public void OnUpdate()
 {
     sceneManager.UpdateObjectHighlight();
     if (curObj != null && sceneManager.camera != null)
     {
         curObj.RotateTextMesh(sceneManager.camera.transform.position);
     }
     sceneManager.StartRender();
 }
Beispiel #2
0
 public void OnUpdate()
 {
     sceneManager.UpdateEntityHighlight(MObject.MInteractMode.ALL);
     if (curObj != null && sceneManager.camera != null)
     {
         curObj.RotateTextMesh(sceneManager.camera.transform.position);
     }
     sceneManager.StartRender();
 }