public void StartGame() { GameObject tempUI = GameObject.Find("ReleaseResPanel"); if (tempUI != null) { GameObject.Destroy(tempUI); } LuaManager luaManager = Util.LuaManager(); luaManager.InitStart(); // 资源初始化 ResourceManager resManager = Util.ResManager(); resManager.Initialize(); if (CoreConst.UpdateMode == true) { luaManager.DoFile("PreMain.lua"); } else { luaManager.DoFile("Main.lua"); } }
private void LuaStart() { luaMgr.InitStart(() => { luaMgr.DoFile("Logic/Network"); //加载网络 luaMgr.DoFile("Common/define"); luaMgr.DoFile("Logic/Game"); //加载游戏 Util.CallMethod("Game", "OnInitOK"); //初始化完成 RegisterHandlers(); //注册协议处理 }); }
///-------------------------------------------------------------------------------------- /// <summary> /// 创建UI界面 /// </summary> ///-------------------------------------------------------------------------------------- public void InitFrames( ) { //---------------------Lua面板--------------------------- // 初始化 Lua 和注册各个空间的 wrap LuaManager.Start(); UIRoot = GameObject.Find("UI Root"); if (LuaManager != null) { LuaManager.DoFile("GUI/UIPanelManager"); object[] panels = CallMethod("LuaScriptPanel"); //---------------------Lua面板--------------------------- foreach (object o in panels) { string name = o.ToString().Trim(); if (string.IsNullOrEmpty(name)) { continue; } LuaManager.DoFile("GUI/" + name); //Debug.LogWarning("LoadLua---->>>>" + name + ".lua"); } //------------------------------------------------------------ CallMethod("InitUIManagerOK"); } }
/// <summary> /// 资源初始化结束 /// </summary> public void OnResourceInited() { LuaManager.Start(); LuaManager.DoFile("Logic/Network"); //加载游戏 LuaManager.DoFile("Logic/GameManager"); //加载网络 initialize = true; StartCoroutine(InitResourceManager()); NetManager.OnInit(); //初始化网络 object[] panels = CallMethod("LuaScriptPanel"); //---------------------Lua面板--------------------------- foreach (object o in panels) { string name = o.ToString().Trim(); if (string.IsNullOrEmpty(name)) { continue; } name += "Panel"; //添加 LuaManager.DoFile("View/" + name); Debug.LogWarning("LoadLua---->>>>" + name + ".lua"); } //------------------------------------------------------------ CallMethod("OnInitOK"); //初始化完成 }
IEnumerator callLuaFunction() { yield return(new WaitForSeconds(1.0f)); LuaFileUtils.Instance.AddSearchPath(AppConst.FrameworkRoot + "/ToLua/Examples/Test_luaInvokeC/?.lua"); // 为毛必须指定到文件,指定到Test_luaInvokeC/目录下不行? LuaManager.DoFile("Test_luaInvokeC.lua"); }
/// <summary> /// 资源初始化结束 /// </summary> public void OnResourceInited() { LuaManager.Start(); LuaManager.DoFile("Logic/Network"); //加载网络 LuaManager.DoFile("Logic/GameManager"); //加载游戏 initialize = true; //初始化完 NetManager.OnInit(); //初始化网络 object[] panels = CallMethod("LuaScriptPanel"); //---------------------Lua面板--------------------------- foreach (object o in panels) { string name = o.ToString().Trim(); if (string.IsNullOrEmpty(name)) { continue; } name += "Panel"; //添加 LuaManager.DoFile("View/" + name); Debug.LogWarning("LoadLua---->>>>" + name + ".lua"); } //------------------------------------------------------------ CallMethod("OnInitOK"); //初始化完成 NotificationCenter.Instance.SendNotification(NotiConst.UPDATE_MESSAGE, ""); }
