private static void InitializeStaticGameData() { LogManager.Boot("Initializing Game Data"); LoadSystemDataFromLuaScripts(); var loaderInitializer = Kernel.Get <IInitializer>("LoaderInitializer"); //// Pre-Tests the module_Area to catch any errors early before area load LuaManager.DoLuaScript(GameConstants.DataPath + "//modules//module_area.lua"); ((LoaderInitializer)loaderInitializer).Load(); }
private static void InitializeManagersAndGameSettings() { LogManager = Kernel.Get <ILogManager>(); LogManager.Boot("-----------------------[ Boot Log ]----------------------"); var loaded = SystemConstants.LoadSystemDirectoriesFromConfig(GameConstants.DataPath); LogManager.Boot("{0} SystemDirectories loaded.", loaded); loaded = SystemConstants.LoadSystemFilesFromConfig(); LogManager.Boot("{0} SystemFiles loaded.", loaded); LookupManager = Kernel.Get <ILookupManager>(); LuaManager = Kernel.Get <ILuaManager>(); NetworkManager = Kernel.Get <ITcpServer>(); NetworkManager.Startup(Convert.ToInt32(ConfigurationManager.AppSettings["port"]), IPAddress.Parse(ConfigurationManager.AppSettings["host"])); NetworkManager.OnTcpUserStatusChanged += NetworkManager_OnOnTcpUserStatusChanged; RepositoryManager = Kernel.Get <IRepositoryManager>(); var luaInitializer = Kernel.Get <IInitializer>("LuaInitializer"); if (luaInitializer == null) { throw new ApplicationException("LuaInitializer failed to start"); } LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Lookups)); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.StatModLookups)); BanManager = Kernel.Get <IBanManager>(); BoardManager = Kernel.Get <IBoardManager>(); CalendarManager = Kernel.Get <ICalendarManager>(); GameManager = Kernel.Get <IGameManager>(); GameManager.SetGameTime(CalendarManager.GameTime); GameManager.GameTime.SetTimeOfDay(GameConstants.GetSystemValue <int>("HourOfSunrise"), GameConstants.GetSystemValue <int>("HourOfDayBegin"), GameConstants.GetSystemValue <int>("HourOfSunset"), GameConstants.GetSystemValue <int>("HourOfNightBegin")); WeatherManager = Kernel.Get <IWeatherManager>(); NewsManager = Kernel.Get <INewsManager>(); AuctionManager = Kernel.Get <IAuctionManager>(); ClanManager = Kernel.Get <IClanManager>(); InitializeStaticGameData(); }
private static void LoadSystemDataFromLuaScripts() { LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Commands)); LogManager.Boot("{0} Commands loaded.", RepositoryManager.COMMANDS.Count); LookupManager.CommandLookup.UpdateFunctionReferences(RepositoryManager.COMMANDS.Values); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.SpecFuns)); LogManager.Boot("{0} SpecFuns loaded.", RepositoryManager.SPEC_FUNS.Count); //SpecFunLookupTable.UpdateCommandFunctionReferences(RepositoryManager.Instance.SPEC_FUNS.Values); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Socials)); LogManager.Boot("{0} Socials loaded.", RepositoryManager.SOCIALS.Count); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Skills)); LogManager.Boot("{0} Skills loaded.", RepositoryManager.SKILLS.Count); LookupManager.SkillLookup.UpdateFunctionReferences(RepositoryManager.SKILLS.Values); LookupManager.SpellLookup.UpdateFunctionReferences(RepositoryManager.SKILLS.Values); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Liquids)); LogManager.Boot("{0} Liquids loaded.", RepositoryManager.LIQUIDS.Count); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Mixtures)); LogManager.Boot("{0} Mixtures loaded.", RepositoryManager.GetRepository <MixtureData>(RepositoryTypes.Mixtures).Count); // TODO: Update function references LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Herbs)); LogManager.Boot("{0} Herbs loaded.", RepositoryManager.HERBS.Count); LookupManager.SkillLookup.UpdateFunctionReferences(RepositoryManager.HERBS.Values); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Tongues)); LogManager.Boot("{0} Tongues loaded.", RepositoryManager.LANGUAGES.Count); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Planes)); LogManager.Boot("{0} Planes loaded.", RepositoryManager.PLANES.Count); LuaManager.DoLuaScript(SystemConstants.GetSystemFile(SystemFileTypes.Morphs)); LogManager.Boot("{0} Morphs loaded.", RepositoryManager.MORPHS.Count); }