Пример #1
0
 public override void fix()
 {
     this.isBroken = false;
     machineTimerBar.closeBar();
     transform.Find("SteamAnimationGameObject").gameObject.SetActive(false);
     //GetComponent<SpriteRenderer>().sprite = spritePipeOk;
 }
Пример #2
0
 public override void fix()
 {
     this.isBroken = false;
     machineTimerBar.closeBar();
     GetComponent <SpriteRenderer>().sprite = spriteValveOk;
 }
Пример #3
0
 public override void fix()
 {
     this.isBroken = false;
     machineTimerBar.closeBar();
     animator.SetBool("FurnaceIsBroken", false);
 }