// Use this for initialization public void OnClick () { Message msg = new Message(); Gaikou gaikou = new Gaikou (); CloseBoard closeScript = GameObject.Find ("close").GetComponent<CloseBoard> (); daimyoId = closeScript.daimyoId; if (hyourouOKflg) { if (moneyOKflg) { if (name == "DoMitsugiBtn") { reduceMoneyHyourou (); //Doumei bool doumeiFlg = closeScript.doumeiFlg; //Add Yukoudo // AddYukoudo = (Money/200)*chiryaku/100 int addYukoudo = (paiedMoney / 200) * busyoChiryaku / 500; if (addYukoudo <= 0) { addYukoudo = 1; } if(doumeiFlg){ addYukoudo = addYukoudo * 2; } string tempGaikou = "gaikou" + daimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey (tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt (tempGaikou); } else { nowYukoudo = 50; } int newYukoudo = nowYukoudo + addYukoudo; if (newYukoudo > 100) { newYukoudo = 100; } PlayerPrefs.SetInt (tempGaikou, newYukoudo); GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); //Change new yukoudo closeScript.yukoudo = newYukoudo; //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); //Message string OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。"; msg.makeMessage (OKtext); PlayerPrefs.Flush (); } else if (name == "DoDoumeiBtn") { reduceMoneyHyourou (); //Doumei float percent = Random.value; percent = percent * 100; if(percent <= doumeiRatio){ //Doumei Success string doumei = PlayerPrefs.GetString("doumei"); if(doumei == null || doumei == ""){ doumei = daimyoId.ToString(); }else{ doumei = doumei + "," + daimyoId.ToString(); } //Data int myDaimyo = PlayerPrefs.GetInt ("myDaimyo"); string cpuDoumeiTemp = "doumei" + daimyoId.ToString(); string cpuDoumei = PlayerPrefs.GetString(cpuDoumeiTemp); if(cpuDoumei != null & cpuDoumei !=""){ cpuDoumei = cpuDoumei + "," + myDaimyo.ToString(); }else{ cpuDoumei = myDaimyo.ToString(); } PlayerPrefs.SetString(cpuDoumeiTemp,cpuDoumei); PlayerPrefs.SetString("doumei",doumei); //Change Target Flg & Kuni Icon Color string seiryoku = PlayerPrefs.GetString ("seiryoku"); char[] delimiterChars = {','}; List<string> seiryokuList = new List<string> (); seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); GameObject KuniIconView = GameObject.Find ("KuniIconView").gameObject; Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue for(int i=0;i<seiryokuList.Count;i++){ int tempDaimyoId = int.Parse (seiryokuList [i]); if(tempDaimyoId == daimyoId){ int kuniId = i + 1; GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject; kuniIcon.GetComponent<Image>().color = doumeiColor; kuniIcon.GetComponent<SendParam>().doumeiFlg = true; } } //Msg string OKtext = "御目出度う存じまする。\n" + daimyoName + "殿と同盟致しました。\n戦略の幅が拡がりますな。"; msg.makeMessage (OKtext); Destroy(GameObject.Find("smallBoard(Clone)")); Destroy(GameObject.Find("TouchBack(Clone)")); }else{ //Doumie Failed int maxReduceValue = 3; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; closeScript.yukoudo = newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); } PlayerPrefs.Flush (); } else if (name == "DoKyoutouBtn") { reduceMoneyHyourou (); //Kyoutou Check float percent = Random.value; percent = percent * 100; if(percent <= kyoutouRatio){ //Success string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList",""); MainEventHandler kyoutou = new MainEventHandler(); if(playerKyoutouList==null || playerKyoutouList == ""){ playerKyoutouList = targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString()); }else{ playerKyoutouList = playerKyoutouList + ":" + targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString()); } Debug.Log (playerKyoutouList); PlayerPrefs.SetString("playerKyoutouList",playerKyoutouList); //Msg string OKtext = daimyoName + "殿が" + kuniName + "攻めに加勢してくれますぞ。\n百人力ですな。"; msg.makeMessage (OKtext); }else{ //Fail //Doumie Failed int maxReduceValue = 3; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); closeScript.yukoudo = newYukoudo; string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush (); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); }else if (name == "DoDoukatsuBtn") { reduceMoneyHyourou (); float percent = Random.value; percent = percent * 100; if(percent <= doukatsuRatio){ //Success int kuniQty = closeScript.kuniQty; int getMoney =0; //Money or Item 0:money, 1:item int moneyOrItem = UnityEngine.Random.Range(0,2); //Kahou or Shizai 0:kahou, 1:shizai int kahouOrShizai = UnityEngine.Random.Range(0,2); string kahouName = ""; string shigenName = ""; int addQty =0; int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4 //shigen Type int shigenType = 0; //KB,YR,TP,YM=1,2,3,4 if(moneyOrItem==0){ //money int temGetMoney = UnityEngine.Random.Range(1000,1501); getMoney = temGetMoney * kuniQty; int nowMoney = PlayerPrefs.GetInt("money"); nowMoney = nowMoney + getMoney; PlayerPrefs.SetInt("money",nowMoney); PlayerPrefs.Flush(); }else{ //item //Kahou or Shizai 0:kahou, 1:shizai kahouOrShizai = UnityEngine.Random.Range(0,2); if(kahouOrShizai==0){ //kahou Kahou kahou = new Kahou(); ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6) int kahouType = UnityEngine.Random.Range(1,7); float khPercent = Random.value; khPercent = khPercent * 100; if(5<=kuniQty){ //(S,A,B 5,35,60%) if(khPercent<=5){ //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(5<khPercent && khPercent <=41){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } }else if(3<=kuniQty && kuniQty<5){ //(S,A,B,C : 1,15,25,59%) if(khPercent<=1){ //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(1<khPercent && khPercent <=16){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(16<khPercent && khPercent <= 41){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //C kahouRank = 4; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } }else if(kuniQty<3){ //(A,B,C : 5, 35, 60%) if(khPercent<=5){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(5<khPercent && khPercent <=41){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //C kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } }else{ //shizai shigenType = UnityEngine.Random.Range(1,5); float sgPercent = Random.value; sgPercent = sgPercent * 100; addQty = UnityEngine.Random.Range(1,6); Item item = new Item(); int shigenRank = 0;//下、中、上=1,2,3 if(5<=kuniQty){ //(上,中,下 40,40, 20%) if(sgPercent<=40){ shigenRank = 3; }else if(40<sgPercent && sgPercent <=81){ shigenRank = 2; }else if(81<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); }else if(3<=kuniQty && kuniQty<5){ //(上,中,下 20,50,30%) if(sgPercent<=20){ shigenRank = 3; }else if(20<sgPercent && sgPercent <=51){ shigenRank = 2; }else if(51<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); }else if(kuniQty<3){ //(上,中,下 5,25,70%) if(sgPercent<=5){ shigenRank = 3; }else if(5<sgPercent && sgPercent <=26){ shigenRank = 2; }else if(26<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); } } } //Message string OKtext = "御屋形様、恫喝に成功しましたぞ。\n"+daimyoName + "が"; string addText = ""; if(moneyOrItem==0){ addText = "金" + getMoney + "を送って参りました。\n"; }else{ if(kahouOrShizai==0){ //kahou addText = "家宝、" + kahouName + "を送って参りました。\n"; }else{ //shizai+ addText = shigenName + "を" + addQty + "個送って参りました。\n"; } } int maxReduceValue = 5; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); closeScript.yukoudo = newYukoudo; string reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。"; OKtext = OKtext + addText + reducceText; msg.makeMessage (OKtext); }else{ //Failed int maxReduceValue = 10; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); closeScript.yukoudo = newYukoudo; //Message string NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); } } else { //Message string NGtext = "御屋形様、金が不足しておりますぞ。"; msg.makeMessage (NGtext); } } else { //Message string NGtext = "御屋形様、兵糧が不足しておりますぞ。"; msg.makeMessage (NGtext); } }
public void attack() { audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); //Same Daimyo Check int latestDaimyoId = kuniIconView.transform.FindChild(dstKuni.ToString()).GetComponent <SendParam> ().daimyoId; GameObject MsgBack = this.transform.FindChild("MsgBack").gameObject; GameObject MsgText = MsgBack.transform.FindChild("MsgText").gameObject; if (dstDaimyoId == latestDaimyoId) { if (dstDaimyoId != myDaimyoId) { audioSources [7].Play(); int enemyHei = heiryokuCalc(dstKuni); //Engun int engunTotalHei = 0; if (dstEngunFlg) { char[] delimiterChars2 = { ':' }; List <string> engunHeiList = new List <string>(); engunHeiList = new List <string> (dstEngunHei.Split(delimiterChars2)); for (int k = 0; k < engunHeiList.Count; k++) { engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]); } } enemyHei = enemyHei + engunTotalHei; int ratio = 0; if ((myHei + enemyHei) != 0) { ratio = 100 * myHei / (myHei + enemyHei); if (ratio < 1) { ratio = 1; } } MainEventHandler kassenEvent = new MainEventHandler(); bool winFlg = kassenEvent.CheckByProbability(ratio); //Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst; KuniInfo kuniScript = new KuniInfo(); string dstKuniName = kuniScript.getKuniName(dstKuni); //Gaikou Gaikou gaikou = new Gaikou(); gaikou.downGaikouByAttack(srcDaimyoId, dstDaimyoId); if (winFlg) { bool noGunzeiFlg = false; string syouhai = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { syouhai = srcDaimyoName + "\n" + "Conquered " + dstKuniName; } else { syouhai = srcDaimyoName + "\n" + dstKuniName + "を攻略"; } MsgBack.GetComponent <Image> ().enabled = true; MsgText.GetComponent <Text> ().enabled = true; MsgText.GetComponent <Text> ().text = syouhai; win(key, srcDaimyoId, dstDaimyoId, noGunzeiFlg, dstKuni); fire(dstKuni); } else { string syouhai = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { syouhai = dstDaimyoName + "\n" + "Defended " + dstKuniName; } else { syouhai = dstDaimyoName + "\n" + dstKuniName + "を防衛"; } MsgBack.GetComponent <Image> ().enabled = true; MsgText.GetComponent <Text> ().enabled = true; MsgText.GetComponent <Text> ().text = syouhai; gameObject.GetComponent <GunzeiFadeOut> ().enabled = true; MainStageController main = new MainStageController(); main.deleteKeyHistory(key); } } else { MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked(); atked.wasAttacked(key, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId, dstEngunSts); } } else { audioSources [1].Play(); string syouhai = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { syouhai = srcDaimyoName + " withdrawed"; } else { syouhai = srcDaimyoName + "撤退"; } MsgBack.GetComponent <Image> ().enabled = true; MsgText.GetComponent <Text> ().enabled = true; MsgText.GetComponent <Text> ().text = syouhai; gameObject.GetComponent <GunzeiFadeOut> ().enabled = true; MainStageController main = new MainStageController(); main.deleteKeyHistory(key); } }
public void OnClick () { //Hyourou Check int nowHyourou = PlayerPrefs.GetInt ("hyourou"); if(nowHyourou >=5 ){ //Now on Kuni & Stage PlayerPrefs.SetInt("activeKuniId", activeKuniId); PlayerPrefs.SetInt("activeStageId", activeStageId); //What we can get PlayerPrefs.SetInt("activeStageMoney", activeStageMoney); PlayerPrefs.SetInt("activeStageExp", activeStageExp); PlayerPrefs.SetString("activeItemType", activeItemType); PlayerPrefs.SetInt("activeItemId", activeItemId); PlayerPrefs.SetFloat("activeItemRatio", activeItemRatio); PlayerPrefs.SetInt("activeItemQty", activeItemQty); //For Dramatic Enemy Creation PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId); PlayerPrefs.SetInt ("activeBusyoQty", activeBusyoQty); PlayerPrefs.SetInt ("activeBusyoLv", activeBusyoLv); PlayerPrefs.SetInt ("activeButaiQty", activeButaiQty); PlayerPrefs.SetInt ("activeButaiLv", activeButaiLv); //Hyourou int newHyourou = nowHyourou - 5; PlayerPrefs.SetInt("hyourou", newHyourou); //Gaikou int myDaimyo = PlayerPrefs.GetInt ("myDaimyo"); Gaikou gaikou = new Gaikou (); gaikou.downGaikouByAttack (myDaimyo, activeDaimyoId); //Reverse Flag PlayerPrefs.DeleteKey ("isAttackedFlg"); //Player Doumei Flg PlayerPrefs.DeleteKey("playerEngunList"); //Enemy Doumei Handling string doumeiTemp = "doumei" + activeDaimyoId; string enemyDoumeiString = PlayerPrefs.GetString (doumeiTemp); char[] delimiterChars = {','}; List<string> doumeiList = new List<string>(); if(enemyDoumeiString != null && enemyDoumeiString !=""){ if(enemyDoumeiString.Contains(",")){ doumeiList = new List<string> (enemyDoumeiString.Split (delimiterChars)); }else{ doumeiList.Add(enemyDoumeiString); } } string seiryoku = PlayerPrefs.GetString ("seiryoku"); List<string> seiryokuList = new List<string> (); seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); Doumei doumei = new Doumei(); List<string> okDaimyoList = new List<string> (); List<string> checkedList = new List<string> (); string dstEngunDaimyoId = ""; string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv: okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList); if(okDaimyoList.Count !=0){ for(int k=0; k<okDaimyoList.Count; k++){ string engunDaimyo = okDaimyoList[k]; int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId); //engun check MainEventHandler main = new MainEventHandler(); bool dstEngunFlg = main.CheckByProbability (yukoudo); if(dstEngunFlg){ //Engun OK dstEngunFlg = true; if(dstEngunDaimyoId !=null && dstEngunDaimyoId !=""){ dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = dstEngunSts + ":" + tempEngunSts; }else{ dstEngunDaimyoId = engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = tempEngunSts; } } } PlayerPrefs.SetString("enemyEngunList", dstEngunSts); } //Kyoutou Handling PlayerPrefs.DeleteKey("tempKyoutouList"); string tempKyoutouList = ""; char[] delimiterChars2 = {':'}; char[] delimiterChars3 = {'-'}; List<string> unitList = new List<string> (); string nextKyoutouList = ""; string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList",""); if(playerKyoutouList !=null && playerKyoutouList != ""){ if(playerKyoutouList.Contains(":")){ unitList = new List<string> (playerKyoutouList.Split (delimiterChars2)); }else{ unitList.Add(playerKyoutouList); } List<string> unit2List = new List<string> (); for(int i=0; i<unitList.Count; i++){ string playerKyoutouList2 = unitList[i]; unit2List = new List<string> (playerKyoutouList2.Split (delimiterChars3)); string tempString = unit2List[1] + "-" + unit2List[2]+ "-" + unit2List[3]+ "-" + unit2List[4]; if(unit2List[0] == activeKuniId.ToString()){ if(tempKyoutouList != null && tempKyoutouList != ""){ tempKyoutouList = tempKyoutouList + ":" + tempString; }else{ tempKyoutouList = tempString; } }else{ if(nextKyoutouList != "" && nextKyoutouList != null){ nextKyoutouList = nextKyoutouList + ":" + tempString; }else{ nextKyoutouList = tempString; } } } } PlayerPrefs.SetString("tempKyoutouList",tempKyoutouList); PlayerPrefs.SetString("playerKyoutouList",nextKyoutouList); PlayerPrefs.Flush(); Application.LoadLevel("kassen"); }else{ //Error Message Message msg = new Message(); string Text = "兵糧が不足しておりますぞ。"