示例#1
0
    // Use this for initialization
    public void OnClick()
    {
        Message    msg         = new Message();
        Gaikou     gaikou      = new Gaikou();
        CloseBoard closeScript = GameObject.Find("close").GetComponent <CloseBoard> ();

        daimyoId = closeScript.daimyoId;

        if (hyourouOKflg)
        {
            if (moneyOKflg)
            {
                //Track
                int TrackGaikouNo = PlayerPrefs.GetInt("TrackGaikouNo", 0);
                TrackGaikouNo = TrackGaikouNo + 1;
                PlayerPrefs.SetInt("TrackGaikouNo", TrackGaikouNo);


                if (name == "DoMitsugiBtn")
                {
                    string tempGaikou = "gaikou" + daimyoId;
                    int    nowYukoudo = 0;
                    if (PlayerPrefs.HasKey(tempGaikou))
                    {
                        nowYukoudo = PlayerPrefs.GetInt(tempGaikou);
                    }
                    else
                    {
                        nowYukoudo = 50;
                    }

                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    float tmpYukoudo = (float)nowYukoudo;
                    if (tmpYukoudo < 5)
                    {
                        tmpYukoudo = 5;
                    }

                    if (percent <= tmpYukoudo * 2)
                    {
                        //Success
                        audioSources[3].Play();
                        reduceMoneyHyourou();
                        addUsedBusyo(busyoId);

                        //Doumei
                        bool doumeiFlg = closeScript.doumeiFlg;

                        //Add Yukoudo
                        // AddYukoudo = (Money/200)*chiryaku/500
                        int addYukoudo = (paiedMoney / 200) + (busyoChiryaku / 100);
                        if (addYukoudo <= 0)
                        {
                            addYukoudo = 1;
                        }


                        if (doumeiFlg)
                        {
                            addYukoudo = addYukoudo * 2;
                        }


                        int newYukoudo = nowYukoudo + addYukoudo;
                        if (newYukoudo > 100)
                        {
                            newYukoudo = 100;
                        }
                        PlayerPrefs.SetInt(tempGaikou, newYukoudo);
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();

                        //Change new yukoudo
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Gave money " + paiedMoney + " to " + daimyoName + ".\n Friendship increased " + addYukoudo + " point";
                        }
                        else
                        {
                            OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。";
                        }
                        msg.makeMessage(OKtext);
                        PlayerPrefs.SetBool("questDailyFlg28", true);

                        PlayerPrefs.Flush();

                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        upYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Fail
                        audioSources[4].Play();
                        paiedMoney = 0;
                        reduceMoneyHyourou();

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our money.\n He doesn't want to build a good relationship with us";
                        }
                        else
                        {
                            NGtext = daimyoName + "に貢物を体よく断られ申した。\n当家と関係を修復する気はないようですな。";
                        }
                        msg.makeMessage(NGtext);
                    }
                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoumeiBtn")
                {
                    reduceMoneyHyourou();

                    //Doumei
                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doumeiRatio)
                    {
                        //Doumei Success
                        audioSources [3].Play();

                        //Track
                        int TrackDoumeiNo = PlayerPrefs.GetInt("TrackDoumeiNo", 0);
                        TrackDoumeiNo = TrackDoumeiNo + 1;
                        PlayerPrefs.SetInt("TrackDoumeiNo", TrackDoumeiNo);


                        addUsedBusyo(busyoId);

                        string doumei = PlayerPrefs.GetString("doumei");
                        if (doumei == null || doumei == "")
                        {
                            doumei = daimyoId.ToString();
                        }
                        else
                        {
                            doumei = doumei + "," + daimyoId.ToString();
                        }

                        //Data
                        int    myDaimyo      = PlayerPrefs.GetInt("myDaimyo");
                        string cpuDoumeiTemp = "doumei" + daimyoId.ToString();
                        string cpuDoumei     = PlayerPrefs.GetString(cpuDoumeiTemp);
                        if (cpuDoumei != null & cpuDoumei != "")
                        {
                            cpuDoumei = cpuDoumei + "," + myDaimyo.ToString();
                        }
                        else
                        {
                            cpuDoumei = myDaimyo.ToString();
                        }
                        PlayerPrefs.SetString(cpuDoumeiTemp, cpuDoumei);
                        PlayerPrefs.SetString("doumei", doumei);

                        //Change Target Flg & Kuni Icon Color
                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string> ();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
                        GameObject KuniIconView = GameObject.Find("KuniIconView").gameObject;

                        Color doumeiColor = new Color(100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f);                          //Blue
                        for (int i = 0; i < seiryokuList.Count; i++)
                        {
                            int tempDaimyoId = int.Parse(seiryokuList [i]);

                            if (tempDaimyoId == daimyoId)
                            {
                                int        kuniId   = i + 1;
                                GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject;
                                kuniIcon.GetComponent <Image> ().color         = doumeiColor;
                                kuniIcon.GetComponent <SendParam> ().doumeiFlg = true;
                            }
                        }

