                    }
                }
                PlayerPrefs.SetString("enemyEngunList", dstEngunSts);
            }

            //Delete "Start Kassen Flg"
            PlayerPrefs.DeleteKey("activeLink");
            PlayerPrefs.SetInt("activePowerType", 3);

            PlayerPrefs.Flush();
            Application.LoadLevel("preKassen");
        }
        else
        {
            audioSources [1].Play();
            Destroy(confirm.gameObject);
            Destroy(back.gameObject);
        }
    }