; msg.makeMessageOnBoard(Text); } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); //Check if (GameObject.Find(key)) { //OK int hyourou = PlayerPrefs.GetInt("hyourou"); int newHyourou = hyourou - 10; PlayerPrefs.SetInt("hyourou", newHyourou); GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString(); //1.My Kuni is the biggiest ... 30% //2.My Yukoudo ... 50% //3.Other Yukoudo ... 20% float ratio = 0; //1 bool myKuniQtyIsBiggestFlg = GameObject.Find("GameController").GetComponent <MainStageController> ().myKuniQtyIsBiggestFlg; if (myKuniQtyIsBiggestFlg) { ratio = 30; } //2 Gaikou gaikou = new Gaikou(); int myGaikouValue = gaikou.getMyGaikou(engunDaimyoId); ratio = ratio + (float)myGaikouValue / 2; //3 int otherGaikouValue = gaikou.getOtherGaikouValue(engunDaimyoId, dfcDaimyoId); ratio = ratio + (float)otherGaikouValue / 5; float percent = UnityEngine.Random.value; percent = percent * 100; if (percent <= ratio) { //OK audioSources [3].Play(); MainEventHandler mEvent = new MainEventHandler(); string engunSts = engunDaimyoId + "-" + mEvent.getEngunSts(engunDaimyoId.ToString()); int engunHei = mEvent.getEngunHei(engunSts); GameObject gunzei = GameObject.Find(key).gameObject; string tmp = gunzei.GetComponent <Gunzei>().dstEngunSts; //Set Param string keyValue = PlayerPrefs.GetString(key); List <string> keyValueList = new List <string> (); char[] delimiterChars = { ',' }; if (keyValue.Contains(",")) { keyValueList = new List <string> (keyValue.Split(delimiterChars)); } else { keyValueList.Add(keyValue); } gunzei.GetComponent <Gunzei> ().dstEngunFlg = true; if (tmp != null && tmp != "") { string newDstEngunSts = tmp + ":" + engunSts; gunzei.GetComponent <Gunzei> ().dstEngunSts = newDstEngunSts; string tmpEngunHei = gunzei.GetComponent <Gunzei>().dstEngunHei; string newDstEngunHei = tmpEngunHei + ":" + engunHei.ToString(); gunzei.GetComponent <Gunzei> ().dstEngunHei = newDstEngunHei; string tmpDstEngunDaimyoId = gunzei.GetComponent <Gunzei>().dstEngunDaimyoId; string newDstEngunDaimyoId = tmpDstEngunDaimyoId.ToString() + ":" + engunDaimyoId.ToString(); gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = newDstEngunDaimyoId; //Set Data keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + keyValueList[9] + "," + newDstEngunDaimyoId + "," + newDstEngunHei + "," + newDstEngunSts; } else { gunzei.GetComponent <Gunzei> ().dstEngunSts = engunSts; gunzei.GetComponent <Gunzei> ().dstEngunHei = engunHei.ToString(); gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = engunDaimyoId.ToString(); //Set Data keyValue = keyValueList[0] + "," + keyValueList[1] + "," + keyValueList[2] + "," + keyValueList[3] + "," + keyValueList[4] + "," + keyValueList[5] + "," + keyValueList[6] + "," + keyValueList[7] + "," + keyValueList[8] + "," + true + "," + engunDaimyoId.ToString() + "," + engunHei.ToString() + "," + engunSts; } PlayerPrefs.SetString(key, keyValue); PlayerPrefs.Flush(); //Return & Message GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick(); Message msg = new Message(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = engunDaimyoName + " sent " + engunHei.ToString() + " soldiers to \n" + kuniName + " to support."; } else { OKtext = engunDaimyoName + "殿が" + engunHei.ToString() + "の兵を\n" + kuniName + "救援に差し向けましたぞ。"; } msg.makeMessageOnBoard(OKtext); } else { //NG audioSources [4].Play(); GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick(); int newYukoudo = gaikou.downMyGaikou(engunDaimyoId, myGaikouValue, 15); int reducedValue = myGaikouValue - newYukoudo; Message msg = new Message(); string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = engunDaimyoName + " declined our defence order. \n Friendship decreased " + reducedValue + " point."; } else { NGtext = "援軍の儀、" + engunDaimyoName + "殿に断られ申した。\n当家との友好度が" + reducedValue + "下がります。"; } DoGaikou doGaikou = new DoGaikou(); doGaikou.downYukouOnIcon(engunDaimyoId, newYukoudo); msg.makeMessageOnBoard(NGtext); } } else { //NG audioSources [4].Play(); GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn>().OnClick(); Message msg = new Message(); string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = "My lord, it was too late. Battle already finished."; } else { NGtext = "御屋形様、既に勝敗は決してしまったようですぞ。"; } msg.makeMessageOnBoard(NGtext); Destroy(slot.gameObject); } }
public void attack(){ //Same Daimyo Check int latestDaimyoId = kuniIconView.transform.FindChild (dstKuni.ToString ()).GetComponent<SendParam> ().daimyoId; GameObject MsgBack = this.transform.FindChild ("MsgBack").gameObject; GameObject MsgText = MsgBack.transform.FindChild ("MsgText").gameObject; if (dstDaimyoId == latestDaimyoId) { if (dstDaimyoId != myDaimyoId) { int enemyHei = heiryokuCalc (dstKuni); //Engun int engunTotalHei = 0; if(dstEngunFlg){ char[] delimiterChars2 = {':'}; List<string> engunHeiList = new List<string>(); engunHeiList = new List<string> (dstEngunHei.Split (delimiterChars2)); for(int k=0; k<engunHeiList.Count; k++){ engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]); } } enemyHei = enemyHei + engunTotalHei; int ratio = 0; if ((myHei + enemyHei) != 0) { ratio = 100 * myHei / (myHei + enemyHei); if (ratio < 1) { ratio = 1; } } MainEventHandler kassenEvent = new MainEventHandler (); bool winFlg = kassenEvent.CheckByProbability (ratio); Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst; string dstKuniName = kuniMst.param [dstKuni - 1].kuniName; //Gaikou Gaikou gaikou = new Gaikou(); gaikou.downGaikouByAttack(srcDaimyoId,dstDaimyoId); if (winFlg) { bool noGunzeiFlg = false; string syouhai = srcDaimyoName + "\t" + dstKuniName + "を攻略"; MsgBack.GetComponent<Image> ().enabled = true; MsgText.GetComponent<Text> ().enabled = true; MsgText.GetComponent<Text> ().text = syouhai; if (leftFlg == true) { MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f); } win (key, srcDaimyoId, dstDaimyoId, noGunzeiFlg); } else { string syouhai = dstDaimyoName + "\t" + dstKuniName + "を防衛"; MsgBack.GetComponent<Image> ().enabled = true; MsgText.GetComponent<Text> ().enabled = true; MsgText.GetComponent<Text> ().text = syouhai; if (leftFlg == true) { MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f); } gameObject.GetComponent<GunzeiFadeOut> ().enabled = true; MainStageController main = new MainStageController (); main.deleteKeyHistory (key); } } else { MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked (); atked.wasAttacked (key, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId, dstEngunSts); } } else { string syouhai = srcDaimyoName + "撤退"; MsgBack.GetComponent<Image> ().enabled = true; MsgText.GetComponent<Text> ().enabled = true; MsgText.GetComponent<Text> ().text = syouhai; if (leftFlg == true) { MsgText.transform.localScale = new Vector2 (-0.12f, 0.17f); } gameObject.GetComponent<GunzeiFadeOut> ().enabled = true; MainStageController main = new MainStageController (); main.deleteKeyHistory (key); } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); Message msg = new Message(); if (!checkJinkeiAvailable()) { audioSources[4].Play(); msg.makeUpperMessageOnBoard(msg.getMessage(133)); } else { //Hyourou Check int nowHyourou = PlayerPrefs.GetInt("hyourou"); if (nowHyourou >= 5) { audioSources [5].Play(); //Now on Kuni & Stage PlayerPrefs.SetInt("activeKuniId", activeKuniId); PlayerPrefs.SetInt("activeStageId", activeStageId); PlayerPrefs.SetString("activeStageName", activeStageName); //What we can get PlayerPrefs.SetInt("activeStageMoney", activeStageMoney); PlayerPrefs.SetInt("activeStageExp", activeStageExp); PlayerPrefs.SetString("activeItemGrp", activeItemGrp); PlayerPrefs.SetString("activeItemType", activeItemType); PlayerPrefs.SetInt("activeItemId", activeItemId); PlayerPrefs.SetInt("activeItemQty", activeItemQty); //For Dramatic Enemy Creation PlayerPrefs.SetInt("activeDaimyoId", activeDaimyoId); PlayerPrefs.SetInt("activeBusyoQty", activeBusyoQty); PlayerPrefs.SetInt("activeBusyoLv", activeBusyoLv); PlayerPrefs.SetInt("activeButaiQty", activeButaiQty); PlayerPrefs.SetInt("activeButaiLv", activeButaiLv); //Gaikou int myDaimyo = PlayerPrefs.GetInt("myDaimyo"); Gaikou gaikou = new Gaikou(); gaikou.downGaikouByAttack(myDaimyo, activeDaimyoId); //Reverse Flag PlayerPrefs.DeleteKey("isAttackedFlg"); PlayerPrefs.DeleteKey("isKessenFlg"); //Player Doumei Flg PlayerPrefs.DeleteKey("playerEngunList"); //Enemy Doumei Handling PlayerPrefs.DeleteKey("enemyEngunList"); string doumeiTemp = "doumei" + activeDaimyoId; string enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp); char[] delimiterChars = { ',' }; List <string> doumeiList = new List <string>(); if (enemyDoumeiString != null && enemyDoumeiString != "") { if (enemyDoumeiString.Contains(",")) { doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars)); } else { doumeiList.Add(enemyDoumeiString); } } string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string> (); seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); Doumei doumei = new Doumei(); List <string> okDaimyoList = new List <string> (); List <string> checkedList = new List <string> (); string dstEngunDaimyoId = ""; string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv: okDaimyoList = doumei.traceNeighborDaimyo(activeKuniId, activeDaimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList); if (okDaimyoList.Count != 0) { for (int k = 0; k < okDaimyoList.Count; k++) { string engunDaimyo = okDaimyoList[k]; int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), activeDaimyoId); //mydaimyo doumei check bool myDoumeiFlg = false; myDoumeiFlg = doumei.myDoumeiExistCheck(int.Parse(engunDaimyo)); if (myDoumeiFlg) { yukoudo = yukoudo / 2; } //engun check MainEventHandler main = new MainEventHandler(); bool dstEngunFlg = main.CheckByProbability(yukoudo); if (dstEngunFlg) { //Engun OK dstEngunFlg = true; if (dstEngunDaimyoId != null && dstEngunDaimyoId != "") { dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts; } else { dstEngunDaimyoId = engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = engunDaimyo + "-" + tempEngunSts; } } } PlayerPrefs.SetString("enemyEngunList", dstEngunSts); } //Kyoutou Handling PlayerPrefs.DeleteKey("tempKyoutouList"); string tempKyoutouList = ""; char[] delimiterChars2 = { ':' }; char[] delimiterChars3 = { '-' }; List <string> unitList = new List <string> (); string nextKyoutouList = ""; string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", ""); if (playerKyoutouList != null && playerKyoutouList != "") { if (playerKyoutouList.Contains(":")) { unitList = new List <string> (playerKyoutouList.Split(delimiterChars2)); } else { unitList.Add(playerKyoutouList); } List <string> unit2List = new List <string> (); for (int i = 0; i < unitList.Count; i++) { string playerKyoutouList2 = unitList[i]; unit2List = new List <string> (playerKyoutouList2.Split(delimiterChars3)); string tempString = unit2List[0] + "-" + unit2List[1] + "-" + unit2List[2] + "-" + unit2List[3] + "-" + unit2List[4]; if (unit2List[0] == activeKuniId.ToString()) { if (tempKyoutouList != null && tempKyoutouList != "") { tempKyoutouList = tempKyoutouList + ":" + tempString; } else { tempKyoutouList = tempString; } } else { if (nextKyoutouList != "" && nextKyoutouList != null) { nextKyoutouList = nextKyoutouList + ":" + tempString; } else { nextKyoutouList = tempString; } } } } PlayerPrefs.SetString("tempKyoutouList", tempKyoutouList); PlayerPrefs.SetString("playerKyoutouList", nextKyoutouList); //Power Keisu PlayerPrefs.DeleteKey("activeLink"); PlayerPrefs.DeleteKey("activePowerType"); PlayerPrefs.SetInt("activeLink", linkNo); //Power Type Config if (powerType == 1) { int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen if (rdm == 1) { powerType = 2; } } else if (powerType == 2) { int rdm = UnityEngine.Random.Range(0, 3); //1:happen, 0,2:not happen if (rdm == 1) { powerType = 3; } } PlayerPrefs.SetInt("activePowerType", powerType); PlayerPrefs.Flush(); //Stop BGM GameObject.Find("BGMController").GetComponent <DontDestroySoundOnLoad> ().DestoryFlg = true; Stage stage = new Stage(); int stageMapId = stage.getStageMap(activeKuniId, activeStageId); if (stageMapId != 4) { Application.LoadLevel("preKassen"); } else { Application.LoadLevel("preKaisen"); } } else { //Error Message audioSources [4].Play(); msg.hyourouMovieMessage(); } } }
