public static void TryDoReset() { if (!doing) { return; } //注销回调 //SceneManager.sceneUnloaded -= OnSceneUnloaded; //TODO: Object Pool, timer or something //通知lua var lfunc = LuaManager.Instance.GetLuaFunction("EngineBeforeDispose"); if (lfunc != null) { try { lfunc.Action(); } catch (Exception e) { Debug.LogError(e); } } //清理单件 LuaManager.DoDispose(); BundleManager.DoDispose(); // doing = false; //自己最后清理 EngineResetManager.DoDispose(); Debug.Log("Engine Reset Success!"); }