public override void fix() { this.isBroken = false; machineTimerBar.closeBar(); transform.Find("SteamAnimationGameObject").gameObject.SetActive(false); //GetComponent<SpriteRenderer>().sprite = spritePipeOk; }
public override void fix() { this.isBroken = false; machineTimerBar.closeBar(); GetComponent <SpriteRenderer>().sprite = spriteValveOk; }
public override void fix() { this.isBroken = false; machineTimerBar.closeBar(); animator.SetBool("FurnaceIsBroken", false); }