public void OnClick(){ Message msg = new Message(); Gaikou gaikou = new Gaikou (); int nowHyourou = PlayerPrefs.GetInt ("hyourou"); CloseBoard closeScript = GameObject.Find ("close").GetComponent<CloseBoard> (); int daimyoBusyoAtk = closeScript.daimyoBusyoAtk; int daimyoBusyoDfc = closeScript.daimyoBusyoDfc; int daimyoId = closeScript.daimyoId; int kuniId = closeScript.kuniId; if(nowHyourou >= 5){ if (name == "DoGihouBtn") { //Reduce Hyourou reduceHyourou (); //Reduce Shinobi //Ratio //Ge 5-15%, Cyu 15-30%, Jyo 30-50% int randomPercent = 0; int newQty = itemQty - 1; if(itemRank == "Ge"){ randomPercent = UnityEngine.Random.Range(5,15); PlayerPrefs.SetInt ("shinobiGe",newQty); }else if(itemRank == "Cyu"){ randomPercent = UnityEngine.Random.Range(15,30); PlayerPrefs.SetInt ("shinobiCyu",newQty); }else if(itemRank == "Jyo"){ randomPercent = UnityEngine.Random.Range(30,50); PlayerPrefs.SetInt ("shinobiJyo",newQty); } float ratio = (float)randomPercent; float percent = Random.value; percent = percent * 100; if(percent <= ratio){ //OK //Delete Gunzei Destroy(Gunzei); //Delete Key string gunzeiKey = Gunzei.name; PlayerPrefs.DeleteKey(gunzeiKey); //Delete Key History char[] delimiterChars = {','}; string keyHistory = PlayerPrefs.GetString ("keyHistory"); List<string> keyHistoryList = new List<string>(); if (keyHistory != null && keyHistory != "") { if(keyHistory.Contains(",")){ keyHistoryList = new List<string> (keyHistory.Split (delimiterChars)); }else{ keyHistoryList.Add(keyHistory); } } keyHistoryList.Remove(gunzeiKey); string newKeyHistory = ""; for(int i=0; i<keyHistoryList.Count; i++){ if(i==0){ newKeyHistory = keyHistoryList[i]; }else{ newKeyHistory = newKeyHistory + "," + keyHistoryList[i]; } } PlayerPrefs.SetString("keyHistory",newKeyHistory); //Message string daimyoName = Gunzei.GetComponent<Gunzei>().srcDaimyoName; string OKtext = "御屋形様、偽報に成功しましたぞ。\t " + daimyoName + "の軍勢が退却します。"; msg.makeMessage (OKtext); }else{ //NG int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); //Message string NGtext = "申し訳御座りませぬ。偽報に失敗しましたぞ。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); }else if(name == "DoRyugenBtn"){ //Reduce Hyourou reduceHyourou (); //Ratio //Ge 10-20%, Cyu 20-40%, Jyo 40-70% float randomPercent = 0; int newQty = itemQty - 1; if(itemRank == "Ge"){ float tempRandomPercent = (150 - daimyoBusyoDfc)/4; float tempValue = UnityEngine.Random.Range(0.5f,1.5f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiGe",newQty); }else if(itemRank == "Cyu"){ float tempRandomPercent = (150 - daimyoBusyoDfc)/2; float tempValue = UnityEngine.Random.Range(0.8f,1.2f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiCyu",newQty); }else if(itemRank == "Jyo"){ float tempRandomPercent = (150 - daimyoBusyoDfc); float tempValue = UnityEngine.Random.Range(0.9f,1.1f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiJyo",newQty); } float percent = Random.value; percent = percent * 100; if(percent <= randomPercent){ //Success //Daimyo Id int srcDaimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId; //Seiryoku List string seiryoku = PlayerPrefs.GetString ("seiryoku"); List<string> seiryokuList = new List<string> (); char[] delimiterChars = {','}; seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); //src daimyo kuni list List<string> srcDaimyoKuniList = new List<string> (); for(int i=0; i<seiryokuList.Count;i++){ string tempDaimyoId = seiryokuList[i]; if(tempDaimyoId == srcDaimyoId.ToString()){ int temp = i + 1; srcDaimyoKuniList.Add(temp.ToString()); } } //src daimyo open kuni list KuniInfo kuni = new KuniInfo(); List<int> openKuniList = new List<int>(); for(int j=0; j<srcDaimyoKuniList.Count; j++){ openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j]))); } //Target Daimyo (exculde this src daimyo & mydaimyo) int myDaimyo = PlayerPrefs.GetInt ("myDaimyo"); List<int> dstDaimyoList = new List<int>(); for(int k=0; k<openKuniList.Count;k++){ int temp = openKuniList[k] - 1; int tempDaimyoId = int.Parse(seiryokuList[temp]); if(tempDaimyoId != myDaimyo && tempDaimyoId != srcDaimyoId){ if(!dstDaimyoList.Contains(tempDaimyoId)){ dstDaimyoList.Add(tempDaimyoId); } } } //Reduce Yukoudo MainEventHandler main = new MainEventHandler(); Daimyo daimyo = new Daimyo(); string ryugenText = ""; for(int l=0; l<dstDaimyoList.Count;l++){ int dstDaimyoId = dstDaimyoList[l]; string dstDaimyoName = daimyo.getName(dstDaimyoId); int reduceYukoudo = main.DownYukouValueWithOther(srcDaimyoId,dstDaimyoId); reduceYukoudo = reduceYukoudo/2; if(reduceYukoudo==0){ reduceYukoudo=1; } ryugenText = ryugenText + dstDaimyoName + "との友好度が" + reduceYukoudo + "下がりました。\t"; } //Message string OKtext = "御屋形様、流言に成功しましたぞ。\t " + ryugenText; msg.makeMessage (OKtext); }else{ //Failed //Message int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); //Message string NGtext = "申し訳御座りませぬ。流言に失敗しましたぞ。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); }else if(name == "DoGoudatsuBtn"){ reduceHyourou (); //Ratio //Ge 10-20%, Cyu 20-40%, Jyo 40-70% float randomPercent = 0; int newQty = itemQty - 1; if(itemRank == "Ge"){ float tempRandomPercent = (150 - daimyoBusyoDfc)/4; float tempValue = UnityEngine.Random.Range(0.5f,1.5f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiGe",newQty); }else if(itemRank == "Cyu"){ float tempRandomPercent = (150 - daimyoBusyoDfc)/2; float tempValue = UnityEngine.Random.Range(0.8f,1.2f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiCyu",newQty); }else if(itemRank == "Jyo"){ float tempRandomPercent = (150 - daimyoBusyoDfc); float tempValue = UnityEngine.Random.Range(0.9f,1.1f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt ("shinobiJyo",newQty); } float percent = Random.value; percent = percent * 100; if(percent <= randomPercent){ //Success int kuniQty = GameObject.Find("close").GetComponent<CloseBoard>().kuniQty; int getMoney =0; //Money or Item 0:money, 1:item int moneyOrItem = UnityEngine.Random.Range(0,2); //Kahou or Shizai 0:kahou, 1:shizai int kahouOrShizai = UnityEngine.Random.Range(0,2); string kahouName = ""; string shigenName = ""; int addQty =0; int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4 //shigen Type int shigenType = 0; //KB,YR,TP,YM=1,2,3,4 if(moneyOrItem==0){ //money int temGetMoney = UnityEngine.Random.Range(1000,1501); getMoney = temGetMoney * kuniQty; int nowMoney = PlayerPrefs.GetInt("money"); nowMoney = nowMoney + getMoney; PlayerPrefs.SetInt("money",nowMoney); PlayerPrefs.Flush(); }else{ //item //Kahou or Shizai 0:kahou, 1:shizai kahouOrShizai = UnityEngine.Random.Range(0,2); if(kahouOrShizai==0){ //kahou Kahou kahou = new Kahou(); ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6) int kahouType = UnityEngine.Random.Range(1,7); float khPercent = Random.value; khPercent = khPercent * 100; if(5<=kuniQty){ //(S,A,B 5,35,60%) if(khPercent<=5){ //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(5<khPercent && khPercent <=41){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } }else if(3<=kuniQty && kuniQty<5){ //(S,A,B,C : 1,15,25,59%) if(khPercent<=1){ //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(1<khPercent && khPercent <=16){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(16<khPercent && khPercent <= 41){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //C kahouRank = 4; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } }else if(kuniQty<3){ //(A,B,C : 5, 35, 60%) if(khPercent<=5){ //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(5<khPercent && khPercent <=41){ //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); }else if(41<khPercent){ //C kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } }else{ //shizai shigenType = UnityEngine.Random.Range(1,5); float sgPercent = Random.value; sgPercent = sgPercent * 100; addQty = UnityEngine.Random.Range(1,6); Item item = new Item(); int shigenRank = 0;//下、中、上=1,2,3 if(5<=kuniQty){ //(上,中,下 40,40, 20%) if(sgPercent<=40){ shigenRank = 3; }else if(40<sgPercent && sgPercent <=81){ shigenRank = 2; }else if(81<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); }else if(3<=kuniQty && kuniQty<5){ //(上,中,下 20,50,30%) if(sgPercent<=20){ shigenRank = 3; }else if(20<sgPercent && sgPercent <=51){ shigenRank = 2; }else if(51<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); }else if(kuniQty<3){ //(上,中,下 5,25,70%) if(sgPercent<=5){ shigenRank = 3; }else if(5<sgPercent && sgPercent <=26){ shigenRank = 2; }else if(26<sgPercent){ shigenRank = 1; } shigenName = item.getRandomShigen(shigenType,shigenRank,addQty); } } } //Message string OKtext = "御屋形様、強奪に成功しましたぞ。\t "; string addText = ""; if(moneyOrItem==0){ addText = "金を" + getMoney + "奪って参りました。"; }else{ if(kahouOrShizai==0){ //kahou addText = "家宝、" + kahouName + "を奪って参りました。"; }else{ //shizai+ addText = shigenName + "を" + addQty + "個奪って参りました。"; } } OKtext = OKtext + addText; msg.makeMessage (OKtext); }else{ //Failed int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); //Message string NGtext = "申し訳御座りませぬ。強奪に失敗しましたぞ。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); }else if(name == "DoCyouhouBtn"){ reduceHyourou (); //Set Value & REduce Qty float missPercent = 0; int newQty = itemQty - 1; int snbValue = 0; if(itemRank == "Ge"){ missPercent = 30; PlayerPrefs.SetInt ("shinobiGe",newQty); snbValue = 1; }else if(itemRank == "Cyu"){ missPercent = 15; PlayerPrefs.SetInt ("shinobiCyu",newQty); snbValue = 2; }else if(itemRank == "Jyo"){ missPercent = 5; PlayerPrefs.SetInt ("shinobiJyo",newQty); snbValue = 3; } //Random Check float percent = Random.value; percent = percent * 100; if (percent >= missPercent) { //Success string cyouhouHist = PlayerPrefs.GetString("cyouhou"); char[] delimiterChars = {','}; List<string> cyouhouHistList = new List<string> (); if (cyouhouHist != null && cyouhouHist != "") { if (cyouhouHist.Contains (",")) { cyouhouHistList = new List<string> (cyouhouHist.Split (delimiterChars)); } else { cyouhouHistList.Add (cyouhouHist); } } //Add new kuni if (!cyouhouHistList.Contains (kuniId.ToString())) { cyouhouHistList.Add (kuniId.ToString()); } string newCyouhouHist = ""; for(int i=0;i<cyouhouHistList.Count;i++){ string tmpCyouhouKuniId = cyouhouHistList [i]; if (i == 0) { newCyouhouHist = tmpCyouhouKuniId; } else { newCyouhouHist = newCyouhouHist + "," + tmpCyouhouKuniId; } } PlayerPrefs.SetString("cyouhou",newCyouhouHist); string cyouhouKuni = "cyouhou" + kuniId.ToString (); PlayerPrefs.SetInt(cyouhouKuni,snbValue); bool cyouhouFlg = closeScript.cyouhouFlg; if (cyouhouFlg) { //Change Icon GameObject shinobi = GameObject.Find("shinobi").gameObject; if (snbValue == 1) { Color lowColor = new Color (0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f); shinobi.GetComponent<Image>().color = lowColor; shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "下"; } else if (snbValue == 2) { Color midColor = new Color (94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent<Image>().color = midColor; shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "中"; } else if (snbValue == 3) { Color highColor = new Color (84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent<Image>().color = highColor; shinobi.transform.FindChild("ShinobiRank").GetComponent<Text>().text = "上"; } GameObject kuniIconView = GameObject.Find ("KuniIconView").gameObject; kuniIconView.transform.FindChild(kuniId.ToString()).GetComponent<SendParam>().cyouhouSnbRankId = snbValue; } KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName (kuniId); string OKtext = "忍が上手く"+kuniName+"に潜伏しましたぞ。\n諜報内容をご確認下され。"; msg.makeMessage (OKtext); } else { //Fail int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId,nowYukoudo,maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); string NGtext = "忍が捕まってしまったようです。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); } } else { string NGtext = "御屋形様、兵糧が不足しておりますぞ。"; msg.makeMessage (NGtext); } }
public void upYukoudo(int addYukoudo){ //Daimyo Id int myDaimyoId = PlayerPrefs.GetInt("myDaimyo"); //Seiryoku List string seiryoku = PlayerPrefs.GetString ("seiryoku"); List<string> seiryokuList = new List<string> (); char[] delimiterChars = {','}; seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); //src daimyo kuni list List<string> srcDaimyoKuniList = new List<string> (); for(int i=0; i<seiryokuList.Count;i++){ string tempDaimyoId = seiryokuList[i]; if(tempDaimyoId == myDaimyoId.ToString()){ int temp = i + 1; srcDaimyoKuniList.Add(temp.ToString()); } } //src daimyo open kuni list KuniInfo kuni = new KuniInfo(); List<int> openKuniList = new List<int>(); for(int j=0; j<srcDaimyoKuniList.Count; j++){ openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j]))); } //Target Daimyo (exculde this src daimyo & mydaimyo) List<int> dstDaimyoList = new List<int>(); for(int k=0; k<openKuniList.Count;k++){ int temp = openKuniList[k] - 1; int tempDaimyoId = int.Parse(seiryokuList[temp]); if(tempDaimyoId != myDaimyoId){ if(!dstDaimyoList.Contains(tempDaimyoId)){ dstDaimyoList.Add(tempDaimyoId); } } } //Add Yukoudo MainEventHandler main = new MainEventHandler(); Daimyo daimyo = new Daimyo(); string cyouteiText = ""; for(int l=0; l<dstDaimyoList.Count;l++){ int dstDaimyoId = dstDaimyoList[l]; string dstDaimyoName = daimyo.getName(dstDaimyoId); string tempGaikou = "gaikou" + dstDaimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey (tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt (tempGaikou); } else { nowYukoudo = 50; } int newYukoudo = nowYukoudo + addYukoudo; if (newYukoudo > 100) { newYukoudo = 100; } PlayerPrefs.SetInt (tempGaikou, newYukoudo); cyouteiText = cyouteiText + dstDaimyoName + "との友好度が" + addYukoudo + "上がりました。\t"; } PlayerPrefs.Flush(); //Message Message msg = new Message (); string OKtext = "周辺大名との友好度が上がります。\t " + cyouteiText; msg.makeMessage (OKtext); }
public void OnClick() { Message msg = new Message(); Gaikou gaikou = new Gaikou(); DoGaikou yukouChange = new DoGaikou(); int nowHyourou = PlayerPrefs.GetInt("hyourou"); CloseBoard closeScript = GameObject.Find("close").GetComponent <CloseBoard> (); int daimyoBusyoAtk = closeScript.daimyoBusyoAtk; int daimyoBusyoDfc = closeScript.daimyoBusyoDfc; int daimyoId = closeScript.daimyoId; int kuniId = closeScript.kuniId; AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); if (nowHyourou >= 5) { //Track int TrackBouryakuNo = PlayerPrefs.GetInt("TrackBouryakuNo", 0); TrackBouryakuNo = TrackBouryakuNo + 1; PlayerPrefs.SetInt("TrackBouryakuNo", TrackBouryakuNo); if (name == "DoGihouBtn") { //Reduce Hyourou reduceHyourou(); //Reduce Shinobi //Ratio //Ge 5-15%, Cyu 15-30%, Jyo 30-50% int randomPercent = 0; int newQty = itemQty - 1; if (itemRank == "Ge") { randomPercent = UnityEngine.Random.Range(5, 15); PlayerPrefs.SetInt("shinobiGe", newQty); } else if (itemRank == "Cyu") { randomPercent = UnityEngine.Random.Range(15, 30); PlayerPrefs.SetInt("shinobiCyu", newQty); } else if (itemRank == "Jyo") { randomPercent = UnityEngine.Random.Range(30, 50); PlayerPrefs.SetInt("shinobiJyo", newQty); } float ratio = (float)randomPercent; float percent = Random.value; percent = percent * 100; if (percent <= ratio) { //OK audioSources [3].Play(); //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); //Delete Gunzei Destroy(Gunzei); //Delete Key string gunzeiKey = Gunzei.name; PlayerPrefs.DeleteKey(gunzeiKey); //Delete Key History char[] delimiterChars = { ',' }; string keyHistory = PlayerPrefs.GetString("keyHistory"); List <string> keyHistoryList = new List <string>(); if (keyHistory != null && keyHistory != "") { if (keyHistory.Contains(",")) { keyHistoryList = new List <string> (keyHistory.Split(delimiterChars)); } else { keyHistoryList.Add(keyHistory); } } keyHistoryList.Remove(gunzeiKey); string newKeyHistory = ""; for (int i = 0; i < keyHistoryList.Count; i++) { if (i == 0) { newKeyHistory = keyHistoryList[i]; } else { newKeyHistory = newKeyHistory + "," + keyHistoryList[i]; } } PlayerPrefs.SetString("keyHistory", newKeyHistory); //Message PlayerPrefs.SetBool("questDailyFlg33", true); //Extension Mark Handling MainStageController main = new MainStageController(); main.questExtension(); int TrackGihouHei = PlayerPrefs.GetInt("TrackGihouHei", 0); int hei = Gunzei.GetComponent <Gunzei> ().myHei; TrackGihouHei = TrackGihouHei + hei; PlayerPrefs.SetInt("TrackGihouHei", TrackGihouHei); string daimyoName = Gunzei.GetComponent <Gunzei>().srcDaimyoName; string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "My lord, misreport was successful. \n" + daimyoName + " army withdrawn."; } else { OKtext = "御屋形様、偽報に成功しましたぞ。\n" + daimyoName + "の軍勢が退却します。"