                        PlayerPrefs.SetBool("questSpecialFlg2", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Congratulations.\n" + "We concluded an alliance with" + daimyoName + ".\n" + "we got some of strategic options.";
                        }
                        else
                        {
                            OKtext = "教悦至極にございます。" + daimyoName + "と同盟を結びましたぞ。\n" + "戦略の幅が広がりますな。";
                        }
                        msg.makeMessage(OKtext);

                        //If Gunzei Exist
                        foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                        {
                            int srcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;
                            int dstDaimyoId = obs.GetComponent <Gunzei>().dstDaimyoId;
                            if (srcDaimyoId == daimyoId && dstDaimyoId == myDaimyo)
                            {
                                Gunzei gunzeiScript = new Gunzei();
                                gunzeiScript.deleteGunzei(obs);
                            }
                        }


                        Destroy(GameObject.Find("smallBoard(Clone)"));
                        Destroy(GameObject.Find("TouchBack(Clone)"));
                    }
                    else
                    {
                        //Doumie Failed
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        closeScript.yukoudo = newYukoudo;

                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);

                        //Back
                        GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                    }

                    PlayerPrefs.Flush();
                }
                else if (name == "DoKyoutouBtn")
                {
                    reduceMoneyHyourou();

                    //Kyoutou Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        addUsedBusyo(busyoId);

                        string           playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", "");
                        MainEventHandler kyoutou           = new MainEventHandler();
                        if (playerKyoutouList == null || playerKyoutouList == "")
                        {
                            playerKyoutouList = targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        else
                        {
                            playerKyoutouList = playerKyoutouList + ":" + +targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString());
                        }
                        PlayerPrefs.SetString("playerKyoutouList", playerKyoutouList);

                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Good. " + daimyoName + "will support our party in " + kuniName + " attack";
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めに\n加勢してくれますぞ。百人力ですな。";
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        //Doumie Failed
                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoDoukatsuBtn")
                {
                    reduceMoneyHyourou();

                    float percent = Random.value;
                    percent = percent * 100;

                    if (percent <= doukatsuRatio)
                    {
                        //Success
                        audioSources [3].Play();
                        addUsedBusyo(busyoId);

                        int kuniQty  = closeScript.kuniQty;
                        int getMoney = 0;
                        //Money or Item 0:money, 1:item
                        int moneyOrItem = UnityEngine.Random.Range(0, 2);
                        //Kahou or Shizai 0:kahou, 1:shizai
                        int    kahouOrShizai = UnityEngine.Random.Range(0, 2);
                        string kahouName     = "";
                        string shigenName    = "";
                        int    addQty        = 0;
                        int    kahouRank     = 0;                  //kahouRank S,A,B,C=1,2,3,4
                        //shigen Type
                        int shigenType = 0;                        //KB,YR,TP,YM=1,2,3,4

                        if (moneyOrItem == 0)
                        {
                            //money
                            int temGetMoney = UnityEngine.Random.Range(1000, 1501);
                            getMoney = temGetMoney * kuniQty;
                            int nowMoney = PlayerPrefs.GetInt("money");
                            nowMoney = nowMoney + getMoney;
                            if (nowMoney < 0)
                            {
                                nowMoney = int.MaxValue;
                            }
                            PlayerPrefs.SetInt("money", nowMoney);
                            PlayerPrefs.Flush();
                        }
                        else
                        {
                            //item
                            //Kahou or Shizai 0:kahou, 1:shizai
                            kahouOrShizai = UnityEngine.Random.Range(0, 2);
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                Kahou kahou = new Kahou();
                                ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6)
                                int kahouType = UnityEngine.Random.Range(1, 7);

                                float khPercent = Random.value;
                                khPercent = khPercent * 100;
                                if (5 <= kuniQty)
                                {
                                    if (khPercent <= 1)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (1 < khPercent && khPercent <= 30)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (30 < khPercent)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    if (khPercent <= 0.5f)
                                    {
                                        //S
                                        kahouRank = 1;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (0.5f < khPercent && khPercent <= 10)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (10 < khPercent && khPercent <= 40)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (40 < khPercent)
                                    {
                                        //C
                                        kahouRank = 4;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                                else if (kuniQty < 3)
                                {
                                    //(A,B,C : 5, 35, 60%)
                                    if (khPercent <= 3)
                                    {
                                        //A
                                        kahouRank = 2;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (3 < khPercent && khPercent <= 31)
                                    {
                                        //B
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                    else if (31 < khPercent)
                                    {
                                        //C
                                        kahouRank = 3;
                                        kahouName = kahou.getRamdomKahou(kahouType, kahouRank);
                                    }
                                }
                            }
                            else
                            {
                                //shizai
                                shigenType = UnityEngine.Random.Range(1, 5);
                                float sgPercent = Random.value;
                                sgPercent = sgPercent * 100;
                                addQty    = UnityEngine.Random.Range(1, 6);
                                Item item       = new Item();
                                int  shigenRank = 0;                               //下、中、上=1,2,3