void OnInitialize() { LuaManager.InitStart(); LuaManager.DoFile("Logic/Game"); //加载游戏 LuaManager.DoFile("Logic/Network"); //加载网络 NetManager.OnInit(); //初始化网络 Util.CallMethod("Game", "OnInitOK"); //初始化完成 initialize = true; //类对象池测试 // var classObjPool = ObjPoolManager.CreatePool<TestObjectClass>(OnPoolGetElement, OnPoolPushElement); //方法1 //objPool.Release(new TestObjectClass("abcd", 100, 200f)); //var testObj1 = objPool.Get(); //方法2 // ObjPoolManager.Release<TestObjectClass>(new TestObjectClass("abcd", 100, 200f)); // var testObj1 = ObjPoolManager.Get<TestObjectClass>(); //游戏对象池测试 var prefab = Resources.Load("TestGameObjectPrefab", typeof(GameObject)) as GameObject; var gameObjPool = ObjPoolManager.CreatePool("TestGameObject", 5, 10, prefab); var gameObj = Instantiate(prefab) as GameObject; gameObj.name = "TestGameObject_01"; gameObj.transform.localScale = Vector3.one; gameObj.transform.localPosition = Vector3.zero; ObjPoolManager.Release("TestGameObject", gameObj); var backObj = ObjPoolManager.Get("TestGameObject"); backObj.transform.SetParent(null); Debug.Log("TestGameObject--->>>" + backObj); }
// 更新检查完成 void OnDownloadFinish() { UpdateManager.Instance.UpdateVersion(); AssetBundleManager.InitDependenceInfo(); ResourceManager.Instance.Init(); LanguageManager.GetInstance().Init(); CfgManager.GetInstance().Init(); // 初始化lua engine LuaFileUtils loader = new LuaResLoader(); loader.beZip = GameConfig.EnableUpdate; // 是否读取assetbundle lua文件 Dictionary <string, string> localfiles = UpdateManager.Instance.LocalFiles; foreach (string file in localfiles.Keys) { if (file.Substring(0, 3) == "lua") { AssetBundle assetBundle = AssetBundleManager.GetAssetBundle(file); string name = Path.GetFileNameWithoutExtension(file); LuaFileUtils.Instance.AddSearchBundle(name, assetBundle); } } // LuaManager luaManager = LuaManager.Instance; luaManager.InitStart(); luaManager.DoFile("Game"); Util.CallMethod("Game", "OnInitOK"); }
public static void CallToLuaFunction(string functionName) { LuaManager mgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); mgr.DoFile("Main.lua"); mgr.CallFunction(functionName); }
public static void CallToLuaFunction(string funcName, params object[] args) { LuaManager mgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); mgr.DoFile("Main.lua"); mgr.CallFunction(funcName, args); }
internal void Init() { if (m_initFlag == false) { m_initFlag = true; GameObject obj = new GameObject("PoolManager"); SpawnPool pool = obj.AddComponent <SpawnPool>(); pool.poolName = AppConst.PoolName; pool.dontDestroyOnLoad = true; PoolManager.Pools.Add(pool); GameObject lua = new GameObject("GameManager"); Main main = lua.AddComponent <Main>(); AppConst.GameManager = lua.transform; GameObject payObj = new GameObject("PaymentManager"); PaymentManager paymentManager = payObj.AddComponent <PaymentManager>(); } else { LuaManager mgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); mgr.DoFile("Main.lua"); mgr.CallFunction("EnterMainScene"); } }
static int DoFile(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 1); LuaManager.DoFile(arg0); return(0); }
/// <summary> /// 加载Lua文件 /// </summary> public object[] DoFile(string fileName) { if (LuaManager != null) { return(LuaManager.DoFile(fileName)); } return(null); }