; } msg.makeMessage(OKtext); } else { //NG audioSources [4].Play(); int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); //Message string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = "My lord, I'm sorry. failed misreport. \n Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = "申し訳御座りませぬ。偽報に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); yukouChange.downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoRyugenBtn") { //Reduce Hyourou reduceHyourou(); //Ratio //Ge 10-20%, Cyu 20-40%, Jyo 40-70% float randomPercent = 0; int newQty = itemQty - 1; if (itemRank == "Ge") { float tempRandomPercent = (200 - daimyoBusyoDfc) / 4; float tempValue = UnityEngine.Random.Range(0.5f, 1.5f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiGe", newQty); } else if (itemRank == "Cyu") { float tempRandomPercent = (200 - daimyoBusyoDfc) / 2; float tempValue = UnityEngine.Random.Range(0.8f, 1.2f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiCyu", newQty); } else if (itemRank == "Jyo") { float tempRandomPercent = (200 - daimyoBusyoDfc); float tempValue = UnityEngine.Random.Range(0.9f, 1.1f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiJyo", newQty); } float percent = Random.value; percent = percent * 100; if (percent <= randomPercent) { //Success audioSources [3].Play(); //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); int TrackRyugenNo = PlayerPrefs.GetInt("TrackRyugenNo", 0); TrackRyugenNo = TrackRyugenNo + 1; PlayerPrefs.SetInt("TrackRyugenNo", TrackRyugenNo); //Daimyo Id int srcDaimyoId = GameObject.Find("close").GetComponent <CloseBoard> ().daimyoId; //Seiryoku List string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string> (); char[] delimiterChars = { ',' }; seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); //src daimyo kuni list List <string> srcDaimyoKuniList = new List <string> (); for (int i = 0; i < seiryokuList.Count; i++) { string tempDaimyoId = seiryokuList[i]; if (tempDaimyoId == srcDaimyoId.ToString()) { int temp = i + 1; srcDaimyoKuniList.Add(temp.ToString()); } } //src daimyo open kuni list KuniInfo kuni = new KuniInfo(); List <int> openKuniList = new List <int>(); for (int j = 0; j < srcDaimyoKuniList.Count; j++) { openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j]))); } //Target Daimyo (exculde this src daimyo & mydaimyo) int myDaimyo = PlayerPrefs.GetInt("myDaimyo"); List <int> dstDaimyoList = new List <int>(); for (int k = 0; k < openKuniList.Count; k++) { int temp = openKuniList[k] - 1; int tempDaimyoId = int.Parse(seiryokuList[temp]); if (tempDaimyoId != myDaimyo && tempDaimyoId != srcDaimyoId) { if (!dstDaimyoList.Contains(tempDaimyoId)) { dstDaimyoList.Add(tempDaimyoId); } } } //Reduce Yukoudo MainEventHandler main = new MainEventHandler(); Daimyo daimyo = new Daimyo(); string ryugenText = ""; for (int l = 0; l < dstDaimyoList.Count; l++) { int dstDaimyoId = dstDaimyoList[l]; string dstDaimyoName = daimyo.getName(dstDaimyoId); int reduceYukoudo = main.DownYukouValueWithOther(srcDaimyoId, dstDaimyoId); reduceYukoudo = reduceYukoudo / 2; if (reduceYukoudo == 0) { reduceYukoudo = 1; } if (Application.systemLanguage != SystemLanguage.Japanese) { ryugenText = ryugenText + dstDaimyoName + " friendship decreased " + reduceYukoudo + " point \n"; } else { ryugenText = ryugenText + dstDaimyoName + "との友好度が" + reduceYukoudo + "下がりました。\n"; } } //Message PlayerPrefs.SetBool("questDailyFlg31", true); //Extension Mark Handling MainStageController mainStage = new MainStageController(); mainStage.questExtension(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "My lord, bad rumor was successful. \n" + ryugenText; } else { OKtext = "御屋形様、流言に成功しましたぞ。\n " + ryugenText; } msg.makeMessage(OKtext); } else { //Failed audioSources [4].Play(); //Message int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); //Message string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = "My lord, I'm sorry. failed misreport. \n Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = "申し訳御座りませぬ。流言に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } yukouChange.downYukouOnIcon(daimyoId, newYukoudo); msg.makeMessage(NGtext); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoGoudatsuBtn") { reduceHyourou(); //Ratio //Ge 10-20%, Cyu 20-40%, Jyo 40-70% float randomPercent = 0; int newQty = itemQty - 1; if (itemRank == "Ge") { float tempRandomPercent = (200 - daimyoBusyoDfc) / 4; float tempValue = UnityEngine.Random.Range(0.5f, 1.5f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiGe", newQty); } else if (itemRank == "Cyu") { float tempRandomPercent = (200 - daimyoBusyoDfc) / 2; float tempValue = UnityEngine.Random.Range(0.8f, 1.2f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiCyu", newQty); } else if (itemRank == "Jyo") { float tempRandomPercent = (200 - daimyoBusyoDfc); float tempValue = UnityEngine.Random.Range(0.9f, 1.1f); randomPercent = tempRandomPercent * tempValue; PlayerPrefs.SetInt("shinobiJyo", newQty); } float percent = Random.value; percent = percent * 100; if (percent <= randomPercent) { audioSources [3].Play(); //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); //Success int kuniQty = GameObject.Find("close").GetComponent <CloseBoard>().kuniQty; int getMoney = 0; //Money or Item 0:money, 1:item int moneyOrItem = UnityEngine.Random.Range(0, 2); //Kahou or Shizai 0:kahou, 1:shizai int kahouOrShizai = UnityEngine.Random.Range(0, 2); string kahouName = ""; string shigenName = ""; int addQty = 0; int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4 //shigen Type int shigenType = 0; //KB,YR,TP,YM=1,2,3,4 if (moneyOrItem == 0) { //money int temGetMoney = UnityEngine.Random.Range(1000, 1501); getMoney = temGetMoney * kuniQty; int nowMoney = PlayerPrefs.GetInt("money"); nowMoney = nowMoney + getMoney; if (nowMoney < 0) { nowMoney = int.MaxValue; } PlayerPrefs.SetInt("money", nowMoney); PlayerPrefs.Flush(); } else { //item //Kahou or Shizai 0:kahou, 1:shizai kahouOrShizai = UnityEngine.Random.Range(0, 2); if (kahouOrShizai == 0) { //kahou Kahou kahou = new Kahou(); ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6) int kahouType = UnityEngine.Random.Range(1, 7); float khPercent = Random.value; khPercent = khPercent * 100; if (5 <= kuniQty) { //(S,A,B 5,35,60%) if (khPercent <= 5) { //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (5 < khPercent && khPercent <= 41) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (41 < khPercent) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } else if (3 <= kuniQty && kuniQty < 5) { //(S,A,B,C : 1,15,25,59%) if (khPercent <= 1) { //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (1 < khPercent && khPercent <= 16) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (16 < khPercent && khPercent <= 41) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (41 < khPercent) { //C kahouRank = 4; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } else if (kuniQty < 3) { //(A,B,C : 5, 35, 60%) if (khPercent <= 5) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (5 < khPercent && khPercent <= 41) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (41 < khPercent) { //C kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } } else { //shizai shigenType = UnityEngine.Random.Range(1, 5); float sgPercent = Random.value; sgPercent = sgPercent * 100; addQty = UnityEngine.Random.Range(1, 6); Item item = new Item(); int shigenRank = 0; //下、中、上=1,2,3 if (5 <= kuniQty) { //(上,中,下 40,40, 20%) if (sgPercent <= 40) { shigenRank = 3; } else if (40 < sgPercent && sgPercent <= 81) { shigenRank = 2; } else if (81 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } else if (3 <= kuniQty && kuniQty < 5) { //(上,中,下 20,50,30%) if (sgPercent <= 20) { shigenRank = 3; } else if (20 < sgPercent && sgPercent <= 51) { shigenRank = 2; } else if (51 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } else if (kuniQty < 3) { //(上,中,下 5,25,70%) if (sgPercent <= 5) { shigenRank = 3; } else if (5 < sgPercent && sgPercent <= 26) { shigenRank = 2; } else if (26 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } } } //Message PlayerPrefs.SetBool("questDailyFlg32", true); MainStageController mainStage = new MainStageController(); mainStage.questExtension(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "My lord, successed to rob.\n"; } else { OKtext = "御屋形様、強奪に成功しましたぞ。\n"; } string addText = ""; if (moneyOrItem == 0) { if (Application.systemLanguage != SystemLanguage.Japanese) { addText = "got " + getMoney + " money."; } else { addText = "金を" + getMoney + "奪って参りました。"; } } else { if (kahouOrShizai == 0) { //kahou if (Application.systemLanguage != SystemLanguage.Japanese) { addText = " got treasure " + kahouName + "."; } else { addText = "家宝、" + kahouName + "を奪って参りました。"; } } else { //shizai+ if (Application.systemLanguage != SystemLanguage.Japanese) { addText = " got " + addQty + " " + shigenName + "."; } else { addText = shigenName + "を" + addQty + "個奪って参りました。"; } } } OKtext = OKtext + addText; msg.makeMessage(OKtext); } else { //Failed audioSources [4].Play(); int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); //Message string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = "My lord, I'm sorry. failed to rob. \n Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = "申し訳御座りませぬ。強奪に失敗しましたぞ。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); yukouChange.downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoCyouhouBtn") { reduceHyourou(); //Set Value & REduce Qty float missPercent = 0; int newQty = itemQty - 1; int snbValue = 0; if (itemRank == "Ge") { missPercent = 30; PlayerPrefs.SetInt("shinobiGe", newQty); snbValue = 1; } else if (itemRank == "Cyu") { missPercent = 15; PlayerPrefs.SetInt("shinobiCyu", newQty); snbValue = 2; } else if (itemRank == "Jyo") { missPercent = 5; PlayerPrefs.SetInt("shinobiJyo", newQty); snbValue = 3; } //Random Check float percent = Random.value; percent = percent * 100; if (percent >= missPercent) { //Success audioSources [3].Play(); //Track int TrackBouryakuSuccessNo = PlayerPrefs.GetInt("TrackBouryakuSuccessNo", 0); TrackBouryakuSuccessNo = TrackBouryakuSuccessNo + 1; PlayerPrefs.SetInt("TrackBouryakuSuccessNo", TrackBouryakuSuccessNo); int TrackCyouhouNo = PlayerPrefs.GetInt("TrackCyouhouNo", 0); TrackCyouhouNo = TrackCyouhouNo + 1; PlayerPrefs.SetInt("TrackCyouhouNo", TrackCyouhouNo); string cyouhouHist = PlayerPrefs.GetString("cyouhou"); char[] delimiterChars = { ',' }; List <string> cyouhouHistList = new List <string> (); if (cyouhouHist != null && cyouhouHist != "") { if (cyouhouHist.Contains(",")) { cyouhouHistList = new List <string> (cyouhouHist.Split(delimiterChars)); } else { cyouhouHistList.Add(cyouhouHist); } } //Add new kuni if (!cyouhouHistList.Contains(kuniId.ToString())) { cyouhouHistList.Add(kuniId.ToString()); } string newCyouhouHist = ""; for (int i = 0; i < cyouhouHistList.Count; i++) { string tmpCyouhouKuniId = cyouhouHistList [i]; if (i == 0) { newCyouhouHist = tmpCyouhouKuniId; } else { newCyouhouHist = newCyouhouHist + "," + tmpCyouhouKuniId; } } PlayerPrefs.SetString("cyouhou", newCyouhouHist); string cyouhouKuni = "cyouhou" + kuniId.ToString(); PlayerPrefs.SetInt(cyouhouKuni, snbValue); bool cyouhouFlg = closeScript.cyouhouFlg; if (cyouhouFlg) { //Change Icon GameObject shinobi = GameObject.Find("shinobi").gameObject; if (snbValue == 1) { Color lowColor = new Color(0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f); shinobi.GetComponent <Image> ().color = lowColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "下"; } else if (snbValue == 2) { Color midColor = new Color(94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent <Image> ().color = midColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "中"; } else if (snbValue == 3) { Color highColor = new Color(84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent <Image> ().color = highColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text> ().text = "上"; } } else { GameObject smallBoardObj = GameObject.Find("smallBoard(Clone)").gameObject; //new Icon string shinobiItemPath = "Prefabs/Item/Shinobi/Shinobi"; GameObject shinobi = Instantiate(Resources.Load(shinobiItemPath)) as GameObject; shinobi.transform.SetParent(smallBoardObj.transform); shinobi.transform.localScale = new Vector2(0.25f, 0.31f); shinobi.name = "shinobi"; RectTransform snbTransform = shinobi.GetComponent <RectTransform> (); snbTransform.anchoredPosition = new Vector3(-251, 250, 0); shinobi.GetComponent <Button> ().enabled = false; if (snbValue == 1) { Color lowColor = new Color(0f / 255f, 0f / 255f, 219f / 255f, 255f / 255f); shinobi.GetComponent <Image>().color = lowColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "下"; } else if (snbValue == 2) { Color midColor = new Color(94f / 255f, 0f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent <Image>().color = midColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "中"; } else if (snbValue == 3) { Color highColor = new Color(84f / 255f, 103f / 255f, 0f / 255f, 255f / 255f); shinobi.GetComponent <Image>().color = highColor; shinobi.transform.FindChild("ShinobiRank").GetComponent <Text>().text = "上"; } //Set Flg closeScript.cyouhouFlg = true; closeScript.cyouhouSnbRankId = snbValue; } GameObject kuniIconView = GameObject.Find("KuniIconView").gameObject; kuniIconView.transform.FindChild(kuniId.ToString()).GetComponent <SendParam> ().cyouhouSnbRankId = snbValue; KuniInfo kuni = new KuniInfo(); string kuniName = kuni.getKuniName(kuniId); PlayerPrefs.SetBool("questDailyFlg30", true); MainStageController mainStage = new MainStageController(); mainStage.questExtension(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Ninja hided in " + kuniName + " well. \n Please check spy report."; } else { OKtext = "忍が上手く" + kuniName + "に潜伏しましたぞ。\n諜報内容をご確認下され。"; } msg.makeMessage(OKtext); } else { //Fail audioSources [4].Play(); int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = "Ninja was caught. \n Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = "忍が捕まってしまったようです。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); yukouChange.downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } } else { audioSources [4].Play(); msg.hyourouMovieMessage(); //msg.makeMessage (msg.getMessage(7)); } }
static public void add_event_to_queue(MainEventHandler new_event) { list_of_all_events.Add(new_event); }