                                if (5 <= kuniQty)
                                {
                                    //(上,中,下  40,40, 20%)
                                    if (sgPercent <= 40)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (40 < sgPercent && sgPercent <= 81)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (81 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (3 <= kuniQty && kuniQty < 5)
                                {
                                    //(上,中,下  20,50,30%)
                                    if (sgPercent <= 20)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (20 < sgPercent && sgPercent <= 51)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (51 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                                else if (kuniQty < 3)
                                {
                                    //(上,中,下  5,25,70%)
                                    if (sgPercent <= 5)
                                    {
                                        shigenRank = 3;
                                    }
                                    else if (5 < sgPercent && sgPercent <= 26)
                                    {
                                        shigenRank = 2;
                                    }
                                    else if (26 < sgPercent)
                                    {
                                        shigenRank = 1;
                                    }
                                    shigenName = item.getRandomShigen(shigenType, shigenRank, addQty);
                                }
                            }
                        }


                        //Message
                        PlayerPrefs.SetBool("questDailyFlg29", true);
                        //Extension Mark Handling
                        MainStageController main = new MainStageController();
                        main.questExtension();
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "My lord, successed to threat " + daimyoName;
                        }
                        else
                        {
                            OKtext = "御屋形様、恫喝に成功しましたぞ。\n" + daimyoName + "が";
                        }
                        string addText = "";
                        if (moneyOrItem == 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                addText = " gave money " + getMoney + "to us.\n";
                            }
                            else
                            {
                                addText = "金" + getMoney + "を送って参りました。\n";
                            }
                        }
                        else
                        {
                            if (kahouOrShizai == 0)
                            {
                                //kahou
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave treasure " + kahouName + "to us.\n";
                                }
                                else
                                {
                                    addText = "家宝、" + kahouName + "を送って参りました。\n";
                                }
                            }
                            else
                            {
                                //shizai+
                                if (Application.systemLanguage != SystemLanguage.Japanese)
                                {
                                    addText = " gave " + addQty + " " + shigenName + " to us.\n";
                                }
                                else
                                {
                                    addText = shigenName + "を" + addQty + "個送って参りました。\n";
                                }
                            }
                        }

                        int maxReduceValue = 5;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;
                        string reducceText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            reducceText = "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。";
                        }


                        OKtext = OKtext + addText + reducceText;
                        msg.makeMessage(OKtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }
                    else
                    {
                        //Failed
                        audioSources [4].Play();

                        int maxReduceValue = 10;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        //Message
                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
                else if (name == "DoSyuppeiBtn")
                {
                    reduceMoneyHyourou();

                    //Syuppei Check
                    float percent = Random.value;
                    percent = percent * 100;
                    if (percent <= kyoutouRatio)
                    {
                        audioSources [3].Play();

                        //Success
                        //Track
                        int TrackSyuppeiNo = PlayerPrefs.GetInt("TrackSyuppeiNo", 0);
                        TrackSyuppeiNo = TrackSyuppeiNo + 1;
                        PlayerPrefs.SetInt("TrackSyuppeiNo", TrackSyuppeiNo);


                        //Success
                        addUsedBusyo(busyoId);

                        //Process
                        string     path   = "Prefabs/Map/Gunzei";
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(GameObject.Find("Panel").transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        //Location
                        KuniInfo kuni      = new KuniInfo();
                        int      srcX      = kuni.getKuniLocationX(srcKuniId);
                        int      srcY      = kuni.getKuniLocationY(srcKuniId);
                        int      dstX      = kuni.getKuniLocationX(targetKuniId);
                        int      dstY      = kuni.getKuniLocationY(targetKuniId);
                        string   direction = "";
                        Gunzei   gunzei    = new Gunzei();

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale = new Vector2(1, 1);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale = new Vector2(-1, 1);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        string key = srcKuniId.ToString() + "-" + targetKuniId.ToString();
                        Gunzei.GetComponent <Gunzei> ().key           = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni       = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId   = srcDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = targetKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = targetDaimyoId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = targetDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHeis
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        Doumei        doumei           = new Doumei();
                        List <string> doumeiDaimyoList = doumei.doumeiExistCheck(targetDaimyoId, srcDaimyoId.ToString());
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        string        seiryoku       = PlayerPrefs.GetString("seiryoku");
                        char[]        delimiterChars = { ',' };
                        List <string> seiryokuList   = new List <string>();
                        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));


                        //Trace Check
                        List <string> okDaimyoList = new List <string> ();
                        List <string> checkList    = new List <string> ();
                        okDaimyoList = doumei.traceNeighborDaimyo(targetKuniId, targetDaimyoId, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                        if (okDaimyoList.Count != 0)
                        {
                            //Doumei & Neghbor Daimyo Exist

                            for (int k = 0; k < okDaimyoList.Count; k++)
                            {
                                string engunDaimyo = okDaimyoList[k];
                                int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), targetDaimyoId);