private void InitJumpData(int doorNo) { this.targetPosition.Clear(); this.startVerSpeed.Clear(); this.vertAccSpeed.Clear(); this.actionIndex.Clear(); LuaManager manager = AppFacade.Instance.GetManager <LuaManager>("LuaScriptMgr"); string filename = string.Format("PlotJump/{0}_{1}", Singleton <RoleManager> .Instance.curSceneNo, doorNo); object[] array = manager.DoFile(filename); LuaTable luaTable = (LuaTable)array[0]; if (luaTable != null) { LuaTable luaTable2 = (LuaTable)luaTable["targetPosition"]; if (luaTable2 != null) { for (int i = 1; i <= luaTable2.Length; i++) { LuaTable luaTable3 = (LuaTable)luaTable2[i]; if (luaTable3.Length == 3) { this.targetPosition.Add(new Vector3(Convert.ToSingle(luaTable3[1]), Convert.ToSingle(luaTable3[2]), Convert.ToSingle(luaTable3[3]))); } else { Debug.LogError("剧情跳lua表格坐标填写错误"); } } } LuaTable luaTable4 = (LuaTable)luaTable["startVertSpeed"]; if (luaTable4 != null) { for (int j = 1; j <= luaTable4.Length; j++) { this.startVerSpeed.Add(Convert.ToSingle(luaTable4[j])); } } LuaTable luaTable5 = (LuaTable)luaTable["vertAccSpeed"]; if (luaTable5 != null) { for (int k = 1; k <= luaTable5.Length; k++) { this.vertAccSpeed.Add(Convert.ToSingle(luaTable5[k])); } } LuaTable luaTable6 = (LuaTable)luaTable["action"]; if (luaTable6 != null) { for (int l = 1; l <= luaTable6.Length; l++) { this.actionIndex.Add(Convert.ToInt32(luaTable6[l])); } } luaTable.Dispose(); } }
void OnInitialize() { mLuaManager.InitStart(); mLuaManager.DoFile("Logic/Game"); //加载游戏 mLuaManager.CallFunction("Game.OnInitOK"); //初始化完成 mKbeMain.initKBEngine(); initialize = true; }
public static void PayMoneyCallBack(string receipt_data, int result = 1) { LuaManager mgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); mgr.DoFile("CSToLuaFunction.lua"); if (result == 1) { mgr.CallFunction("PayMoneySuccess", receipt_data); } else { mgr.CallFunction("PayMoneyFailed", receipt_data); } }
void OnInitialize() { LuaManager lurMgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); lurMgr.InitStart(); lurMgr.DoFile("Game"); //加载游戏 initialize = true; // 启动游戏逻辑 Util.CallMethod("Game", "OnInitOK"); //初始化完成 LogFilter.Instance().Init(); //LogCenter.Instance().Init(); }
/// <summary> /// 资源初始化结束 /// </summary> public void OnResourceInited() { //InitGui(); LuaManager.Start(); //LuaManager.DoFile("Logic/Network"); //加载网络 LuaManager.DoFile("Logic/GameManager"); //加载游戏 _IsUpdateCompleted = true; initialize = true; //初始化完 CallMethod("OnInitOK"); //初始化完成 //if (m_Init != null) m_Init(); }
static int DoFile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaManager obj = (LuaManager)ToLua.CheckObject <LuaManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.DoFile(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void LoadLuaScript(string fullPath) { if (string.IsNullOrEmpty(fullPath)) { return; } FullPath = fullPath; if (!component) { string className = System.IO.Path.GetFileNameWithoutExtension(FullPath); luaTable = LuaManager.GetTable(className); if (luaTable == null) { LuaManager.DoFile(FullPath); if (!string.IsNullOrEmpty(className)) { luaTable = LuaManager.GetTable(className); if (luaTable == null) { Util.LogError("Game", string.Format("没有找到{0}对应的lua表, 请确保文件名和lua表名一致", className)); } } } } else { object[] luaRet = LuaManager.DoFile(FullPath); if (luaRet != null && luaRet.Length >= 1) { // 约定:第一个返回的Table对象作为Lua模块 luaTable = luaRet[0] as LuaTable; } else { Util.LogError("Game", "Lua脚本没有返回Table对象:" + FullPath); } } if (luaTable != null) { luaTable["transform"] = transform; luaTable["gameObject"] = gameObject; } Call("Awake"); }
public void Init() { luaManager.InitStart(); luaManager.DoFile("Game"); //加载游戏 luaManager.CallFunction("Game.OnInitOK"); //初始化完成 //isMe = false; //isMeFirst = false; //MainUI.Instance.onbutton = MatchMethod; //var text = MainUI.Instance.button.transform.Find("Text").GetComponent<Text>(); //text.text = "Match"; //uiText = text; }