// Use this for initialization public void Start () { Resources.UnloadUnusedAssets (); //Data Initialization //DataMaker data = new DataMaker (); //data.Start (); /*Initial Data*/ bool initDataFlg = PlayerPrefs.GetBool ("initDataFlg"); if (initDataFlg == false) { //my daimyo InitDataMaker initData = new InitDataMaker (); initData.makeInitData (); } Entity_kuni_mst kuniMst = Resources.Load ("Data/kuni_mst") as Entity_kuni_mst; Entity_kuni_mapping_mst kuniMappingMst = Resources.Load ("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst; Entity_daimyo_mst daimyoMst = Resources.Load ("Data/daimyo_mst") as Entity_daimyo_mst; //Base Info. int kuniLv = PlayerPrefs.GetInt ("kuniLv"); int money = PlayerPrefs.GetInt ("money"); int busyoDama = PlayerPrefs.GetInt ("busyoDama"); GameObject.Find ("KuniLvValue").GetComponent<Text> ().text = kuniLv.ToString (); GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString (); GameObject.Find ("BusyoDamaValue").GetComponent<Text> ().text = busyoDama.ToString (); myDaimyo = PlayerPrefs.GetInt ("myDaimyo"); string myDaimyoName = daimyoMst.param [myDaimyo - 1].daimyoName; GameObject.Find ("DaimyoValue").GetComponent<Text> ().text = myDaimyoName; //Kuni List string openKuni = PlayerPrefs.GetString ("openKuni"); List<string> openKuniList = new List<string> (); char[] delimiterChars = {','}; if (openKuni != null && openKuni != "") { if (openKuni.Contains (",")) { openKuniList = new List<string> (openKuni.Split (delimiterChars)); } else { openKuniList.Add (openKuni); } } GameObject kuniIconView = GameObject.Find ("KuniIconView"); string clearedKuni = PlayerPrefs.GetString ("clearedKuni"); List<string> clearedKuniList = new List<string> (); if (clearedKuni != null && clearedKuni != "") { if (clearedKuni.Contains (",")) { clearedKuniList = new List<string> (clearedKuni.Split (delimiterChars)); } else { clearedKuniList.Add (clearedKuni); } } /*View Every Kuni by Master*/ GameObject KuniMap = GameObject.Find ("KuniMap"); //Seiryoku Default Setting string seiryoku = PlayerPrefs.GetString ("seiryoku"); List<string> seiryokuList = new List<string> (); seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); //Count my Kuni QTY for (int m=0; m<seiryokuList.Count; m++) { int seiryokuId = int.Parse (seiryokuList [m]); if (seiryokuId == myDaimyo) { myKuniQty = myKuniQty + 1; } } //My Doumei Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue string myDoumei = PlayerPrefs.GetString ("doumei"); List<string> myDoumeiList = new List<string> (); if (myDoumei != null && myDoumei != "") { if(myDoumei.Contains(",")){ myDoumeiList = new List<string> (myDoumei.Split (delimiterChars)); }else{ myDoumeiList.Add(myDoumei); } } string kuniPath = "Prefabs/Map/Kuni/"; for (int i=0; i<kuniMst.param.Count; i++) { int kuniId = kuniMst.param [i].kunId; string newKuniPath = kuniPath + kuniId.ToString (); int locationX = kuniMst.param [i].locationX; int locationY = kuniMst.param [i].locationY; GameObject kuni = Instantiate (Resources.Load (newKuniPath)) as GameObject; kuni.transform.SetParent (kuniIconView.transform); kuni.name = kuniId.ToString (); kuni.GetComponent<SendParam> ().kuniId = kuniId; kuni.GetComponent<SendParam> ().kuniName = kuniMst.param [i].kuniName; kuni.transform.localScale = new Vector2 (1, 1); //Seiryoku Handling int daimyoId = int.Parse (seiryokuList [kuniId - 1]); string daimyoName = daimyoMst.param [daimyoId - 1].daimyoName; kuni.GetComponent<SendParam> ().daimyoId = daimyoId; kuni.GetComponent<SendParam> ().daimyoName = daimyoName; int daimyoBusyoIdTemp = daimyoMst.param [daimyoId - 1].busyoId; kuni.GetComponent<SendParam> ().daimyoBusyoId = daimyoBusyoIdTemp; //Senryoku //Count QTY of Enemy Kuni int enemyKuniQty = 0; for (int l=0; l<seiryokuList.Count; l++) { int seiryokuId = int.Parse (seiryokuList [l]); if (seiryokuId == daimyoId) { enemyKuniQty = enemyKuniQty + 1; } } EnemySenryokuCalc calc = new EnemySenryokuCalc (); int busyoQty = 0; int busyoLv = 0; int butaiQty = 0; int butaiLv = 0; busyoQty = calc.EnemyBusyoQtyCalc (myKuniQty, enemyKuniQty); int senryokuRatio = daimyoMst.param [daimyoId - 1].senryoku; busyoLv = calc.EnemyBusyoLvCalc (senryokuRatio); butaiQty = calc.EnemyButaiQtyCalc (enemyKuniQty); butaiLv = calc.EnemyButaiLvCalc (senryokuRatio); kuni.GetComponent<SendParam> ().busyoQty = busyoQty; kuni.GetComponent<SendParam> ().busyoLv = busyoLv; kuni.GetComponent<SendParam> ().butaiQty = butaiQty; kuni.GetComponent<SendParam> ().butaiLv = butaiLv; kuni.GetComponent<SendParam>().kuniQty = enemyKuniQty; //Color Handling float colorR = (float)daimyoMst.param [daimyoId - 1].colorR; float colorG = (float)daimyoMst.param [daimyoId - 1].colorG; float colorB = (float)daimyoMst.param [daimyoId - 1].colorB; Color kuniColor = new Color (colorR / 255f, colorG / 255f, colorB / 255f, 255f / 255f); KuniMap.transform.FindChild (kuni.name).GetComponent<Image> ().color = kuniColor; //Daimyo Kamon Image string imagePath = "Prefabs/Kamon/" + daimyoId.ToString (); kuni.GetComponent<Image> ().sprite = Resources.Load (imagePath, typeof(Sprite)) as Sprite; RectTransform kuniTransform = kuni.GetComponent<RectTransform> (); kuniTransform.anchoredPosition = new Vector3 (locationX, locationY, 0); //My Doumei Check if (myDoumei != null && myDoumei != "") { if(myDoumeiList.Contains(daimyoId.ToString())){ kuni.GetComponent<SendParam> ().doumeiFlg = true; kuni.GetComponent<Image>().color = doumeiColor; } } //My daimyo Check if(daimyoId==myDaimyo){ string myDaimyoPath = "Prefabs/Kamon/MyDaimyoKamon/" + myDaimyo.ToString (); kuni.GetComponent<Image> ().sprite = Resources.Load (myDaimyoPath, typeof(Sprite)) as Sprite; kuni.GetComponent<SendParam> ().clearFlg = true; } } //Color Change for kuni icon "Open but never cleared" Color openKuniColor = new Color (255f / 255f, 255f / 255f, 0f / 255f, 255f / 255f); //Yellow for (int i=0; i<openKuniList.Count; i++) { string openKuniId = openKuniList [i]; //Flg Change GameObject targetOpenKuni = GameObject.Find ("KuniIconView").transform.FindChild (openKuniId).gameObject; targetOpenKuni.GetComponent<SendParam> ().openFlg = true; bool doumeiFlg = targetOpenKuni.GetComponent<SendParam>().doumeiFlg; //Color Change if (!clearedKuniList.Contains (openKuniId)) { if(!doumeiFlg){ targetOpenKuni.GetComponent<Image> ().color = openKuniColor; } } } //Clear Kuni Check bool kuniClearedFlg = PlayerPrefs.GetBool ("kuniClearedFlg"); if (kuniClearedFlg == true) { Message msg = new Message (); string Text = "国盗り、祝着至極に御座りますな。\n民から武将珠100個届いておりますぞ。"; msg.makeMessage (Text); //Add Busyo Dama busyoDama = busyoDama + 100; GameObject.Find ("BusyoDamaValue").GetComponent<Text> ().text = busyoDama.ToString (); PlayerPrefs.SetInt ("busyoDama", busyoDama); PlayerPrefs.SetBool ("kuniClearedFlg", false); PlayerPrefs.Flush (); } //From Naisei Check bool fromNaiseiFlg = PlayerPrefs.GetBool ("fromNaiseiFlg"); if (fromNaiseiFlg == true) { int activeKuniId = PlayerPrefs.GetInt ("activeKuniId"); GameObject.Find ("KuniIconView").transform.FindChild (activeKuniId.ToString ()).GetComponent<SendParam> ().OnClick (); PlayerPrefs.SetBool ("fromNaiseiFlg", false); PlayerPrefs.Flush (); } /*Timer Handling*/ //Last Log-In Time string timestring = PlayerPrefs.GetString ("lasttime"); if (timestring == null || timestring == "") timestring = System.DateTime.Now.ToString (); System.DateTime datetime = System.DateTime.Parse (timestring); System.TimeSpan span = System.DateTime.Now - datetime; //Last Get Time string lastGetTime = PlayerPrefs.GetString ("lastGetTime"); if (lastGetTime == null || lastGetTime == "") { lastGetTime = System.DateTime.Now.ToString (); PlayerPrefs.SetString ("lastGetTime", lastGetTime); PlayerPrefs.Flush (); } System.DateTime getdatetime = System.DateTime.Parse (lastGetTime); System.TimeSpan getspan = System.DateTime.Now - getdatetime; //経過時間を秒,時間で取得 double spantime = span.TotalSeconds; double spanhour = getspan.TotalHours; //spantimeでスタミナの回復分を求める double staminaDouble = spantime / 300; int addHyourou = (int)staminaDouble; int amariSec = (int)spantime - (addHyourou * 300); amariSec = 300 - amariSec; //HyourouMax hyourouMax = PlayerPrefs.GetInt ("hyourouMax"); GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString (); //Now Hyourou int nowHyourou = PlayerPrefs.GetInt ("hyourou"); currentHyourou = GameObject.Find ("HyourouCurrentValue").gameObject; currentHyourou.GetComponent<Text> ().text = nowHyourou.ToString (); //Hyourou Full Check if (hyourouMax <= nowHyourou) { hyourouFull = true; GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourouMax.ToString (); PlayerPrefs.SetInt ("hyourou", hyourouMax); PlayerPrefs.Flush (); } else { if (addHyourou > 0) { int newHyourou = nowHyourou + addHyourou; if (hyourouMax <= newHyourou) { hyourouFull = true; PlayerPrefs.SetInt ("hyourou", hyourouMax); PlayerPrefs.Flush (); GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourouMax.ToString (); } else { hyourouFull = false; PlayerPrefs.SetInt ("hyourou", newHyourou); PlayerPrefs.Flush (); GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = newHyourou.ToString (); //Timer GameObject.Find ("TimerValue").GetComponent<Text> ().text = amariSec.ToString (); timer = (float)amariSec; } //終了時の処理 // 現在の時刻を取得 System.DateTime now = System.DateTime.Now; // 文字列に変換して保存 PlayerPrefs.SetString ("lasttime", now.ToString ()); PlayerPrefs.Flush (); } else { hyourouFull = false; PlayerPrefs.SetInt ("hyourou", nowHyourou); PlayerPrefs.Flush (); GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = nowHyourou.ToString (); //Timer GameObject.Find ("TimerValue").GetComponent<Text> ().text = amariSec.ToString (); timer = (float)amariSec; } } //Year Handling string yearSeason = PlayerPrefs.GetString ("yearSeason"); string[] yearSeasonList = yearSeason.Split (delimiterChars); GameObject.Find ("YearValue").GetComponent<Text> ().text = yearSeasonList [0]; int seasonId = int.Parse (yearSeasonList [1]); if (seasonId == 1) { GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "春"; } else if (seasonId == 2) { GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "夏"; } else if (seasonId == 3) { GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "秋"; } else if (seasonId == 4) { GameObject.Find ("SeasonValue").GetComponent<Text> ().text = "冬"; } //Cyosyu Flg cyosyuFlg = PlayerPrefs.GetBool ("cyosyuFlg"); double spansec = getspan.TotalSeconds; cyosyuTimer = cyosyuMstTime - spansec; if (cyosyuTimer <= 0.0f) { cyosyuFlg = true; } else { cyosyuFlg = false; } if (cyosyuFlg == true) { GameObject.Find ("SeiryokuInfo").transform.FindChild ("Ex").GetComponent<Image> ().enabled = true; } else { GameObject.Find ("SeiryokuInfo").transform.FindChild ("Ex").GetComponent<Image> ().enabled = false; } /*--------------------*/ /*Gunzei*/ /*--------------------*/ string keyHistory = PlayerPrefs.GetString ("keyHistory"); List<string> keyHistoryList = new List<string> (); if (keyHistory != null && keyHistory != "") { if(keyHistory.Contains(",")){ keyHistoryList = new List<string> (keyHistory.Split (delimiterChars)); }else{ keyHistoryList.Add(keyHistory); } } for(int n=0; n<keyHistoryList.Count; n++){ string keyTemp = keyHistoryList[n]; string keyValue = PlayerPrefs.GetString (keyTemp); if(keyValue != null){ List<string> keyValueList = new List<string> (); keyValueList = new List<string> (keyValue.Split (delimiterChars)); string gunzeiTime = keyValueList[0]; System.DateTime gunzeiDatetime = System.DateTime.Parse (gunzeiTime); System.TimeSpan gunzeiSpan = System.DateTime.Now - gunzeiDatetime; double gunzeiSpantime = gunzeiSpan.TotalSeconds; double remainTime = 0; List<string> srcDstKuniList = new List<string> (); char[] keyDelimiterChars = {'-'}; srcDstKuniList = new List<string> (keyTemp.Split (keyDelimiterChars)); int srcDaimyoId = int.Parse(keyValueList[1]); int dstDaimyoId = int.Parse(keyValueList[2]); int srcKuni = int.Parse(srcDstKuniList[0]); int dstKuni = int.Parse(srcDstKuniList[1]); bool dstEngunFlg = bool.Parse(keyValueList[9]); string dstEngunDaimyoId = keyValueList[10]; string dstEngunHei = keyValueList[11]; string dstEngunSts = keyValueList[12]; if(gunzeiSpantime >= 300){ //Has past //Simulation Gunzei gunzei = new Gunzei(); if (dstDaimyoId != myDaimyo) { int enemyHei = gunzei.heiryokuCalc (int.Parse(srcDstKuniList[1])); int engunTotalHei = 0; if(dstEngunFlg){ char[] delimiterChars2 = {':'}; List<string> engunHeiList = new List<string>(); engunHeiList = new List<string> (dstEngunHei.Split (delimiterChars2)); for(int k=0; k<engunHeiList.Count; k++){ engunTotalHei = engunTotalHei + int.Parse(engunHeiList[k]); } } enemyHei = enemyHei + engunTotalHei; int ratio = 0; int myHei = int.Parse(keyValueList[5]); if((myHei + enemyHei)>0){ ratio = 100 * myHei / (myHei + enemyHei); if (ratio < 1) { ratio = 1; } } MainEventHandler kassenEvent = new MainEventHandler (); bool winFlg = kassenEvent.CheckByProbability (ratio); if (winFlg) { bool noGunzeiFlg = true; gunzei.win (keyTemp, int.Parse(keyValueList[1]), int.Parse(keyValueList[2]),noGunzeiFlg); } else { deleteKeyHistory(keyTemp); } }else{ MyDaimyoWasAttacked atked = new MyDaimyoWasAttacked(); atked.wasAttacked(keyTemp, srcKuni, dstKuni, srcDaimyoId, dstDaimyoId, dstEngunFlg, dstEngunDaimyoId,dstEngunSts); } }else{ //View Previous string path = "Prefabs/Map/Gunzei"; GameObject Gunzei = Instantiate (Resources.Load (path)) as GameObject; Gunzei.transform.SetParent (GameObject.Find ("Panel").transform); Gunzei.GetComponent<Gunzei>().key = keyTemp; Gunzei.GetComponent<Gunzei>().srcKuni = int.Parse(srcDstKuniList[0]); Gunzei.GetComponent<Gunzei>().dstKuni = int.Parse(srcDstKuniList[1]); Gunzei.GetComponent<Gunzei>().spantime = gunzeiSpantime; Gunzei.GetComponent<Gunzei>().srcDaimyoId = srcDaimyoId; Gunzei.GetComponent<Gunzei>().dstDaimyoId = dstDaimyoId; Gunzei.GetComponent<Gunzei>().srcDaimyoName = keyValueList[3]; Gunzei.GetComponent<Gunzei>().dstDaimyoName = keyValueList[4]; Gunzei.GetComponent<Gunzei>().myHei = int.Parse(keyValueList[5]); Gunzei.GetComponent<Gunzei>().dstEngunFlg = bool.Parse(keyValueList[9]); Gunzei.GetComponent<Gunzei>().dstEngunDaimyoId = keyValueList[10]; Gunzei.GetComponent<Gunzei>().dstEngunHei = keyValueList[11]; Gunzei.GetComponent<Gunzei>().dstEngunSts = keyValueList[12]; Gunzei.name = keyTemp; RectTransform GunzeiTransform = Gunzei.GetComponent<RectTransform> (); GunzeiTransform.anchoredPosition = new Vector3 (int.Parse(keyValueList[6]), int.Parse(keyValueList[7]), 0); if(keyValueList[8] == "right"){ Gunzei.transform.localScale = new Vector2 (1, 1); }else{ Gunzei.transform.localScale = new Vector2 (-1, 1); Gunzei.GetComponent<Gunzei>().leftFlg = true; } } }else{ PlayerPrefs.DeleteKey(keyTemp); PlayerPrefs.Flush(); } } //Metsubou Flg Check if (PlayerPrefs.HasKey ("metsubou")) { string metsubou = PlayerPrefs.GetString ("metsubou"); List<string> metsubouList = new List<string> (); if (metsubou.Contains (",")) { metsubouList = new List<string> (metsubou.Split (delimiterChars)); } else { metsubouList.Add (metsubou); } //Metsubou Message string pathOfBack = "Prefabs/Common/TouchBack"; GameObject back = Instantiate (Resources.Load (pathOfBack)) as GameObject; back.transform.SetParent (GameObject.Find ("Panel").transform); back.transform.localScale = new Vector2 (1, 1); back.transform.localPosition = new Vector2 (0, 0); //make board string pathOfBoard = "Prefabs/Event/EventBoard"; GameObject board = Instantiate (Resources.Load (pathOfBoard)) as GameObject; board.transform.SetParent (GameObject.Find ("Panel").transform); board.transform.localScale = new Vector2 (1, 1); string pathOfScroll = "Prefabs/Event/Metsubou"; GameObject scroll = Instantiate (Resources.Load (pathOfScroll)) as GameObject; scroll.transform.SetParent (board.transform); scroll.transform.localScale = new Vector2 (1, 1); string pathOfSlot = "Prefabs/Event/MetsubouSlot"; GameObject contents = scroll.transform.FindChild ("MetsubouScrollView/MetsubouContent").gameObject; char[] delimiterChars2 = {':'}; foreach (string text in metsubouList) { GameObject slot = Instantiate (Resources.Load (pathOfSlot)) as GameObject; slot.transform.SetParent (contents.transform); List<string> metsubouTextList = new List<string> (); metsubouTextList = new List<string> (text.Split (delimiterChars2)); string srcDaimyoName = daimyoMst.param [int.Parse (metsubouTextList [0]) - 1].daimyoName; string dstDaimyoName = daimyoMst.param [int.Parse (metsubouTextList [1]) - 1].daimyoName; string metsubouText = dstDaimyoName + "は" + srcDaimyoName + "に滅ぼされました"; slot.transform.FindChild ("MetsubouText").GetComponent<Text> ().text = metsubouText; slot.transform.localScale = new Vector2 (1, 1); } PlayerPrefs.DeleteKey ("metsubou"); PlayerPrefs.Flush (); } /*--------------------*/ /*Enemy Action*/ /*--------------------*/ MainEventHandler gameEvent = new MainEventHandler (); gameEvent.mainHandler (); /*--------------------*/ /*Game Over*/ /*--------------------*/ bool gameOverFlg = PlayerPrefs.GetBool("gameOverFlg"); if (gameOverFlg) { Debug.Log ("gameOver"); } }