                                //engun check
                                MainEventHandler mainEvent = new MainEventHandler();
                                dstEngunFlg = mainEvent.CheckByProbability(yukoudo);

                                if (dstEngunFlg)
                                {
                                    //Engun OK
                                    dstEngunFlg = true;
                                    if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                    {
                                        dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                        totalEngunHei = totalEngunHei + tempEngunHei;
                                        dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                    }
                                    else
                                    {
                                        dstEngunDaimyoId = engunDaimyo;
                                        string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo);
                                        int    tempEngunHei = mainEvent.getEngunHei(tempEngunSts);
                                        dstEngunHei   = tempEngunHei.ToString();
                                        totalEngunHei = tempEngunHei;
                                        dstEngunSts   = tempEngunSts;
                                    }
                                }
                            }
                            Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                            Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                            Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                            Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyoId + "," + targetDaimyoId + "," + srcDaimyoName + "," + targetDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);


                        //Msg
                        string OKtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            OKtext = "Lord " + daimyoName + " is sending " + myHei + " soldiers to " + kuniName;
                        }
                        else
                        {
                            OKtext = daimyoName + "殿が" + kuniName + "攻めのため、\n" + myHei + "人の兵を起こしましたぞ。";
                        }

                        string AddText = "";
                        if (totalEngunHei != 0)
                        {
                            if (Application.systemLanguage != SystemLanguage.Japanese)
                            {
                                AddText = targetDaimyoName + " has a support army " + totalEngunHei + " soldiers";
                            }
                            else
                            {
                                AddText = targetDaimyoName + "に" + totalEngunHei + "の援軍がいるようです。";
                            }

                            OKtext = OKtext + "\n" + AddText;
                        }
                        msg.makeMessage(OKtext);
                    }
                    else
                    {
                        //Fail
                        audioSources [4].Play();

                        int maxReduceValue = 3;
                        int nowYukoudo     = gaikou.getMyGaikou(daimyoId);
                        int newYukoudo     = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue);
                        int reduceYukoudo  = nowYukoudo - newYukoudo;
                        GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString();
                        closeScript.yukoudo = newYukoudo;

                        string NGtext = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point";
                        }
                        else
                        {
                            NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。";
                        }
                        msg.makeMessage(NGtext);

                        downYukouOnIcon(daimyoId, newYukoudo);
                    }

                    PlayerPrefs.Flush();

                    //Back
                    GameObject.Find("return").GetComponent <MenuReturn> ().OnClick();
                }
            }
            else
            {
                //Message
                audioSources [4].Play();

                string NGtext = msg.getMessage(6);
                msg.makeMessage(NGtext);
            }
        }
        else
        {
            //Message
            audioSources [4].Play();

            //string NGtext = msg.getMessage(7);
            //msg.makeMessage (NGtext);
            msg.hyourouMovieMessage();
        }
    }
示例#2
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        //Check
        if (GameObject.Find(key))
        {
            //OK

            int hyourou    = PlayerPrefs.GetInt("hyourou");
            int newHyourou = hyourou - 10;
            PlayerPrefs.SetInt("hyourou", newHyourou);
            GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

            //1.My Kuni is the biggiest ... 30%
            //2.My Yukoudo ... 50%
            //3.Other Yukoudo ... 20%
            float ratio = 0;

            //1
            bool myKuniQtyIsBiggestFlg = GameObject.Find("GameController").GetComponent <MainStageController> ().myKuniQtyIsBiggestFlg;
            if (myKuniQtyIsBiggestFlg)
            {
                ratio = 30;
            }

            //2
            Gaikou gaikou        = new Gaikou();
            int    myGaikouValue = gaikou.getMyGaikou(engunDaimyoId);
            ratio = ratio + (float)myGaikouValue / 2;

            //3
            int otherGaikouValue = gaikou.getOtherGaikouValue(engunDaimyoId, dfcDaimyoId);
            ratio = ratio + (float)otherGaikouValue / 5;

            float percent = UnityEngine.Random.value;
            percent = percent * 100;
            if (percent <= ratio)
            {
                //OK
                audioSources [3].Play();

                MainEventHandler mEvent   = new MainEventHandler();
                string           engunSts = engunDaimyoId + "-" + mEvent.getEngunSts(engunDaimyoId.ToString());
                int engunHei = mEvent.getEngunHei(engunSts);

                GameObject gunzei = GameObject.Find(key).gameObject;
                string     tmp    = gunzei.GetComponent <Gunzei>().dstEngunSts;