private void DoLuaFile() { if (luaFilePath.Length == 0) { EditorGUILayout.HelpBox("文件路径错误", MessageType.None); return; } if (!File.Exists(luaFilePath)) { EditorGUILayout.HelpBox("文件不存在", MessageType.None); return; } LuaManager mgr = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); mgr.DoFile(luaFilePath); }
/// <summary> /// 资源初始化结束 /// </summary> public void OnResourceInited() { //gameman添加main Component c = gameObject.GetComponent <Main>(); if (c == null) { gameObject.AddComponent <Main>(); } LuaManager.Start(); int start = Environment.TickCount; LuaManager.DoFile("Logic/Network"); //加载网络 LuaManager.DoFile("Logic/GameManager"); //加载游戏 initialize = true; //初始化完 NetManager.OnInit(); //初始化网络 //---------------------Lua面板--------------------------- object[] panels = CallMethod("LuaScriptPanel"); foreach (object o in panels) { string name = o.ToString().Trim(); if (string.IsNullOrEmpty(name)) { continue; } name += "Panel"; //添加 LuaManager.DoFile("View/" + name); Debug.LogWarning("LoadLua---->>>>" + name + ".lua"); } //------------------------------------------------------------ CallMethod("OnInitOK"); //初始化完成 int end = Environment.TickCount; UnityEngine.Debug.Log("tick" + (end - start)); }
static public void LoaderLua(string fullPath) { string className = System.IO.Path.GetFileNameWithoutExtension(fullPath); LuaManager luaManager = AppFacade.Instance.GetManager <LuaManager>(ManagerName.Lua); luaTable = luaManager.GetTable(className); if (luaTable == null) { luaManager.DoFile(fullPath); if (!string.IsNullOrEmpty(className)) { luaTable = luaManager.GetTable(className); if (luaTable == null) { Util.LogError("Game", string.Format("没有找到{0}对应的lua表, 请确保文件名和lua表名一致", className)); } } } }
private static int DoFile(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 2); LuaManager luaManager = (LuaManager)ToLua.CheckObject(L, 1, typeof(LuaManager)); string filename = ToLua.CheckString(L, 2); object[] array = luaManager.DoFile(filename); ToLua.Push(L, array); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public void LoginCb(string token) { Debug.Log("token" + token); string className = System.IO.Path.GetFileNameWithoutExtension(luaPath); var luaTable = LuaManager.GetTable(className); if (luaTable == null) { LuaManager.DoFile(className); if (!string.IsNullOrEmpty(className)) { luaTable = LuaManager.GetTable(className); if (luaTable == null) { Util.LogError("Game", string.Format("没有找到{0}对应的lua表, 请确保文件名和lua表名一致", className)); } } } LuaManager.CallFunction("ConnectToLogin.ConnectToLoginServer", token); }
private void Update() { if (Input.GetKeyDown(KeyCode.Delete)) {//处理新修改lua文件的重载。 paths.Clear(); files.Clear(); string luaDataPath = LuaConst.luaDir.ToLower(); Recursive(luaDataPath); luaReload.Clear(); for (int i = 0; i < files.Count; i++) { string file = files[i]; string value = file.Replace(luaDataPath + '/', string.Empty); #region 增加读取文件修改时间的代码Lorry FileInfo fileInfo = null; try { fileInfo = new FileInfo(file); } catch (Exception e) { Debug.LogException(e); // 其他处理异常的代码 } #endregion int t1 = fileInfo.LastWriteTime.CompareTo(this.loadTime); if (t1 > 0) { luaReload.Add(value.Replace(".lua", string.Empty)); } } Debug.Log("更新lua文件数量:" + luaReload.Count); for (int i = 0; i < luaReload.Count; i++) { Debug.Log(luaReload[i]); LuaManager.DoFile(luaReload[i]); } this.loadTime = DateTime.Now; } }
void Start() { lua = GameObject.FindObjectOfType <LuaManager>(); lua.DoFile("Logic/Bagin"); Util.CallMethod("Bagin", "OnInitOK"); }