public void OnUpdate() { sceneManager.UpdateObjectHighlight(); if (curObj != null && sceneManager.camera != null) { curObj.RotateTextMesh(sceneManager.camera.transform.position); } sceneManager.StartRender(); }
public void OnUpdate() { sceneManager.UpdateEntityHighlight(MObject.MInteractMode.ALL); if (curObj != null && sceneManager.camera != null) { curObj.RotateTextMesh(sceneManager.camera.transform.position); } sceneManager.StartRender(); }