                //Set Param

                string        keyValue       = PlayerPrefs.GetString(key);
                List <string> keyValueList   = new List <string> ();
                char[]        delimiterChars = { ',' };
                if (keyValue.Contains(","))
                {
                    keyValueList = new List <string> (keyValue.Split(delimiterChars));
                }
                else
                {
                    keyValueList.Add(keyValue);
                }

                gunzei.GetComponent <Gunzei> ().dstEngunFlg = true;
                if (tmp != null && tmp != "")
                {
                    string newDstEngunSts = tmp + ":" + engunSts;
                    gunzei.GetComponent <Gunzei> ().dstEngunSts = newDstEngunSts;

                    string tmpEngunHei    = gunzei.GetComponent <Gunzei>().dstEngunHei;
                    string newDstEngunHei = tmpEngunHei + ":" + engunHei.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunHei = newDstEngunHei;

                    string tmpDstEngunDaimyoId = gunzei.GetComponent <Gunzei>().dstEngunDaimyoId;
                    string newDstEngunDaimyoId = tmpDstEngunDaimyoId.ToString() + ":" + engunDaimyoId.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = newDstEngunDaimyoId;

                    //Set Data
                    keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + keyValueList[9] + "," + newDstEngunDaimyoId + "," + newDstEngunHei + "," + newDstEngunSts;
                }
                else
                {
                    gunzei.GetComponent <Gunzei> ().dstEngunSts      = engunSts;
                    gunzei.GetComponent <Gunzei> ().dstEngunHei      = engunHei.ToString();
                    gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = engunDaimyoId.ToString();

                    //Set Data
                    keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + true + "," + engunDaimyoId.ToString() + "," + engunHei.ToString() + "," + engunSts;
                }
                PlayerPrefs.SetString(key, keyValue);
                PlayerPrefs.Flush();


                //Return & Message
                GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
                Message msg    = new Message();
                string  OKtext = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    OKtext = engunDaimyoName + " sent " + engunHei.ToString() + " soldiers to \n" + kuniName + " to support.";
                }
                else
                {
                    OKtext = engunDaimyoName + "殿が" + engunHei.ToString() + "の兵を\n" + kuniName + "救援に差し向けましたぞ。";
                }
                msg.makeMessageOnBoard(OKtext);
            }
            else
            {
                //NG
                audioSources [4].Play();

                GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
                int     newYukoudo   = gaikou.downMyGaikou(engunDaimyoId, myGaikouValue, 15);
                int     reducedValue = myGaikouValue - newYukoudo;
                Message msg          = new Message();
                string  NGtext       = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    NGtext = engunDaimyoName + " declined our defence order. \n Friendship decreased " + reducedValue + " point.";
                }
                else
                {
                    NGtext = "援軍の儀、" + engunDaimyoName + "殿に断られ申した。\n当家との友好度が" + reducedValue + "下がります。";
                }
                DoGaikou doGaikou = new DoGaikou();
                doGaikou.downYukouOnIcon(engunDaimyoId, newYukoudo);
                msg.makeMessageOnBoard(NGtext);
            }
        }
        else
        {
            //NG
            audioSources [4].Play();
            GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick();
            Message msg    = new Message();
            string  NGtext = "";
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                NGtext = "My lord, it was too late. Battle already finished.";
            }
            else
            {
                NGtext = "御屋形様、既に勝敗は決してしまったようですぞ。";
            }
            msg.makeMessageOnBoard(NGtext);
            Destroy(slot.gameObject);
        }
    }
示例#3
0
    public void OnClick()
    {
        audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();
        audioSources [5].Play();

        //Hyourou
        int hyourou    = PlayerPrefs.GetInt("hyourou");
        int newHyourou = hyourou - 10;

        PlayerPrefs.SetInt("hyourou", newHyourou);
        GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString();

        //Track
        int TrackToubatsuNo = PlayerPrefs.GetInt("TrackToubatsuNo", 0);

        TrackToubatsuNo = TrackToubatsuNo + 1;
        PlayerPrefs.SetInt("TrackToubatsuNo", TrackToubatsuNo);

        MainStageController script = GameObject.Find("GameController").GetComponent <MainStageController> ();

        myKuniQty             = script.myKuniQty;
        myDaimyo              = script.myDaimyo;
        myKuniQtyIsBiggestFlg = GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn> ().myKuniQtyIsBiggestFlg;
        List <string> messageList = new List <string> ();

        //reduce yukoudo
        Gaikou   gaikou   = new Gaikou();
        DoGaikou doGaikou = new DoGaikou();
        int      myGaikouValueWithTarget = gaikou.getMyGaikou(targetDaimyoId);
        int      newYukoudoWithTarget    = gaikou.downMyGaikou(targetDaimyoId, myGaikouValueWithTarget, 50);
        int      reducedValueWithTarget  = myGaikouValueWithTarget - newYukoudoWithTarget;
        string   firstKassenText         = "";

        if (Application.systemLanguage != SystemLanguage.Japanese)
        {
            firstKassenText = "Declared " + targetDaimyoName + " attack order. \n Friendship reduced " + reducedValueWithTarget + " point.";
        }
        else
        {
            firstKassenText = targetDaimyoName + "討伐を宣言しました。\n当家との友好度が" + reducedValueWithTarget + "下がります。";
        }
        doGaikou.downYukouOnIcon(targetDaimyoId, newYukoudoWithTarget);
        messageList.Add(firstKassenText);

