示例#1
0
 public override void RebuildPrefab()
 {
     if (renderType == MB_RenderType.skinnedMeshRenderer)
     {
         Debug.LogWarning("Prefab will not be updated for skinned mesh. This is because all bones need to be included in the prefab for it to be usefull.");
     }
     else
     {
         meshCombiner.RebuildPrefab(resultPrefab);
     }
 }
示例#2
0
 public override void RebuildPrefab()
 {
     meshCombiner.RebuildPrefab(resultPrefab);
 }