// Use this for initialization public void OnClick() { Message msg = new Message(); Gaikou gaikou = new Gaikou(); CloseBoard closeScript = GameObject.Find("close").GetComponent <CloseBoard> (); daimyoId = closeScript.daimyoId; if (hyourouOKflg) { if (moneyOKflg) { //Track int TrackGaikouNo = PlayerPrefs.GetInt("TrackGaikouNo", 0); TrackGaikouNo = TrackGaikouNo + 1; PlayerPrefs.SetInt("TrackGaikouNo", TrackGaikouNo); if (name == "DoMitsugiBtn") { string tempGaikou = "gaikou" + daimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey(tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt(tempGaikou); } else { nowYukoudo = 50; } float percent = UnityEngine.Random.value; percent = percent * 100; float tmpYukoudo = (float)nowYukoudo; if (tmpYukoudo < 5) { tmpYukoudo = 5; } if (percent <= tmpYukoudo * 2) { //Success audioSources[3].Play(); reduceMoneyHyourou(); addUsedBusyo(busyoId); //Doumei bool doumeiFlg = closeScript.doumeiFlg; //Add Yukoudo // AddYukoudo = (Money/200)*chiryaku/500 int addYukoudo = (paiedMoney / 200) + (busyoChiryaku / 100); if (addYukoudo <= 0) { addYukoudo = 1; } if (doumeiFlg) { addYukoudo = addYukoudo * 2; } int newYukoudo = nowYukoudo + addYukoudo; if (newYukoudo > 100) { newYukoudo = 100; } PlayerPrefs.SetInt(tempGaikou, newYukoudo); GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); //Change new yukoudo closeScript.yukoudo = newYukoudo; //Message string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Gave money " + paiedMoney + " to " + daimyoName + ".\n Friendship increased " + addYukoudo + " point"; } else { OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\n友好度が" + addYukoudo + "上がりますぞ。"; } msg.makeMessage(OKtext); PlayerPrefs.SetBool("questDailyFlg28", true); PlayerPrefs.Flush(); //Extension Mark Handling MainStageController main = new MainStageController(); main.questExtension(); upYukouOnIcon(daimyoId, newYukoudo); } else { //Fail audioSources[4].Play(); paiedMoney = 0; reduceMoneyHyourou(); //Message string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = daimyoName + " declined our money.\n He doesn't want to build a good relationship with us"; } else { NGtext = daimyoName + "に貢物を体よく断られ申した。\n当家と関係を修復する気はないようですな。"; } msg.makeMessage(NGtext); } //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoDoumeiBtn") { reduceMoneyHyourou(); //Doumei float percent = Random.value; percent = percent * 100; if (percent <= doumeiRatio) { //Doumei Success audioSources [3].Play(); //Track int TrackDoumeiNo = PlayerPrefs.GetInt("TrackDoumeiNo", 0); TrackDoumeiNo = TrackDoumeiNo + 1; PlayerPrefs.SetInt("TrackDoumeiNo", TrackDoumeiNo); addUsedBusyo(busyoId); string doumei = PlayerPrefs.GetString("doumei"); if (doumei == null || doumei == "") { doumei = daimyoId.ToString(); } else { doumei = doumei + "," + daimyoId.ToString(); } //Data int myDaimyo = PlayerPrefs.GetInt("myDaimyo"); string cpuDoumeiTemp = "doumei" + daimyoId.ToString(); string cpuDoumei = PlayerPrefs.GetString(cpuDoumeiTemp); if (cpuDoumei != null & cpuDoumei != "") { cpuDoumei = cpuDoumei + "," + myDaimyo.ToString(); } else { cpuDoumei = myDaimyo.ToString(); } PlayerPrefs.SetString(cpuDoumeiTemp, cpuDoumei); PlayerPrefs.SetString("doumei", doumei); //Change Target Flg & Kuni Icon Color string seiryoku = PlayerPrefs.GetString("seiryoku"); char[] delimiterChars = { ',' }; List <string> seiryokuList = new List <string> (); seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); GameObject KuniIconView = GameObject.Find("KuniIconView").gameObject; Color doumeiColor = new Color(100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue for (int i = 0; i < seiryokuList.Count; i++) { int tempDaimyoId = int.Parse(seiryokuList [i]); if (tempDaimyoId == daimyoId) { int kuniId = i + 1; GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject; kuniIcon.GetComponent <Image> ().color = doumeiColor; kuniIcon.GetComponent <SendParam> ().doumeiFlg = true; } } PlayerPrefs.SetBool("questSpecialFlg2", true); //Extension Mark Handling MainStageController main = new MainStageController(); main.questExtension(); //Msg string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Congratulations.\n" + "We concluded an alliance with" + daimyoName + ".\n" + "we got some of strategic options."; } else { OKtext = "教悦至極にございます。" + daimyoName + "と同盟を結びましたぞ。\n" + "戦略の幅が広がりますな。"; } msg.makeMessage(OKtext); //If Gunzei Exist foreach (GameObject obs in GameObject.FindGameObjectsWithTag("Gunzei")) { int srcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId; int dstDaimyoId = obs.GetComponent <Gunzei>().dstDaimyoId; if (srcDaimyoId == daimyoId && dstDaimyoId == myDaimyo) { Gunzei gunzeiScript = new Gunzei(); gunzeiScript.deleteGunzei(obs); } } Destroy(GameObject.Find("smallBoard(Clone)")); Destroy(GameObject.Find("TouchBack(Clone)")); } else { //Doumie Failed audioSources [4].Play(); int maxReduceValue = 3; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; closeScript.yukoudo = newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); downYukouOnIcon(daimyoId, newYukoudo); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } PlayerPrefs.Flush(); } else if (name == "DoKyoutouBtn") { reduceMoneyHyourou(); //Kyoutou Check float percent = Random.value; percent = percent * 100; if (percent <= kyoutouRatio) { audioSources [3].Play(); //Success addUsedBusyo(busyoId); string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList", ""); MainEventHandler kyoutou = new MainEventHandler(); if (playerKyoutouList == null || playerKyoutouList == "") { playerKyoutouList = targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString()); } else { playerKyoutouList = playerKyoutouList + ":" + +targetKuniId + "-" + kyoutou.getEngunSts(daimyoId.ToString()); } PlayerPrefs.SetString("playerKyoutouList", playerKyoutouList); //Msg string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Good. " + daimyoName + "will support our party in " + kuniName + " attack"; } else { OKtext = daimyoName + "殿が" + kuniName + "攻めに\n加勢してくれますぞ。百人力ですな。"; } msg.makeMessage(OKtext); } else { //Fail audioSources [4].Play(); //Doumie Failed int maxReduceValue = 3; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); closeScript.yukoudo = newYukoudo; string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoDoukatsuBtn") { reduceMoneyHyourou(); float percent = Random.value; percent = percent * 100; if (percent <= doukatsuRatio) { //Success audioSources [3].Play(); addUsedBusyo(busyoId); int kuniQty = closeScript.kuniQty; int getMoney = 0; //Money or Item 0:money, 1:item int moneyOrItem = UnityEngine.Random.Range(0, 2); //Kahou or Shizai 0:kahou, 1:shizai int kahouOrShizai = UnityEngine.Random.Range(0, 2); string kahouName = ""; string shigenName = ""; int addQty = 0; int kahouRank = 0; //kahouRank S,A,B,C=1,2,3,4 //shigen Type int shigenType = 0; //KB,YR,TP,YM=1,2,3,4 if (moneyOrItem == 0) { //money int temGetMoney = UnityEngine.Random.Range(1000, 1501); getMoney = temGetMoney * kuniQty; int nowMoney = PlayerPrefs.GetInt("money"); nowMoney = nowMoney + getMoney; if (nowMoney < 0) { nowMoney = int.MaxValue; } PlayerPrefs.SetInt("money", nowMoney); PlayerPrefs.Flush(); } else { //item //Kahou or Shizai 0:kahou, 1:shizai kahouOrShizai = UnityEngine.Random.Range(0, 2); if (kahouOrShizai == 0) { //kahou Kahou kahou = new Kahou(); ////Bugu, Gusoku, Kabuto, Meiba, Heihousyo, Cyadougu, Chishikisyo(1,2,3,4,5,6) int kahouType = UnityEngine.Random.Range(1, 7); float khPercent = Random.value; khPercent = khPercent * 100; if (5 <= kuniQty) { if (khPercent <= 1) { //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (1 < khPercent && khPercent <= 30) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (30 < khPercent) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } else if (3 <= kuniQty && kuniQty < 5) { if (khPercent <= 0.5f) { //S kahouRank = 1; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (0.5f < khPercent && khPercent <= 10) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (10 < khPercent && khPercent <= 40) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (40 < khPercent) { //C kahouRank = 4; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } else if (kuniQty < 3) { //(A,B,C : 5, 35, 60%) if (khPercent <= 3) { //A kahouRank = 2; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (3 < khPercent && khPercent <= 31) { //B kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } else if (31 < khPercent) { //C kahouRank = 3; kahouName = kahou.getRamdomKahou(kahouType, kahouRank); } } } else { //shizai shigenType = UnityEngine.Random.Range(1, 5); float sgPercent = Random.value; sgPercent = sgPercent * 100; addQty = UnityEngine.Random.Range(1, 6); Item item = new Item(); int shigenRank = 0; //下、中、上=1,2,3 if (5 <= kuniQty) { //(上,中,下 40,40, 20%) if (sgPercent <= 40) { shigenRank = 3; } else if (40 < sgPercent && sgPercent <= 81) { shigenRank = 2; } else if (81 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } else if (3 <= kuniQty && kuniQty < 5) { //(上,中,下 20,50,30%) if (sgPercent <= 20) { shigenRank = 3; } else if (20 < sgPercent && sgPercent <= 51) { shigenRank = 2; } else if (51 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } else if (kuniQty < 3) { //(上,中,下 5,25,70%) if (sgPercent <= 5) { shigenRank = 3; } else if (5 < sgPercent && sgPercent <= 26) { shigenRank = 2; } else if (26 < sgPercent) { shigenRank = 1; } shigenName = item.getRandomShigen(shigenType, shigenRank, addQty); } } } //Message PlayerPrefs.SetBool("questDailyFlg29", true); //Extension Mark Handling MainStageController main = new MainStageController(); main.questExtension(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "My lord, successed to threat " + daimyoName; } else { OKtext = "御屋形様、恫喝に成功しましたぞ。\n" + daimyoName + "が"; } string addText = ""; if (moneyOrItem == 0) { if (Application.systemLanguage != SystemLanguage.Japanese) { addText = " gave money " + getMoney + "to us.\n"; } else { addText = "金" + getMoney + "を送って参りました。\n"; } } else { if (kahouOrShizai == 0) { //kahou if (Application.systemLanguage != SystemLanguage.Japanese) { addText = " gave treasure " + kahouName + "to us.\n"; } else { addText = "家宝、" + kahouName + "を送って参りました。\n"; } } else { //shizai+ if (Application.systemLanguage != SystemLanguage.Japanese) { addText = " gave " + addQty + " " + shigenName + " to us.\n"; } else { addText = shigenName + "を" + addQty + "個送って参りました。\n"; } } } int maxReduceValue = 5; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); closeScript.yukoudo = newYukoudo; string reducceText = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { reducceText = "Friendship decreased " + reduceYukoudo + " point"; } else { reducceText = "友好度が" + reduceYukoudo + "下がりますぞ。"