        //doumei check
        Doumei   doumei         = new Doumei();
        KuniInfo kuni           = new KuniInfo();
        bool     doumeiExistFlg = doumei.myDoumeiExistCheck(targetDaimyoId);

        if (doumeiExistFlg)
        {
            doumei.deleteDoumei(myDaimyo.ToString(), targetDaimyoId.ToString());

            //Change Map & Yukoudo
            kuni.deleteDoumeiKuniIcon(targetDaimyoId);
        }
        PlayerPrefs.Flush();


        //Listup Target kuni Id
        string        seiryoku     = PlayerPrefs.GetString("seiryoku");
        List <string> seiryokuList = new List <string> ();

        char[] delimiterChars = { ',' };
        seiryokuList = new List <string> (seiryoku.Split(delimiterChars));
        List <int> targetKuniList = new List <int> ();

        for (int i = 0; i < seiryokuList.Count; i++)
        {
            if (int.Parse(seiryokuList [i]) == targetDaimyoId)
            {
                int kuniId = i + 1;
                targetKuniList.Add(kuniId);
            }
        }

        //Listup Available Open kuni
        List <string>           srcDstKuniList = new List <string> ();
        Entity_kuni_mapping_mst kuniMapMst     = Resources.Load("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst;

        for (int j = 0; j < targetKuniList.Count; j++)
        {
            int tmpTargetKuniId = targetKuniList [j];

            for (int i = 0; i < kuniMapMst.param.Count; i++)
            {
                int temClearedKuniId = kuniMapMst.param[i].Souce;
                if (temClearedKuniId == tmpTargetKuniId)
                {
                    int openKuniId = kuniMapMst.param [i].Open;

                    if (int.Parse(seiryokuList [openKuniId - 1]) != targetDaimyoId &&
                        int.Parse(seiryokuList [openKuniId - 1]) != myDaimyo)
                    {
                        srcDstKuniList.Add(openKuniId.ToString() + "-" + tmpTargetKuniId.ToString());
                    }
                }
            }
        }

        //Shuffule
        for (int i = 0; i < srcDstKuniList.Count; i++)
        {
            string temp        = srcDstKuniList[i];
            int    randomIndex = Random.Range(i, srcDstKuniList.Count);
            srcDstKuniList[i]           = srcDstKuniList[randomIndex];
            srcDstKuniList[randomIndex] = temp;
        }

        /*Condition of succesful*/
        //1. number of own kuni is more thab twice as number as target ... 20%
        //2. number of own kuni is the largest ... 30%
        //3. relathionship btwn my party and src kuni is 100% ... 20%
        //4. relathionship btwn the other countiries each other is 0% ... 20%
        //5. attacker keep kuni number more than country receiving attack ... 10%

        //1.
        if (myKuniQty > 2 * kuniQty)
        {
            baseRatio = 20;
        }

        //2.
        if (myKuniQtyIsBiggestFlg)
        {
            baseRatio = baseRatio + 30;
        }

        //Make Gunzei
        char[]           delimiterChars2    = { '-' };
        GameObject       BakuhuKuniIconView = GameObject.Find("BakuhuKuniIconView").gameObject;
        string           path              = "Prefabs/Map/Gunzei";
        string           visualizePath     = "Prefabs/Bakuhu/ToubatsuSrcBusyo";
        GameObject       panel             = GameObject.Find("Panel").gameObject;
        Gunzei           gunzei            = new Gunzei();
        Daimyo           daimyo            = new Daimyo();
        MainEventHandler mEvent            = new MainEventHandler();
        List <int>       doneSrcDaimyoList = new List <int> ();

        for (int k = 0; k < srcDstKuniList.Count; k++)
        {
            float indvRatio = 0;

            string        key        = srcDstKuniList[k];
            List <string> srcDstList = new List <string> ();
            srcDstList = new List <string> (key.Split(delimiterChars2));

            //3
            int srcKuniId = int.Parse(srcDstList[0]);
            int srcDaimyo = int.Parse(seiryokuList[srcKuniId - 1]);

            if (!doneSrcDaimyoList.Contains(srcDaimyo))
            {
                doneSrcDaimyoList.Add(srcDaimyo);
                bool ExistFlg = false;
                foreach (GameObject obs in  GameObject.FindGameObjectsWithTag("Gunzei"))
                {
                    int gunzeiSrcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId;

                    if (srcDaimyo == gunzeiSrcDaimyoId)
                    {
                        ExistFlg = true;
                    }
                }

                if (!ExistFlg)
                {
                    int myGaikouValue = gaikou.getMyGaikou(srcDaimyo);
                    indvRatio = baseRatio + (float)myGaikouValue / 5;

                    //4.
                    int dstKuniId        = int.Parse(srcDstList [1]);
                    int dstDaimyo        = int.Parse(seiryokuList [dstKuniId - 1]);
                    int otherGaikouValue = gaikou.getOtherGaikouValue(srcDaimyo, dstDaimyo);
                    indvRatio = indvRatio + (float)((100 - otherGaikouValue) / 5);

                    //5.
                    int   srcKuniQty = BakuhuKuniIconView.transform.FindChild(srcDstList [0]).GetComponent <SendParam> ().kuniQty;
                    float addRatio   = 0;
                    if (srcKuniQty >= kuniQty)
                    {
                        addRatio  = 10;
                        indvRatio = indvRatio + addRatio;
                    }

                    //Success Check
                    float percent = UnityEngine.Random.value;
                    percent = percent * 100;
                    if (percent <= indvRatio)
                    {
                        //OK
                        toubatsuFlg = true;
                        GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject;
                        Gunzei.transform.SetParent(panel.transform);
                        Gunzei.transform.localScale = new Vector2(1, 1);

                        GameObject minGunzei = Instantiate(Resources.Load(visualizePath)) as GameObject;
                        minGunzei.transform.SetParent(BakuhuKuniIconView.transform);
                        int    daimyoBusyoId = daimyo.getDaimyoBusyoId(srcDaimyo);
                        string daimyoPath    = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString();
                        minGunzei.GetComponent <SpriteRenderer> ().sprite =
                            Resources.Load(daimyoPath, typeof(Sprite)) as Sprite;

                        //Location
                        int    srcX      = kuni.getKuniLocationX(srcKuniId);
                        int    srcY      = kuni.getKuniLocationY(srcKuniId);
                        int    dstX      = kuni.getKuniLocationX(dstKuniId);
                        int    dstY      = kuni.getKuniLocationY(dstKuniId);
                        string direction = "";

                        if (srcX < dstX)
                        {
                            Gunzei.transform.localScale    = new Vector2(1, 1);
                            minGunzei.transform.localScale = new Vector2(60, 72);
                            direction = "right";
                        }
                        else
                        {
                            Gunzei.transform.localScale    = new Vector2(-1, 1);
                            minGunzei.transform.localScale = new Vector2(-60, 72);
                            direction = "left";
                            Gunzei.GetComponent <Gunzei> ().leftFlg = true;
                        }

                        int           aveX            = (srcX + dstX) / 2;
                        int           aveY            = (srcY + dstY) / 2;
                        RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> ();
                        GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0);

                        RectTransform minGunzeiTransform = minGunzei.GetComponent <RectTransform> ();
                        float         minAveX            = (float)aveX * 0.8f;
                        float         minAveY            = (float)aveY * 0.65f;
                        minGunzeiTransform.anchoredPosition = new Vector3((int)minAveX, (int)minAveY, 0);


                        Gunzei.GetComponent <Gunzei> ().key         = key;
                        Gunzei.GetComponent <Gunzei> ().srcKuni     = srcKuniId;
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoId = srcDaimyo;
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName;
                        Gunzei.GetComponent <Gunzei> ().dstKuni       = dstKuniId;
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoId   = dstDaimyo;
                        string dstDaimyoName = daimyo.getName(dstDaimyo);
                        Gunzei.GetComponent <Gunzei> ().dstDaimyoName = dstDaimyoName;
                        int myHei = gunzei.heiryokuCalc(srcKuniId);

                        //random myHei from -50%-myHei
                        List <float> randomPercent = new List <float> {
                            0.8f, 0.9f, 1.0f
                        };
                        int   rmd = UnityEngine.Random.Range(0, randomPercent.Count);
                        float per = randomPercent [rmd];
                        myHei = Mathf.CeilToInt(myHei * per);

                        Gunzei.GetComponent <Gunzei> ().myHei = myHei;
                        Gunzei.name = key;

                        //Engun from Doumei
                        List <string> doumeiDaimyoList = new List <string> ();
                        bool          dstEngunFlg      = false;
                        string        dstEngunDaimyoId = "";             //2:3:5
                        string        dstEngunHei      = "";
                        string        dstEngunSts      = "";             //BusyoId-BusyoLv-ButaiQty-ButaiLv:
                        int           totalEngunHei    = 0;

                        //Doumei Check
                        doumeiDaimyoList = doumei.doumeiExistCheck(dstDaimyo, srcDaimyo.ToString());
                        string doumeiCheck = "doumei" + srcDaimyo;
                        if (PlayerPrefs.HasKey(doumeiCheck))
                        {
                            string        cDoumei     = PlayerPrefs.GetString(doumeiCheck);
                            List <string> cDoumeiList = new List <string>();
                            if (cDoumei.Contains(","))
                            {
                                cDoumeiList = new List <string> (cDoumei.Split(delimiterChars));
                            }
                            else
                            {
                                cDoumeiList.Add(cDoumei);
                            }

                            //If Doumei Daimyo -> Delete
                            if (cDoumeiList.Contains(dstDaimyo.ToString()))
                            {
                                doumei.deleteDoumei(srcDaimyo.ToString(), dstDaimyo.ToString());
                            }
                        }

                        if (doumeiDaimyoList.Count != 0)
                        {
                            //Doumei Exist

                            //Trace Check
                            List <string> okDaimyoList = new List <string> ();
                            List <string> checkList    = new List <string> ();
                            okDaimyoList = doumei.traceNeighborDaimyo(dstKuniId, dstDaimyo, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList);