; } OKtext = OKtext + addText + reducceText; msg.makeMessage(OKtext); downYukouOnIcon(daimyoId, newYukoudo); } else { //Failed audioSources [4].Play(); int maxReduceValue = 10; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); closeScript.yukoudo = newYukoudo; //Message string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } else if (name == "DoSyuppeiBtn") { reduceMoneyHyourou(); //Syuppei Check float percent = Random.value; percent = percent * 100; if (percent <= kyoutouRatio) { audioSources [3].Play(); //Success //Track int TrackSyuppeiNo = PlayerPrefs.GetInt("TrackSyuppeiNo", 0); TrackSyuppeiNo = TrackSyuppeiNo + 1; PlayerPrefs.SetInt("TrackSyuppeiNo", TrackSyuppeiNo); //Success addUsedBusyo(busyoId); //Process string path = "Prefabs/Map/Gunzei"; GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject; Gunzei.transform.SetParent(GameObject.Find("Panel").transform); Gunzei.transform.localScale = new Vector2(1, 1); //Location KuniInfo kuni = new KuniInfo(); int srcX = kuni.getKuniLocationX(srcKuniId); int srcY = kuni.getKuniLocationY(srcKuniId); int dstX = kuni.getKuniLocationX(targetKuniId); int dstY = kuni.getKuniLocationY(targetKuniId); string direction = ""; Gunzei gunzei = new Gunzei(); if (srcX < dstX) { Gunzei.transform.localScale = new Vector2(1, 1); direction = "right"; } else { Gunzei.transform.localScale = new Vector2(-1, 1); direction = "left"; Gunzei.GetComponent <Gunzei> ().leftFlg = true; } int aveX = (srcX + dstX) / 2; int aveY = (srcY + dstY) / 2; RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> (); GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0); string key = srcKuniId.ToString() + "-" + targetKuniId.ToString(); Gunzei.GetComponent <Gunzei> ().key = key; Gunzei.GetComponent <Gunzei> ().srcKuni = srcKuniId; Gunzei.GetComponent <Gunzei> ().srcDaimyoId = srcDaimyoId; Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName; Gunzei.GetComponent <Gunzei> ().dstKuni = targetKuniId; Gunzei.GetComponent <Gunzei> ().dstDaimyoId = targetDaimyoId; Gunzei.GetComponent <Gunzei> ().dstDaimyoName = targetDaimyoName; int myHei = gunzei.heiryokuCalc(srcKuniId); //random myHei from -50%-myHeis List <float> randomPercent = new List <float> { 0.8f, 0.9f, 1.0f }; int rmd = UnityEngine.Random.Range(0, randomPercent.Count); float per = randomPercent [rmd]; myHei = Mathf.CeilToInt(myHei * per); Gunzei.GetComponent <Gunzei> ().myHei = myHei; Gunzei.name = key; //Engun from Doumei Doumei doumei = new Doumei(); List <string> doumeiDaimyoList = doumei.doumeiExistCheck(targetDaimyoId, srcDaimyoId.ToString()); bool dstEngunFlg = false; string dstEngunDaimyoId = ""; //2:3:5 string dstEngunHei = ""; string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv: int totalEngunHei = 0; string seiryoku = PlayerPrefs.GetString("seiryoku"); char[] delimiterChars = { ',' }; List <string> seiryokuList = new List <string>(); seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); //Trace Check List <string> okDaimyoList = new List <string> (); List <string> checkList = new List <string> (); okDaimyoList = doumei.traceNeighborDaimyo(targetKuniId, targetDaimyoId, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList); if (okDaimyoList.Count != 0) { //Doumei & Neghbor Daimyo Exist for (int k = 0; k < okDaimyoList.Count; k++) { string engunDaimyo = okDaimyoList[k]; int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), targetDaimyoId); //engun check MainEventHandler mainEvent = new MainEventHandler(); dstEngunFlg = mainEvent.CheckByProbability(yukoudo); if (dstEngunFlg) { //Engun OK dstEngunFlg = true; if (dstEngunDaimyoId != null && dstEngunDaimyoId != "") { dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo; string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo); int tempEngunHei = mainEvent.getEngunHei(tempEngunSts); dstEngunHei = dstEngunHei + ":" + tempEngunHei.ToString(); totalEngunHei = totalEngunHei + tempEngunHei; dstEngunSts = dstEngunSts + ":" + tempEngunSts; } else { dstEngunDaimyoId = engunDaimyo; string tempEngunSts = engunDaimyo + "-" + mainEvent.getEngunSts(engunDaimyo); int tempEngunHei = mainEvent.getEngunHei(tempEngunSts); dstEngunHei = tempEngunHei.ToString(); totalEngunHei = tempEngunHei; dstEngunSts = tempEngunSts; } } } Gunzei.GetComponent <Gunzei> ().dstEngunFlg = dstEngunFlg; Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId; Gunzei.GetComponent <Gunzei> ().dstEngunHei = dstEngunHei; Gunzei.GetComponent <Gunzei> ().dstEngunSts = dstEngunSts; } //Set Value //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts string keyValue = ""; string createTime = System.DateTime.Now.ToString(); keyValue = createTime + "," + srcDaimyoId + "," + targetDaimyoId + "," + srcDaimyoName + "," + targetDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts; PlayerPrefs.SetString(key, keyValue); string keyHistory = PlayerPrefs.GetString("keyHistory"); if (keyHistory == null || keyHistory == "") { keyHistory = key; } else { keyHistory = keyHistory + "," + key; } PlayerPrefs.SetString("keyHistory", keyHistory); //Msg string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Lord " + daimyoName + " is sending " + myHei + " soldiers to " + kuniName; } else { OKtext = daimyoName + "殿が" + kuniName + "攻めのため、\n" + myHei + "人の兵を起こしましたぞ。"; } string AddText = ""; if (totalEngunHei != 0) { if (Application.systemLanguage != SystemLanguage.Japanese) { AddText = targetDaimyoName + " has a support army " + totalEngunHei + " soldiers"; } else { AddText = targetDaimyoName + "に" + totalEngunHei + "の援軍がいるようです。"; } OKtext = OKtext + "\n" + AddText; } msg.makeMessage(OKtext); } else { //Fail audioSources [4].Play(); int maxReduceValue = 3; int nowYukoudo = gaikou.getMyGaikou(daimyoId); int newYukoudo = gaikou.downMyGaikou(daimyoId, nowYukoudo, maxReduceValue); int reduceYukoudo = nowYukoudo - newYukoudo; GameObject.Find("YukouValue").GetComponent <Text> ().text = newYukoudo.ToString(); closeScript.yukoudo = newYukoudo; string NGtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { NGtext = daimyoName + " declined our proposal. \n" + "Friendship decreased " + reduceYukoudo + " point"; } else { NGtext = daimyoName + "に体よく断られ申した。\n友好度が" + reduceYukoudo + "下がりますぞ。"; } msg.makeMessage(NGtext); downYukouOnIcon(daimyoId, newYukoudo); } PlayerPrefs.Flush(); //Back GameObject.Find("return").GetComponent <MenuReturn> ().OnClick(); } } else { //Message audioSources [4].Play(); string NGtext = msg.getMessage(6); msg.makeMessage(NGtext); } } else { //Message audioSources [4].Play(); //string NGtext = msg.getMessage(7); //msg.makeMessage (NGtext); msg.hyourouMovieMessage(); } }
public void upYukoudo(int addYukoudo) { //Daimyo Id int myDaimyoId = PlayerPrefs.GetInt("myDaimyo"); //Seiryoku List string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string> (); char[] delimiterChars = { ',' }; seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); //src daimyo kuni list List <string> srcDaimyoKuniList = new List <string> (); for (int i = 0; i < seiryokuList.Count; i++) { string tempDaimyoId = seiryokuList[i]; if (tempDaimyoId == myDaimyoId.ToString()) { int temp = i + 1; srcDaimyoKuniList.Add(temp.ToString()); } } //src daimyo open kuni list KuniInfo kuni = new KuniInfo(); List <int> openKuniList = new List <int>(); for (int j = 0; j < srcDaimyoKuniList.Count; j++) { openKuniList.AddRange(kuni.getMappingKuni(int.Parse(srcDaimyoKuniList[j]))); } //Target Daimyo (exculde this src daimyo & mydaimyo) List <int> dstDaimyoList = new List <int>(); for (int k = 0; k < openKuniList.Count; k++) { int temp = openKuniList[k] - 1; int tempDaimyoId = int.Parse(seiryokuList[temp]); if (tempDaimyoId != myDaimyoId) { if (!dstDaimyoList.Contains(tempDaimyoId)) { dstDaimyoList.Add(tempDaimyoId); } } } //Add Yukoudo MainEventHandler main = new MainEventHandler(); Daimyo daimyo = new Daimyo(); string cyouteiText = ""; for (int l = 0; l < dstDaimyoList.Count; l++) { int dstDaimyoId = dstDaimyoList[l]; string dstDaimyoName = daimyo.getName(dstDaimyoId); string tempGaikou = "gaikou" + dstDaimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey(tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt(tempGaikou); } else { nowYukoudo = 50; } int newYukoudo = nowYukoudo + addYukoudo; if (newYukoudo > 100) { newYukoudo = 100; } PlayerPrefs.SetInt(tempGaikou, newYukoudo); if (Application.systemLanguage != SystemLanguage.Japanese) { cyouteiText = cyouteiText + "Friendship with " + dstDaimyoName + " increased " + addYukoudo + " point\n"; } else { cyouteiText = cyouteiText + dstDaimyoName + "との友好度が" + addYukoudo + "上がりました。\n"; } } PlayerPrefs.Flush(); //Message Message msg = new Message(); string OKtext = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { OKtext = "Friendship with surrounded families increased.\n " + cyouteiText; } else { OKtext = "周辺大名との友好度が上がります。\n " + cyouteiText; } msg.makeMessage(OKtext); }
public void OnClick() { audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); audioSources [5].Play(); //Hyourou int hyourou = PlayerPrefs.GetInt("hyourou"); int newHyourou = hyourou - 10; PlayerPrefs.SetInt("hyourou", newHyourou); GameObject.Find("HyourouCurrentValue").GetComponent <Text> ().text = newHyourou.ToString(); //Track int TrackToubatsuNo = PlayerPrefs.GetInt("TrackToubatsuNo", 0); TrackToubatsuNo = TrackToubatsuNo + 1; PlayerPrefs.SetInt("TrackToubatsuNo", TrackToubatsuNo); MainStageController script = GameObject.Find("GameController").GetComponent <MainStageController> (); myKuniQty = script.myKuniQty; myDaimyo = script.myDaimyo; myKuniQtyIsBiggestFlg = GameObject.Find("bakuhuReturn").GetComponent <BakuhuMenuReturn> ().myKuniQtyIsBiggestFlg; List <string> messageList = new List <string> (); //reduce yukoudo Gaikou gaikou = new Gaikou(); DoGaikou doGaikou = new DoGaikou(); int myGaikouValueWithTarget = gaikou.getMyGaikou(targetDaimyoId); int newYukoudoWithTarget = gaikou.downMyGaikou(targetDaimyoId, myGaikouValueWithTarget, 50); int reducedValueWithTarget = myGaikouValueWithTarget - newYukoudoWithTarget; string firstKassenText = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { firstKassenText = "Declared " + targetDaimyoName + " attack order. \n Friendship reduced " + reducedValueWithTarget + " point."; } else { firstKassenText = targetDaimyoName + "討伐を宣言しました。\n当家との友好度が" + reducedValueWithTarget + "下がります。"; } doGaikou.downYukouOnIcon(targetDaimyoId, newYukoudoWithTarget); messageList.Add(firstKassenText); //doumei check Doumei doumei = new Doumei(); KuniInfo kuni = new KuniInfo(); bool doumeiExistFlg = doumei.myDoumeiExistCheck(targetDaimyoId); if (doumeiExistFlg) { doumei.deleteDoumei(myDaimyo.ToString(), targetDaimyoId.ToString()); //Change Map & Yukoudo kuni.deleteDoumeiKuniIcon(targetDaimyoId); } PlayerPrefs.Flush(); //Listup Target kuni Id string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string> (); char[] delimiterChars = { ',' }; seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); List <int> targetKuniList = new List <int> (); for (int i = 0; i < seiryokuList.Count; i++) { if (int.Parse(seiryokuList [i]) == targetDaimyoId) { int kuniId = i + 1; targetKuniList.Add(kuniId); } } //Listup Available Open kuni List <string> srcDstKuniList = new List <string> (); Entity_kuni_mapping_mst kuniMapMst = Resources.Load("Data/kuni_mapping_mst") as Entity_kuni_mapping_mst; for (int j = 0; j < targetKuniList.Count; j++) { int tmpTargetKuniId = targetKuniList [j]; for (int i = 0; i < kuniMapMst.param.Count; i++) { int temClearedKuniId = kuniMapMst.param[i].Souce; if (temClearedKuniId == tmpTargetKuniId) { int openKuniId = kuniMapMst.param [i].Open; if (int.Parse(seiryokuList [openKuniId - 1]) != targetDaimyoId && int.Parse(seiryokuList [openKuniId - 1]) != myDaimyo) { srcDstKuniList.Add(openKuniId.ToString() + "-" + tmpTargetKuniId.ToString()); } } } } //Shuffule for (int i = 0; i < srcDstKuniList.Count; i++) { string temp = srcDstKuniList[i]; int randomIndex = Random.Range(i, srcDstKuniList.Count); srcDstKuniList[i] = srcDstKuniList[randomIndex]; srcDstKuniList[randomIndex] = temp; } /*Condition of succesful*/ //1. number of own kuni is more thab twice as number as target ... 20% //2. number of own kuni is the largest ... 30% //3. relathionship btwn my party and src kuni is 100% ... 20% //4. relathionship btwn the other countiries each other is 0% ... 20% //5. attacker keep kuni number more than country receiving attack ... 10% //1. if (myKuniQty > 2 * kuniQty) { baseRatio = 20; } //2. if (myKuniQtyIsBiggestFlg) { baseRatio = baseRatio + 30; } //Make Gunzei char[] delimiterChars2 = { '-' }; GameObject BakuhuKuniIconView = GameObject.Find("BakuhuKuniIconView").gameObject; string path = "Prefabs/Map/Gunzei"; string visualizePath = "Prefabs/Bakuhu/ToubatsuSrcBusyo"; GameObject panel = GameObject.Find("Panel").gameObject; Gunzei gunzei = new Gunzei(); Daimyo daimyo = new Daimyo(); MainEventHandler mEvent = new MainEventHandler(); List <int> doneSrcDaimyoList = new List <int> (); for (int k = 0; k < srcDstKuniList.Count; k++) { float indvRatio = 0; string key = srcDstKuniList[k]; List <string> srcDstList = new List <string> (); srcDstList = new List <string> (key.Split(delimiterChars2)); //3 int srcKuniId = int.Parse(srcDstList[0]); int srcDaimyo = int.Parse(seiryokuList[srcKuniId - 1]); if (!doneSrcDaimyoList.Contains(srcDaimyo)) { doneSrcDaimyoList.Add(srcDaimyo); bool ExistFlg = false; foreach (GameObject obs in GameObject.FindGameObjectsWithTag("Gunzei")) { int gunzeiSrcDaimyoId = obs.GetComponent <Gunzei>().srcDaimyoId; if (srcDaimyo == gunzeiSrcDaimyoId) { ExistFlg = true; } } if (!ExistFlg) { int myGaikouValue = gaikou.getMyGaikou(srcDaimyo); indvRatio = baseRatio + (float)myGaikouValue / 5; //4. int dstKuniId = int.Parse(srcDstList [1]); int dstDaimyo = int.Parse(seiryokuList [dstKuniId - 1]); int otherGaikouValue = gaikou.getOtherGaikouValue(srcDaimyo, dstDaimyo); indvRatio = indvRatio + (float)((100 - otherGaikouValue) / 5); //5. int srcKuniQty = BakuhuKuniIconView.transform.FindChild(srcDstList [0]).GetComponent <SendParam> ().kuniQty; float addRatio = 0; if (srcKuniQty >= kuniQty) { addRatio = 10; indvRatio = indvRatio + addRatio; } //Success Check float percent = UnityEngine.Random.value; percent = percent * 100; if (percent <= indvRatio) { //OK toubatsuFlg = true; GameObject Gunzei = Instantiate(Resources.Load(path)) as GameObject; Gunzei.transform.SetParent(panel.transform); Gunzei.transform.localScale = new Vector2(1, 1); GameObject minGunzei = Instantiate(Resources.Load(visualizePath)) as GameObject; minGunzei.transform.SetParent(BakuhuKuniIconView.transform); int daimyoBusyoId = daimyo.getDaimyoBusyoId(srcDaimyo); string daimyoPath = "Prefabs/Player/Sprite/unit" + daimyoBusyoId.ToString(); minGunzei.GetComponent <SpriteRenderer> ().sprite = Resources.Load(daimyoPath, typeof(Sprite)) as Sprite; //Location int srcX = kuni.getKuniLocationX(srcKuniId); int srcY = kuni.getKuniLocationY(srcKuniId); int dstX = kuni.getKuniLocationX(dstKuniId); int dstY = kuni.getKuniLocationY(dstKuniId); string direction = ""; if (srcX < dstX) { Gunzei.transform.localScale = new Vector2(1, 1); minGunzei.transform.localScale = new Vector2(60, 72); direction = "right"; } else { Gunzei.transform.localScale = new Vector2(-1, 1); minGunzei.transform.localScale = new Vector2(-60, 72); direction = "left"; Gunzei.GetComponent <Gunzei> ().leftFlg = true; } int aveX = (srcX + dstX) / 2; int aveY = (srcY + dstY) / 2; RectTransform GunzeiTransform = Gunzei.GetComponent <RectTransform> (); GunzeiTransform.anchoredPosition = new Vector3(aveX, aveY, 0); RectTransform minGunzeiTransform = minGunzei.GetComponent <RectTransform> (); float minAveX = (float)aveX * 0.8f; float minAveY = (float)aveY * 0.65f; minGunzeiTransform.anchoredPosition = new Vector3((int)minAveX, (int)minAveY, 0); Gunzei.GetComponent <Gunzei> ().key = key; Gunzei.GetComponent <Gunzei> ().srcKuni = srcKuniId; Gunzei.GetComponent <Gunzei> ().srcDaimyoId = srcDaimyo; string srcDaimyoName = daimyo.getName(srcDaimyo); Gunzei.GetComponent <Gunzei> ().srcDaimyoName = srcDaimyoName; Gunzei.GetComponent <Gunzei> ().dstKuni = dstKuniId; Gunzei.GetComponent <Gunzei> ().dstDaimyoId = dstDaimyo; string dstDaimyoName = daimyo.getName(dstDaimyo); Gunzei.GetComponent <Gunzei> ().dstDaimyoName = dstDaimyoName; int