                            if (okDaimyoList.Count != 0)
                            {
                                //Doumei & Neghbor Daimyo Exist

                                for (int h = 0; h < okDaimyoList.Count; h++)
                                {
                                    string engunDaimyo = okDaimyoList[h];
                                    int    yukoudo     = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), dstDaimyo);

                                    //engun check

                                    dstEngunFlg = mEvent.CheckByProbability(yukoudo);
                                    if (dstEngunFlg)
                                    {
                                        //Engun OK
                                        dstEngunFlg = true;
                                        if (dstEngunDaimyoId != null && dstEngunDaimyoId != "")
                                        {
                                            dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = dstEngunHei + ":" + tempEngunHei.ToString();
                                            totalEngunHei = totalEngunHei + tempEngunHei;
                                            dstEngunSts   = dstEngunSts + ":" + tempEngunSts;
                                        }
                                        else
                                        {
                                            dstEngunDaimyoId = engunDaimyo;
                                            string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo);
                                            int    tempEngunHei = mEvent.getEngunHei(tempEngunSts);
                                            dstEngunHei   = tempEngunHei.ToString();
                                            totalEngunHei = tempEngunHei;
                                            dstEngunSts   = tempEngunSts;
                                        }
                                    }
                                }
                                Gunzei.GetComponent <Gunzei> ().dstEngunFlg      = dstEngunFlg;
                                Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId;
                                Gunzei.GetComponent <Gunzei> ().dstEngunHei      = dstEngunHei;
                                Gunzei.GetComponent <Gunzei> ().dstEngunSts      = dstEngunSts;
                            }
                        }

                        //Set Value
                        //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts
                        string keyValue   = "";
                        string createTime = System.DateTime.Now.ToString();
                        keyValue = createTime + "," + srcDaimyo + "," + dstDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts;
                        PlayerPrefs.SetString(key, keyValue);
                        string keyHistory = PlayerPrefs.GetString("keyHistory");
                        if (keyHistory == null || keyHistory == "")
                        {
                            keyHistory = key;
                        }
                        else
                        {
                            keyHistory = keyHistory + "," + key;
                        }
                        PlayerPrefs.SetString("keyHistory", keyHistory);
                        PlayerPrefs.SetInt("bakuhuTobatsuDaimyoId", dstDaimyo);
                        PlayerPrefs.Flush();

                        string kassenText = "";
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.\n Defender's allianced country sent " + totalEngunHei + " soldiers.";
                            }
                        }
                        else
                        {
                            if (!dstEngunFlg)
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。";
                            }
                            else
                            {
                                kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。\n防衛側の同盟国が援軍" + totalEngunHei + "人を派兵しました。";
                            }
                        }
                        messageList.Add(kassenText);
                    }
                    else
                    {
                        //NG
                        string kassenText    = "";
                        string srcDaimyoName = daimyo.getName(srcDaimyo);
                        int    newYukoudo    = gaikou.downMyGaikou(srcDaimyo, myGaikouValue, 15);
                        int    reducedValue  = myGaikouValue - newYukoudo;
                        if (Application.systemLanguage != SystemLanguage.Japanese)
                        {
                            kassenText = srcDaimyoName + " rejected our attack order. Friendship reduced " + reducedValue + " point.";
                        }
                        else
                        {
                            kassenText = srcDaimyoName + "が討伐令を黙殺しました。当家との友好度が" + reducedValue + "下がります。";
                        }
                        doGaikou.downYukouOnIcon(srcDaimyo, newYukoudo);
                        messageList.Add(kassenText);
                    }
                }
            }
        }


        //Disabled
        foreach (Transform obj in BakuhuKuniIconView.transform)
        {
            if (obj.GetComponent <Button> ())
            {
                obj.GetComponent <Button> ().enabled = false;
            }
        }

        GameObject toubatsuSelect = GameObject.Find("ToubatsuSelect").gameObject;

        toubatsuSelect.transform.FindChild("ToubatsuBtn").gameObject.SetActive(false);
        if (toubatsuFlg)
        {
            audioSources [3].Play();
            if (Application.systemLanguage != SystemLanguage.Japanese)
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "Declared " + targetDaimyoName + " attack order. Other family responded to it.";
            }
            else
            {
                toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "の討伐令を出しました。諸大名が呼応したようです。";
            }
        }
        else
        {
            audioSources [4].Play();
            if (srcDstKuniList.Count == 0)
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "There is no family who can respond to " + targetDaimyoName + " attack order.";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = "現在" + targetDaimyoName + "の討伐に呼応可能な大名はおりません。";
                }
            }
            else
            {
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "No family responded to our attack order because of fear for " + targetDaimyoName + ".";
                }
                else
                {
                    toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "を恐れてか、討伐令にどの大名も呼応しませんでした。";
                }
            }
        }

        Message msg = new Message();

        msg.makeSlotMessage(messageList);
    }