myHei = gunzei.heiryokuCalc(srcKuniId); //random myHei from -50%-myHei List <float> randomPercent = new List <float> { 0.8f, 0.9f, 1.0f }; int rmd = UnityEngine.Random.Range(0, randomPercent.Count); float per = randomPercent [rmd]; myHei = Mathf.CeilToInt(myHei * per); Gunzei.GetComponent <Gunzei> ().myHei = myHei; Gunzei.name = key; //Engun from Doumei List <string> doumeiDaimyoList = new List <string> (); bool dstEngunFlg = false; string dstEngunDaimyoId = ""; //2:3:5 string dstEngunHei = ""; string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv: int totalEngunHei = 0; //Doumei Check doumeiDaimyoList = doumei.doumeiExistCheck(dstDaimyo, srcDaimyo.ToString()); string doumeiCheck = "doumei" + srcDaimyo; if (PlayerPrefs.HasKey(doumeiCheck)) { string cDoumei = PlayerPrefs.GetString(doumeiCheck); List <string> cDoumeiList = new List <string>(); if (cDoumei.Contains(",")) { cDoumeiList = new List <string> (cDoumei.Split(delimiterChars)); } else { cDoumeiList.Add(cDoumei); } //If Doumei Daimyo -> Delete if (cDoumeiList.Contains(dstDaimyo.ToString())) { doumei.deleteDoumei(srcDaimyo.ToString(), dstDaimyo.ToString()); } } if (doumeiDaimyoList.Count != 0) { //Doumei Exist //Trace Check List <string> okDaimyoList = new List <string> (); List <string> checkList = new List <string> (); okDaimyoList = doumei.traceNeighborDaimyo(dstKuniId, dstDaimyo, doumeiDaimyoList, seiryokuList, checkList, okDaimyoList); if (okDaimyoList.Count != 0) { //Doumei & Neghbor Daimyo Exist for (int h = 0; h < okDaimyoList.Count; h++) { string engunDaimyo = okDaimyoList[h]; int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), dstDaimyo); //engun check dstEngunFlg = mEvent.CheckByProbability(yukoudo); if (dstEngunFlg) { //Engun OK dstEngunFlg = true; if (dstEngunDaimyoId != null && dstEngunDaimyoId != "") { dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo; string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo); int tempEngunHei = mEvent.getEngunHei(tempEngunSts); dstEngunHei = dstEngunHei + ":" + tempEngunHei.ToString(); totalEngunHei = totalEngunHei + tempEngunHei; dstEngunSts = dstEngunSts + ":" + tempEngunSts; } else { dstEngunDaimyoId = engunDaimyo; string tempEngunSts = engunDaimyo + "-" + mEvent.getEngunSts(engunDaimyo); int tempEngunHei = mEvent.getEngunHei(tempEngunSts); dstEngunHei = tempEngunHei.ToString(); totalEngunHei = tempEngunHei; dstEngunSts = tempEngunSts; } } } Gunzei.GetComponent <Gunzei> ().dstEngunFlg = dstEngunFlg; Gunzei.GetComponent <Gunzei> ().dstEngunDaimyoId = dstEngunDaimyoId; Gunzei.GetComponent <Gunzei> ().dstEngunHei = dstEngunHei; Gunzei.GetComponent <Gunzei> ().dstEngunSts = dstEngunSts; } } //Set Value //CreateTime,srcDaimyoId,dstDaimyoId,srcDaimyoName,dstDaimyoName, srcHei,locationX,locationY,left or right, engunFlg, engunDaimyoId(A:B:C), dstEngunHei(1000:2000:3000), dstEngunSts string keyValue = ""; string createTime = System.DateTime.Now.ToString(); keyValue = createTime + "," + srcDaimyo + "," + dstDaimyo + "," + srcDaimyoName + "," + dstDaimyoName + "," + myHei + "," + aveX + "," + aveY + "," + direction + "," + dstEngunFlg + "," + dstEngunDaimyoId + "," + dstEngunHei + "," + dstEngunSts; PlayerPrefs.SetString(key, keyValue); string keyHistory = PlayerPrefs.GetString("keyHistory"); if (keyHistory == null || keyHistory == "") { keyHistory = key; } else { keyHistory = keyHistory + "," + key; } PlayerPrefs.SetString("keyHistory", keyHistory); PlayerPrefs.SetInt("bakuhuTobatsuDaimyoId", dstDaimyo); PlayerPrefs.Flush(); string kassenText = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { if (!dstEngunFlg) { kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers."; } else { kassenText = srcDaimyoName + " is attacking " + dstDaimyoName + " with " + myHei + " soldiers.\n Defender's allianced country sent " + totalEngunHei + " soldiers."; } } else { if (!dstEngunFlg) { kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。"; } else { kassenText = srcDaimyoName + "が" + dstDaimyoName + "討伐の兵" + myHei + "人を起こしました。\n防衛側の同盟国が援軍" + totalEngunHei + "人を派兵しました。"; } } messageList.Add(kassenText); } else { //NG string kassenText = ""; string srcDaimyoName = daimyo.getName(srcDaimyo); int newYukoudo = gaikou.downMyGaikou(srcDaimyo, myGaikouValue, 15); int reducedValue = myGaikouValue - newYukoudo; if (Application.systemLanguage != SystemLanguage.Japanese) { kassenText = srcDaimyoName + " rejected our attack order. Friendship reduced " + reducedValue + " point."; } else { kassenText = srcDaimyoName + "が討伐令を黙殺しました。当家との友好度が" + reducedValue + "下がります。"; } doGaikou.downYukouOnIcon(srcDaimyo, newYukoudo); messageList.Add(kassenText); } } } } //Disabled foreach (Transform obj in BakuhuKuniIconView.transform) { if (obj.GetComponent <Button> ()) { obj.GetComponent <Button> ().enabled = false; } } GameObject toubatsuSelect = GameObject.Find("ToubatsuSelect").gameObject; toubatsuSelect.transform.FindChild("ToubatsuBtn").gameObject.SetActive(false); if (toubatsuFlg) { audioSources [3].Play(); if (Application.systemLanguage != SystemLanguage.Japanese) { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "Declared " + targetDaimyoName + " attack order. Other family responded to it."; } else { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "の討伐令を出しました。諸大名が呼応したようです。"; } } else { audioSources [4].Play(); if (srcDstKuniList.Count == 0) { if (Application.systemLanguage != SystemLanguage.Japanese) { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "There is no family who can respond to " + targetDaimyoName + " attack order."; } else { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = "現在" + targetDaimyoName + "の討伐に呼応可能な大名はおりません。"; } } else { if (Application.systemLanguage != SystemLanguage.Japanese) { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text> ().text = "No family responded to our attack order because of fear for " + targetDaimyoName + "."; } else { toubatsuSelect.transform.FindChild("Exp").GetComponent <Text>().text = targetDaimyoName + "を恐れてか、討伐令にどの大名も呼応しませんでした。"; } } } Message msg = new Message(); msg.makeSlotMessage(messageList); }
// Use this for initialization public void OnClick () { Message msg = new Message(); if (hyourouOKflg) { if (moneyOKflg) { if (name == "DoMitsugiBtn") { reduceMoneyHyourou (); //Doumei bool doumeiFlg = GameObject.Find ("close").GetComponent<CloseBoard>().doumeiFlg; //Add Yukoudo // AddYukoudo = (Money/200)*chiryaku/100 int addYukoudo = (paiedMoney / 200) * busyoChiryaku / 500; if(doumeiFlg){ addYukoudo = addYukoudo * 2; } string tempGaikou = "gaikou" + GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey (tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt (tempGaikou); } else { nowYukoudo = 50; } int newYukoudo = nowYukoudo + addYukoudo; if (newYukoudo > 100) { newYukoudo = 100; } PlayerPrefs.SetInt (tempGaikou, newYukoudo); GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); //Message string OKtext = daimyoName + "に金" + paiedMoney + "の貢物をしました。\t友好度が" + addYukoudo + "上がりますぞ。"; msg.makeMessage (OKtext); PlayerPrefs.Flush (); } else if (name == "DoDoumeiBtn") { reduceMoneyHyourou (); //Doumei daimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId; float percent = Random.value; percent = percent * 100; if(percent <= doumeiRatio){ //Doumei Success string doumei = PlayerPrefs.GetString("doumei"); if(doumei == null || doumei == ""){ doumei = daimyoId.ToString(); }else{ doumei = doumei + "," + daimyoId.ToString(); } //Data int myDaimyo = PlayerPrefs.GetInt ("myDaimyo"); string cpuDoumeiTemp = "doumei" + daimyoId.ToString(); string cpuDoumei = PlayerPrefs.GetString(cpuDoumeiTemp); if(cpuDoumei != null & cpuDoumei !=""){ cpuDoumei = cpuDoumei + "," + myDaimyo.ToString(); }else{ cpuDoumei = myDaimyo.ToString(); } PlayerPrefs.SetString(cpuDoumeiTemp,cpuDoumei); PlayerPrefs.SetString("doumei",doumei); //Change Target Flg & Kuni Icon Color string seiryoku = PlayerPrefs.GetString ("seiryoku"); char[] delimiterChars = {','}; List<string> seiryokuList = new List<string> (); seiryokuList = new List<string> (seiryoku.Split (delimiterChars)); GameObject KuniIconView = GameObject.Find ("KuniIconView").gameObject; Color doumeiColor = new Color (100f / 255f, 130f / 255f, 255f / 255f, 255f / 255f); //Blue for(int i=0;i<seiryokuList.Count;i++){ int tempDaimyoId = int.Parse (seiryokuList [i]); if(tempDaimyoId == daimyoId){ int kuniId = i + 1; GameObject kuniIcon = KuniIconView.transform.FindChild(kuniId.ToString()).gameObject; kuniIcon.GetComponent<Image>().color = doumeiColor; kuniIcon.GetComponent<SendParam>().doumeiFlg = true; } } //Msg string OKtext = "御目出度う存じまする。\t" + daimyoName + "殿と同盟致しました。\t戦略の幅が拡がりますな。"; msg.makeMessage (OKtext); }else{ //Doumie Failed int reduceYukoudo = UnityEngine.Random.Range(1,3); string tempGaikou = "gaikou" + daimyoId; int nowYukoudo = 0; if (PlayerPrefs.HasKey (tempGaikou)) { nowYukoudo = PlayerPrefs.GetInt (tempGaikou); } else { nowYukoudo = 50; } int newYukoudo = nowYukoudo - reduceYukoudo; PlayerPrefs.SetInt (tempGaikou, newYukoudo); GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); string NGtext = daimyoName + "に体よく断られ申した。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush (); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); } else if (name == "DoKyoutouBtn") { reduceMoneyHyourou (); daimyoId = GameObject.Find ("close").GetComponent<CloseBoard> ().daimyoId; //Kyoutou Check float percent = Random.value; percent = percent * 100; if(percent <= kyoutouRatio){ //Success string playerKyoutouList = PlayerPrefs.GetString("playerKyoutouList",""); MainEventHandler kyoutou = new MainEventHandler(); if(playerKyoutouList==null || playerKyoutouList == ""){ playerKyoutouList = targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString()); }else{ playerKyoutouList = playerKyoutouList + ":" + targetKuniId+ "-" + kyoutou.getEngunSts(daimyoId.ToString()); } Debug.Log (playerKyoutouList); PlayerPrefs.SetString("playerKyoutouList",playerKyoutouList); //Msg string OKtext = daimyoName + "殿が" + kuniName + "攻めに加勢してくれますぞ。\t百人力ですな。"; msg.makeMessage (OKtext); }else{ //Fail //Doumie Failed int reduceYukoudo = UnityEngine.Random.Range(1,3); string tempGaikou = "gaikou" + daimyoId.ToString(); int newYukoudo = myYukoudo - reduceYukoudo; PlayerPrefs.SetInt (tempGaikou, newYukoudo); GameObject.Find ("YukouValue").GetComponent<Text> ().text = newYukoudo.ToString (); string NGtext = daimyoName + "に体よく断られ申した。\t友好度が" + reduceYukoudo + "下がりますぞ。"; msg.makeMessage (NGtext); } PlayerPrefs.Flush (); //Back GameObject.Find ("return").GetComponent<MenuReturn> ().OnClick (); } } else { //Message string NGtext = "御屋形様、金が不足しておりますぞ。"; msg.makeMessage (NGtext); } } else { //Message string NGtext = "御屋形様、兵糧が不足しておりますぞ。"; msg.makeMessage (NGtext); } }
public void OnClick() { AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> (); if (name == "YesButton") { audioSources [0].Play(); GameObject kuniView = GameObject.Find("KuniIconView"); SendParam param = kuniView.transform.FindChild(kuniId.ToString()).GetComponent <SendParam>(); //adjust int busyoQty = param.busyoQty; int jinkeiBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty"); if (busyoQty < jinkeiBusyoQty) { busyoQty = jinkeiBusyoQty; } int busyoLv = param.busyoLv; //adjsut int butaiQty = param.butaiQty; int jinkeiAveChQty = PlayerPrefs.GetInt("jinkeiAveChQty"); if (butaiQty < jinkeiAveChQty) { butaiQty = jinkeiAveChQty; } int butaiLv = param.butaiLv; //Dummy PlayerPrefs.SetInt("activeStageId", 0); PlayerPrefs.SetInt("activeStageMoney", busyoQty * busyoLv * 100); PlayerPrefs.SetInt("activeStageExp", busyoQty * busyoLv * 10); PlayerPrefs.SetString("activeItemType", ""); PlayerPrefs.SetInt("activeItemId", 0); PlayerPrefs.SetFloat("activeItemRatio", 0); PlayerPrefs.SetInt("activeItemQty", 0); PlayerPrefs.SetString("activeItemGrp", "no"); //Actual KuniInfo kuni = new KuniInfo(); string kassenName = ""; if (Application.systemLanguage != SystemLanguage.Japanese) { kassenName = " Final Battle with " + daimyoName; } else { kassenName = daimyoName + "決戦"; } PlayerPrefs.SetString("activeStageName", kassenName); PlayerPrefs.SetInt("activeDaimyoId", daimyoId); PlayerPrefs.SetInt("activeBusyoQty", busyoQty); PlayerPrefs.SetInt("activeBusyoLv", busyoLv); PlayerPrefs.SetInt("activeButaiQty", butaiQty); PlayerPrefs.SetInt("activeButaiLv", butaiLv); //Flag PlayerPrefs.DeleteKey("isAttackedFlg"); PlayerPrefs.SetBool("isKessenFlg", true); PlayerPrefs.SetInt("kessenHyourou", needHyourouNo); //Player Doumei Flg PlayerPrefs.DeleteKey("playerEngunList"); //Enemy Doumei Handling PlayerPrefs.DeleteKey("enemyEngunList"); string doumeiTemp = "doumei" + daimyoId; string enemyDoumeiString = PlayerPrefs.GetString(doumeiTemp); char[] delimiterChars = { ',' }; List <string> doumeiList = new List <string>(); if (enemyDoumeiString != null && enemyDoumeiString != "") { if (enemyDoumeiString.Contains(",")) { doumeiList = new List <string> (enemyDoumeiString.Split(delimiterChars)); } else { doumeiList.Add(enemyDoumeiString); } } string seiryoku = PlayerPrefs.GetString("seiryoku"); List <string> seiryokuList = new List <string> (); seiryokuList = new List <string> (seiryoku.Split(delimiterChars)); Doumei doumei = new Doumei(); Gaikou gaikou = new Gaikou(); List <string> okDaimyoList = new List <string> (); List <string> checkedList = new List <string> (); string dstEngunDaimyoId = ""; string dstEngunSts = ""; //BusyoId-BusyoLv-ButaiQty-ButaiLv: okDaimyoList = doumei.traceNeighborDaimyo(kuniId, daimyoId, doumeiList, seiryokuList, checkedList, okDaimyoList); if (okDaimyoList.Count != 0) { for (int k = 0; k < okDaimyoList.Count; k++) { string engunDaimyo = okDaimyoList [k]; int yukoudo = gaikou.getExistGaikouValue(int.Parse(engunDaimyo), daimyoId); //engun check MainEventHandler main = new MainEventHandler(); bool dstEngunFlg = main.CheckByProbability(yukoudo); if (dstEngunFlg) { //Engun OK dstEngunFlg = true; if (dstEngunDaimyoId != null && dstEngunDaimyoId != "") { dstEngunDaimyoId = dstEngunDaimyoId + ":" + engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = dstEngunSts + ":" + engunDaimyo + "-" + tempEngunSts; } else { dstEngunDaimyoId = engunDaimyo; string tempEngunSts = main.getEngunSts(engunDaimyo); dstEngunSts = engunDaimyo + "-" + tempEngunSts; } } } PlayerPrefs.SetString("enemyEngunList", dstEngunSts); } //Delete "Start Kassen Flg" PlayerPrefs.DeleteKey("activeLink"); PlayerPrefs.SetInt("activePowerType", 3); PlayerPrefs.Flush(); Application.LoadLevel("preKassen"); } else { audioSources [1].Play(); Destroy(confirm.gameObject); Destroy(back.gameObject); } }